VisualEffectsControl

class HPS.VisualEffectsControl : HPS.Control

Public Functions

override void Dispose ()
override HPS.Type ObjectType ()
HPS.VisualEffectsControl SetAmbientOcclusionEnabled (bool in_state)
HPS.VisualEffectsControl SetAntiAliasing (bool in_state)
HPS.VisualEffectsControl SetBloomEnabled (bool in_state)
HPS.VisualEffectsControl SetDepthOfFieldEnabled (bool in_state)
HPS.VisualEffectsControl SetEyeDomeLightingBackColor (bool in_state)
HPS.VisualEffectsControl SetEyeDomeLightingBackColor (bool in_state, HPS.RGBColor in_color)
HPS.VisualEffectsControl SetEyeDomeLightingBackColor (HPS.RGBColor in_color)
HPS.VisualEffectsControl SetEyeDomeLightingEnabled (bool in_state)
HPS.VisualEffectsControl SetPostProcessEffectsEnabled (bool in_state)
HPS.VisualEffectsControl SetShadowMaps (bool in_state)
HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples)
HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples, uint in_resolution)
HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent)
HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
HPS.VisualEffectsControl SetShadowMaps (uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
HPS.VisualEffectsControl SetSilhouetteEdgesEnabled (bool in_state)
HPS.VisualEffectsControl SetSimpleReflection (bool in_state)
HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity)
HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring)
HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading)
HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance)
HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
HPS.VisualEffectsControl SetSimpleReflection (float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
HPS.VisualEffectsControl SetSimpleReflectionPlane ()
HPS.VisualEffectsControl SetSimpleReflectionPlane (HPS.Plane in_projected_onto)
HPS.VisualEffectsControl SetSimpleReflectionVisibility (HPS.VisibilityKit in_reflected_types)
HPS.VisualEffectsControl SetSimpleShadow (bool in_state)
HPS.VisualEffectsControl SetSimpleShadow (bool in_state, uint in_resolution)
HPS.VisualEffectsControl SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring)
HPS.VisualEffectsControl SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency)
HPS.VisualEffectsControl SetSimpleShadow (uint in_resolution, uint in_blurring, bool in_ignore_transparency)
HPS.VisualEffectsControl SetSimpleShadowColor ()
HPS.VisualEffectsControl SetSimpleShadowColor (HPS.RGBAColor in_color)
HPS.VisualEffectsControl SetSimpleShadowLightDirection ()
HPS.VisualEffectsControl SetSimpleShadowLightDirection (HPS.Vector in_direction)
HPS.VisualEffectsControl SetSimpleShadowPlane ()
HPS.VisualEffectsControl SetSimpleShadowPlane (HPS.Plane in_projected_onto)
HPS.VisualEffectsControl SetTextAntiAliasing (bool in_state)
bool ShowAmbientOcclusionEnabled (out bool out_state)
bool ShowAntiAliasing (out bool out_state)
bool ShowBloomEnabled (out bool out_state)
bool ShowDepthOfFieldEnabled (out bool out_state)
bool ShowEyeDomeLightingBackColor (out bool out_state, out HPS.RGBColor out_color)
bool ShowEyeDomeLightingEnabled (out bool out_state)
bool ShowPostProcessEffectsEnabled (out bool out_state)
bool ShowShadowMaps (out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter)
bool ShowSilhouetteEdgesEnabled (out bool out_state)
bool ShowSimpleReflection (out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance)
bool ShowSimpleReflectionPlane (out HPS.Plane out_projected_onto)
bool ShowSimpleReflectionVisibility (out HPS.VisibilityKit out_reflected_types)
bool ShowSimpleShadow (out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency)
bool ShowSimpleShadowColor (out HPS.RGBAColor out_color)
bool ShowSimpleShadowLightDirection (out HPS.Vector out_direction)
bool ShowSimpleShadowPlane (out HPS.Plane out_projected_onto)
bool ShowTextAntiAliasing (out bool out_state)
HPS.VisualEffectsControl UnsetAmbientOcclusionEnabled ()
HPS.VisualEffectsControl UnsetAntiAliasing ()
HPS.VisualEffectsControl UnsetBloomEnabled ()
HPS.VisualEffectsControl UnsetDepthOfFieldEnabled ()
HPS.VisualEffectsControl UnsetEverything ()
HPS.VisualEffectsControl UnsetEyeDomeLightingBackColor ()
HPS.VisualEffectsControl UnsetEyeDomeLightingEnabled ()
HPS.VisualEffectsControl UnsetPostProcessEffectsEnabled ()
HPS.VisualEffectsControl UnsetShadowMaps ()
HPS.VisualEffectsControl UnsetSilhouetteEdgesEnabled ()
HPS.VisualEffectsControl UnsetSimpleReflection ()
HPS.VisualEffectsControl UnsetSimpleReflectionPlane ()
HPS.VisualEffectsControl UnsetSimpleReflectionVisibility ()
HPS.VisualEffectsControl UnsetSimpleShadow ()
HPS.VisualEffectsControl UnsetSimpleShadowColor ()
HPS.VisualEffectsControl UnsetSimpleShadowLightDirection ()
HPS.VisualEffectsControl UnsetSimpleShadowPlane ()
HPS.VisualEffectsControl UnsetTextAntiAliasing ()
VisualEffectsControl (HPS.SegmentKey in_seg)
VisualEffectsControl (HPS.VisualEffectsControl in_that)