VisualEffectsControl
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class
HPS.VisualEffectsControl
: HPS.Control Public Functions
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override void
Dispose
()
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override HPS.Type
ObjectType
()
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HPS.VisualEffectsControl
SetAmbientOcclusionEnabled
(bool in_state)
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HPS.VisualEffectsControl
SetAntiAliasing
(bool in_state)
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HPS.VisualEffectsControl
SetBloomEnabled
(bool in_state)
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HPS.VisualEffectsControl
SetDepthOfFieldEnabled
(bool in_state)
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HPS.VisualEffectsControl
SetEyeDomeLightingBackColor
(bool in_state)
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HPS.VisualEffectsControl
SetEyeDomeLightingBackColor
(bool in_state, HPS.RGBColor in_color)
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HPS.VisualEffectsControl
SetEyeDomeLightingBackColor
(HPS.RGBColor in_color)
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HPS.VisualEffectsControl
SetEyeDomeLightingEnabled
(bool in_state)
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HPS.VisualEffectsControl
SetPostProcessEffectsEnabled
(bool in_state)
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HPS.VisualEffectsControl
SetShadowMaps
(bool in_state)
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HPS.VisualEffectsControl
SetShadowMaps
(bool in_state, uint in_samples)
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HPS.VisualEffectsControl
SetShadowMaps
(bool in_state, uint in_samples, uint in_resolution)
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HPS.VisualEffectsControl
SetShadowMaps
(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent)
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HPS.VisualEffectsControl
SetShadowMaps
(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
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HPS.VisualEffectsControl
SetShadowMaps
(uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
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HPS.VisualEffectsControl
SetSilhouetteEdgesEnabled
(bool in_state)
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HPS.VisualEffectsControl
SetSimpleReflection
(bool in_state)
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HPS.VisualEffectsControl
SetSimpleReflection
(bool in_state, float in_opacity)
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HPS.VisualEffectsControl
SetSimpleReflection
(bool in_state, float in_opacity, uint in_blurring)
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HPS.VisualEffectsControl
SetSimpleReflection
(bool in_state, float in_opacity, uint in_blurring, bool in_fading)
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HPS.VisualEffectsControl
SetSimpleReflection
(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance)
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HPS.VisualEffectsControl
SetSimpleReflection
(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
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HPS.VisualEffectsControl
SetSimpleReflection
(float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
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HPS.VisualEffectsControl
SetSimpleReflectionPlane
()
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HPS.VisualEffectsControl
SetSimpleReflectionPlane
(HPS.Plane in_projected_onto)
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HPS.VisualEffectsControl
SetSimpleReflectionVisibility
(HPS.VisibilityKit in_reflected_types)
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HPS.VisualEffectsControl
SetSimpleShadow
(bool in_state)
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HPS.VisualEffectsControl
SetSimpleShadow
(bool in_state, uint in_resolution)
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HPS.VisualEffectsControl
SetSimpleShadow
(bool in_state, uint in_resolution, uint in_blurring)
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HPS.VisualEffectsControl
SetSimpleShadow
(bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency)
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HPS.VisualEffectsControl
SetSimpleShadow
(uint in_resolution, uint in_blurring, bool in_ignore_transparency)
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HPS.VisualEffectsControl
SetSimpleShadowColor
()
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HPS.VisualEffectsControl
SetSimpleShadowColor
(HPS.RGBAColor in_color)
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HPS.VisualEffectsControl
SetSimpleShadowLightDirection
()
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HPS.VisualEffectsControl
SetSimpleShadowLightDirection
(HPS.Vector in_direction)
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HPS.VisualEffectsControl
SetSimpleShadowPlane
()
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HPS.VisualEffectsControl
SetSimpleShadowPlane
(HPS.Plane in_projected_onto)
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HPS.VisualEffectsControl
SetTextAntiAliasing
(bool in_state)
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bool
ShowAmbientOcclusionEnabled
(out bool out_state)
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bool
ShowAntiAliasing
(out bool out_state)
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bool
ShowBloomEnabled
(out bool out_state)
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bool
ShowDepthOfFieldEnabled
(out bool out_state)
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bool
ShowEyeDomeLightingBackColor
(out bool out_state, out HPS.RGBColor out_color)
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bool
ShowEyeDomeLightingEnabled
(out bool out_state)
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bool
ShowPostProcessEffectsEnabled
(out bool out_state)
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bool
ShowShadowMaps
(out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter)
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bool
ShowSilhouetteEdgesEnabled
(out bool out_state)
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bool
ShowSimpleReflection
(out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance)
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bool
ShowSimpleReflectionVisibility
(out HPS.VisibilityKit out_reflected_types)
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bool
ShowSimpleShadow
(out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency)
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bool
ShowSimpleShadowColor
(out HPS.RGBAColor out_color)
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bool
ShowSimpleShadowLightDirection
(out HPS.Vector out_direction)
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bool
ShowTextAntiAliasing
(out bool out_state)
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HPS.VisualEffectsControl
UnsetAmbientOcclusionEnabled
()
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HPS.VisualEffectsControl
UnsetAntiAliasing
()
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HPS.VisualEffectsControl
UnsetBloomEnabled
()
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HPS.VisualEffectsControl
UnsetDepthOfFieldEnabled
()
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HPS.VisualEffectsControl
UnsetEverything
()
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HPS.VisualEffectsControl
UnsetEyeDomeLightingBackColor
()
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HPS.VisualEffectsControl
UnsetEyeDomeLightingEnabled
()
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HPS.VisualEffectsControl
UnsetPostProcessEffectsEnabled
()
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HPS.VisualEffectsControl
UnsetShadowMaps
()
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HPS.VisualEffectsControl
UnsetSilhouetteEdgesEnabled
()
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HPS.VisualEffectsControl
UnsetSimpleReflection
()
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HPS.VisualEffectsControl
UnsetSimpleReflectionPlane
()
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HPS.VisualEffectsControl
UnsetSimpleReflectionVisibility
()
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HPS.VisualEffectsControl
UnsetSimpleShadow
()
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HPS.VisualEffectsControl
UnsetSimpleShadowColor
()
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HPS.VisualEffectsControl
UnsetSimpleShadowLightDirection
()
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HPS.VisualEffectsControl
UnsetSimpleShadowPlane
()
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HPS.VisualEffectsControl
UnsetTextAntiAliasing
()
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VisualEffectsControl
(HPS.SegmentKey in_seg)
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VisualEffectsControl
(HPS.VisualEffectsControl in_that)
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override void