PixelShaderKit
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class HPS::PixelShaderKit : public HPS::Kit
The PixelShaderKit class is a user space object. It is used for specifying all settings related to a PixelShaderKey.
Public Functions
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virtual bool Empty() const
Indicates whether this PixelShaderKit has any values set on it.
- Returns
true if no values are set on this PixelShaderKit, false otherwise.
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bool Equals(PixelShaderKit const &in_kit) const
Check if the source PixelShaderKit is equivalent to this PixelShaderKit.
- Parameters
in_kit – The source PixelShaderKit to compare to this PixelShaderKit.
- Returns
true if the objects are equivalent, false otherwise.
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inline virtual HPS::Type ObjectType() const
This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
- Returns
The declared type of the object in question, which may differ from the true, underlying type.
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bool operator!=(PixelShaderKit const &in_kit) const
Check if the source PixelShaderKit is not equivalent to this PixelShaderKit.
- Parameters
in_kit – The source PixelShaderKit to compare to this PixelShaderKit.
- Returns
true if the objects are not equivalent, false otherwise.
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PixelShaderKit &operator=(PixelShaderKit &&in_that)
The move assignment operator transfers the underlying impl of the rvalue reference to this PixelShaderKit thereby avoiding a copy.
- Parameters
in_that – An rvalue reference to a PixelShaderKit to take the impl from.
- Returns
A reference to this PixelShaderKit.
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PixelShaderKit &operator=(PixelShaderKit const &in_kit)
Copies the source PixelShaderKit into this PixelShaderKit.
- Parameters
in_kit – The source PixelShaderKit to copy.
- Returns
A reference to this PixelShaderKit.
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bool operator==(PixelShaderKit const &in_kit) const
Check if the source PixelShaderKit is equivalent to this PixelShaderKit.
- Parameters
in_kit – The source PixelShaderKit to compare to this PixelShaderKit.
- Returns
true if the objects are equivalent, false otherwise.
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PixelShaderKit()
The default constructor creates an empty PixelShaderKit object.
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PixelShaderKit(PixelShaderKit &&in_that)
The move constructor creates a PixelShaderKit by transferring the underlying impl of the rvalue reference to this PixelShaderKit thereby avoiding a copy and allocation.
- Parameters
in_that – An rvalue reference to a PixelShaderKit to take the impl from.
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PixelShaderKit(PixelShaderKit const &in_kit)
The copy constructor creates a new PixelShaderKit object that contains the same settings as the source PixelShaderKit.
- Parameters
in_kit – The source PixelShaderKit to copy.
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void Set(PixelShaderKit const &in_kit)
Copies the source PixelShaderKit into this PixelShaderKit.
- Parameters
in_kit – The source PixelShaderKit to copy.
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PixelShaderKit &SetInputs(HPS::Shader::PixelInputs in_inputs)
Sets the input flags for the shader.
- Parameters
in_inputs – The input flags for the shader.
- Returns
A reference to this PixelShaderKit.
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PixelShaderKit &SetName(char const *in_name)
Sets the name of the shader.
- Parameters
in_name – The name of the shader.
- Returns
A reference to this PixelShaderKit.
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PixelShaderKit &SetSource(char const *in_source)
Sets the source code for the shader.
- Parameters
in_source – The source code for the shader.
- Returns
A reference to this PixelShaderKit.
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PixelShaderKit &SetUniforms(HPS::ShaderUniformArray const &in_uniforms)
Sets the uniform data types for the shader.
- Parameters
in_uniforms – One or more ShaderUniform classes defining the data for the shader.
- Returns
A reference to this PixelShaderKit.
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void Show(PixelShaderKit &out_kit) const
Copies this PixelShaderKit into the given PixelShaderKit.
- Parameters
out_kit – The PixelShaderKit to populate with the contents of this PixelShaderKit.
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bool ShowInputs(HPS::Shader::PixelInputs &out_inputs) const
Shows the input flags for the shader.
- Parameters
out_inputs – The input flags for the shader.
- Returns
true if the source code is valid, false otherwise.
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bool ShowName(UTF8 &out_name) const
Shows the name of the shader.
- Parameters
out_name – The name of the shader.
- Returns
true if the source code is valid, false otherwise.
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bool ShowSource(UTF8 &out_source) const
Shows the source code for the shader.
- Parameters
out_source – The source code for the shader.
- Returns
true if the source code is valid, false otherwise.
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bool ShowUniforms(HPS::ShaderUniformArray &out_uniforms) const
Shows the uniform data types for the shader.
- Parameters
out_uniforms – The uniform data types for the shader.
- Returns
true if the source code is valid, false otherwise.
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PixelShaderKit &UnsetEverything()
Removes all settings from this PixelShaderKit.
- Returns
A reference to this PixelShaderKit.
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PixelShaderKit &UnsetInputs()
Removes the input flags for the shader.
- Returns
A reference to this PixelShaderKit.
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PixelShaderKit &UnsetName()
Removes the name of the shader.
- Returns
A reference to this PixelShaderKit.
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PixelShaderKit &UnsetSource()
Removes the source code for the shader.
- Returns
A reference to this PixelShaderKit.
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PixelShaderKit &UnsetUniforms()
Removes the uniform data types for the shader.
- Returns
A reference to this PixelShaderKit.
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virtual ~PixelShaderKit()
Public Static Attributes
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static const HPS::Type staticType = HPS::Type::PixelShaderKit
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virtual bool Empty() const