MeshKey

class HPS.MeshKey : HPS.GeometryKey

Public Functions

void Consume (HPS.MeshKit in_kit)
override void Dispose ()
HPS.MeshKey EditMeshByReplacement (ulong in_row_offset, ulong in_column_offset, ulong in_row_count, ulong in_column_count, HPS.Point[] in_points)
ulong GetPointCount ()
MeshKey ()
MeshKey (HPS.Key in_that)
MeshKey (HPS.MeshKey in_that)
override HPS.Type ObjectType ()
void Set (HPS.MeshKit in_kit)
HPS.MeshKey SetEdgeIndexColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, float in_index)
HPS.MeshKey SetEdgeIndexColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, float[] in_indices)
HPS.MeshKey SetEdgeRGBColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, HPS.RGBColor in_rgb_color)
HPS.MeshKey SetEdgeRGBColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, HPS.RGBColor[] in_rgb_colors)
HPS.MeshKey SetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, bool in_visibility)
HPS.MeshKey SetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, bool[] in_visibilities)
HPS.MeshKey SetFaceIndexColorsByList (ulong[] in_faces, float in_index)
HPS.MeshKey SetFaceIndexColorsByList (ulong[] in_faces, float[] in_indices)
HPS.MeshKey SetFaceIndexColorsByRange (ulong in_start, float[] in_indices)
HPS.MeshKey SetFaceIndexColorsByRange (ulong in_start, ulong in_count, float in_index)
HPS.MeshKey SetFaceNormalsByList (ulong[] in_faces, HPS.Vector in_normal)
HPS.MeshKey SetFaceNormalsByList (ulong[] in_faces, HPS.Vector[] in_normals)
HPS.MeshKey SetFaceNormalsByRange (ulong in_start, HPS.Vector[] in_normals)
HPS.MeshKey SetFaceNormalsByRange (ulong in_start, ulong in_count, HPS.Vector in_normal)
HPS.MeshKey SetFaceRGBColorsByList (ulong[] in_faces, HPS.RGBColor in_rgb_color)
HPS.MeshKey SetFaceRGBColorsByList (ulong[] in_faces, HPS.RGBColor[] in_rgb_colors)
HPS.MeshKey SetFaceRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors)
HPS.MeshKey SetFaceRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color)
HPS.MeshKey SetFaceVisibilitiesByList (ulong[] in_faces, bool in_visibility)
HPS.MeshKey SetFaceVisibilitiesByList (ulong[] in_faces, bool[] in_visibilities)
HPS.MeshKey SetFaceVisibilitiesByRange (ulong in_start, bool[] in_visibilities)
HPS.MeshKey SetFaceVisibilitiesByRange (ulong in_start, ulong in_count, bool in_visibility)
HPS.MeshKey SetMaterialMapping (HPS.MaterialMappingKit in_kit)
HPS.MeshKey SetPoints (ulong in_rows, ulong in_columns, HPS.Point[] in_points)
HPS.MeshKey SetVertexIndexColorsByList (ulong[] in_vertices, float in_index)
HPS.MeshKey SetVertexIndexColorsByList (ulong[] in_vertices, float in_index, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexIndexColorsByList (ulong[] in_vertices, float[] in_indices)
HPS.MeshKey SetVertexIndexColorsByList (ulong[] in_vertices, float[] in_indices, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexIndexColorsByRange (ulong in_start, float[] in_indices)
HPS.MeshKey SetVertexIndexColorsByRange (ulong in_start, float[] in_indices, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexIndexColorsByRange (ulong in_start, ulong in_count, float in_index)
HPS.MeshKey SetVertexIndexColorsByRange (ulong in_start, ulong in_count, float in_index, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexNormalsByList (ulong[] in_vertices, HPS.Vector in_normal)
HPS.MeshKey SetVertexNormalsByList (ulong[] in_vertices, HPS.Vector[] in_normals)
HPS.MeshKey SetVertexNormalsByRange (ulong in_start, HPS.Vector[] in_normals)
HPS.MeshKey SetVertexNormalsByRange (ulong in_start, ulong in_count, HPS.Vector in_normal)
HPS.MeshKey SetVertexParametersByList (ulong[] in_vertices, float[] in_params)
HPS.MeshKey SetVertexParametersByList (ulong[] in_vertices, float[] in_params, ulong in_param_width)
