VisualEffectsControl
- class HPS.VisualEffectsControl : HPS.Control
Public Functions
- override void Dispose ()
- override HPS.Type ObjectType ()
- HPS.VisualEffectsControl SetAmbientOcclusionEnabled (bool in_state)
- HPS.VisualEffectsControl SetAntiAliasing (bool in_state)
- HPS.VisualEffectsControl SetBloomEnabled (bool in_state)
- HPS.VisualEffectsControl SetDepthOfFieldEnabled (bool in_state)
- HPS.VisualEffectsControl SetEyeDomeLightingBackColor (bool in_state)
- HPS.VisualEffectsControl SetEyeDomeLightingBackColor (bool in_state, HPS.RGBColor in_color)
- HPS.VisualEffectsControl SetEyeDomeLightingBackColor (HPS.RGBColor in_color)
- HPS.VisualEffectsControl SetEyeDomeLightingEnabled (bool in_state)
- HPS.VisualEffectsControl SetPostProcessEffectsEnabled (bool in_state)
- HPS.VisualEffectsControl SetShadowMaps (bool in_state)
- HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples)
- HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples, uint in_resolution)
- HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent)
- HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
- HPS.VisualEffectsControl SetShadowMaps (uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
- HPS.VisualEffectsControl SetSilhouetteEdgesEnabled (bool in_state)
- HPS.VisualEffectsControl SetSimpleReflection (bool in_state)
- HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity)
- HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring)
- HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading)
- HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance)
- HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
- HPS.VisualEffectsControl SetSimpleReflection (float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
- HPS.VisualEffectsControl SetSimpleReflectionPlane ()
- HPS.VisualEffectsControl SetSimpleReflectionPlane (HPS.Plane in_projected_onto)
- HPS.VisualEffectsControl SetSimpleReflectionVisibility (HPS.VisibilityKit in_reflected_types)
- HPS.VisualEffectsControl SetSimpleShadow (bool in_state)
- HPS.VisualEffectsControl SetSimpleShadow (bool in_state, uint in_resolution)
- HPS.VisualEffectsControl SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring)
- HPS.VisualEffectsControl SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency)
- HPS.VisualEffectsControl SetSimpleShadow (uint in_resolution, uint in_blurring, bool in_ignore_transparency)
- HPS.VisualEffectsControl SetSimpleShadowColor ()
- HPS.VisualEffectsControl SetSimpleShadowColor (HPS.RGBAColor in_color)
- HPS.VisualEffectsControl SetSimpleShadowLightDirection ()
- HPS.VisualEffectsControl SetSimpleShadowLightDirection (HPS.Vector in_direction)
- HPS.VisualEffectsControl SetSimpleShadowPlane ()
- HPS.VisualEffectsControl SetSimpleShadowPlane (HPS.Plane in_projected_onto)
- HPS.VisualEffectsControl SetTextAntiAliasing (bool in_state)
- bool ShowAmbientOcclusionEnabled (out bool out_state)
- bool ShowAntiAliasing (out bool out_state)
- bool ShowBloomEnabled (out bool out_state)
- bool ShowDepthOfFieldEnabled (out bool out_state)
- bool ShowEyeDomeLightingBackColor (out bool out_state, out HPS.RGBColor out_color)
- bool ShowEyeDomeLightingEnabled (out bool out_state)
- bool ShowPostProcessEffectsEnabled (out bool out_state)
- bool ShowShadowMaps (out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter)
- bool ShowSilhouetteEdgesEnabled (out bool out_state)
- bool ShowSimpleReflection (out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance)
- bool ShowSimpleReflectionVisibility (out HPS.VisibilityKit out_reflected_types)
- bool ShowSimpleShadow (out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency)
- bool ShowSimpleShadowColor (out HPS.RGBAColor out_color)
- bool ShowSimpleShadowLightDirection (out HPS.Vector out_direction)
- bool ShowTextAntiAliasing (out bool out_state)
- HPS.VisualEffectsControl UnsetAmbientOcclusionEnabled ()
- HPS.VisualEffectsControl UnsetAntiAliasing ()
- HPS.VisualEffectsControl UnsetBloomEnabled ()
- HPS.VisualEffectsControl UnsetDepthOfFieldEnabled ()
- HPS.VisualEffectsControl UnsetEverything ()
- HPS.VisualEffectsControl UnsetEyeDomeLightingBackColor ()
- HPS.VisualEffectsControl UnsetEyeDomeLightingEnabled ()
- HPS.VisualEffectsControl UnsetPostProcessEffectsEnabled ()
- HPS.VisualEffectsControl UnsetShadowMaps ()
- HPS.VisualEffectsControl UnsetSilhouetteEdgesEnabled ()
- HPS.VisualEffectsControl UnsetSimpleReflection ()
- HPS.VisualEffectsControl UnsetSimpleReflectionPlane ()
- HPS.VisualEffectsControl UnsetSimpleReflectionVisibility ()
- HPS.VisualEffectsControl UnsetSimpleShadow ()
- HPS.VisualEffectsControl UnsetSimpleShadowColor ()
- HPS.VisualEffectsControl UnsetSimpleShadowLightDirection ()
- HPS.VisualEffectsControl UnsetSimpleShadowPlane ()
- HPS.VisualEffectsControl UnsetTextAntiAliasing ()
- VisualEffectsControl (HPS.SegmentKey in_seg)
- VisualEffectsControl (HPS.VisualEffectsControl in_that)