HPS.MeshKey SetVertexParametersByRange (ulong in_start, float[] in_params)
HPS.MeshKey SetVertexParametersByRange (ulong in_start, float[] in_params, ulong in_param_width)
HPS.MeshKey SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor in_rgba_color)
HPS.MeshKey SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor in_rgba_color, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor[] in_rgba_colors)
HPS.MeshKey SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor[] in_rgba_colors, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexRGBAColorsByRange (ulong in_start, HPS.RGBAColor[] in_rgba_colors)
HPS.MeshKey SetVertexRGBAColorsByRange (ulong in_start, HPS.RGBAColor[] in_rgba_colors, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexRGBAColorsByRange (ulong in_start, ulong in_count, HPS.RGBAColor in_rgba_color)
HPS.MeshKey SetVertexRGBAColorsByRange (ulong in_start, ulong in_count, HPS.RGBAColor in_rgba_color, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor in_rgb_color)
HPS.MeshKey SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor in_rgb_color, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor[] in_rgb_colors)
HPS.MeshKey SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor[] in_rgb_colors, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors)
HPS.MeshKey SetVertexRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color)
HPS.MeshKey SetVertexRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color, HPS.Mesh.Component in_apply_to)
HPS.MeshKey SetVertexVisibilitiesByList (ulong[] in_vertices, bool in_visibility)
HPS.MeshKey SetVertexVisibilitiesByList (ulong[] in_vertices, bool[] in_visibilities)
HPS.MeshKey SetVertexVisibilitiesByRange (ulong in_start, bool[] in_visibilities)
HPS.MeshKey SetVertexVisibilitiesByRange (ulong in_start, ulong in_count, bool in_visibility)
void Show (out HPS.MeshKit out_kit)
bool ShowColumns (out ulong out_columns)
bool ShowEdgeColors (out ulong[] out_vertices1, out ulong[] out_vertices2, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)
bool ShowEdgeColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)
bool ShowEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, out bool[] out_validities, out bool[] out_visibilities)
bool ShowFaceColors (out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)
bool ShowFaceColorsByList (ulong[] in_faces, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)
bool ShowFaceColorsByRange (ulong in_start, ulong in_count, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)
bool ShowFaceNormals (out bool[] out_validities, out HPS.Vector[] out_normals)
bool ShowFaceNormalsByList (ulong[] in_faces, out bool[] out_validities, out HPS.Vector[] out_normals)
bool ShowFaceNormalsByRange (ulong in_start, ulong in_count, out bool[] out_validities, out HPS.Vector[] out_normals)
bool ShowFaceVisibilities (out bool[] out_validities, out bool[] out_visibilities)
bool ShowFaceVisibilitiesByList (ulong[] in_faces, out bool[] out_validities, out bool[] out_visibilities)
bool ShowFaceVisibilitiesByRange (ulong in_start, ulong in_count, out bool[] out_validities, out bool[] out_visibilities)
bool ShowMaterialMapping (out HPS.MaterialMappingKit out_kit)
bool ShowNetVertexNormals (out HPS.Vector[] out_normals)
bool ShowNetVertexNormals (out HPS.Vector[] out_normals, HPS.Drawing.Handedness in_polygon_handedness)
bool ShowNetVertexNormalsByRange (ulong in_start, ulong in_count, out HPS.Vector[] out_normals)
bool ShowNetVertexNormalsByRange (ulong in_start, ulong in_count, out HPS.Vector[] out_normals, HPS.Drawing.Handedness in_polygon_handedness)
bool ShowPoints (out HPS.Point[] out_points)
bool ShowPoints (out ulong out_rows, out ulong out_columns, out HPS.Point[] out_points)
bool ShowPointsByList (ulong[] in_indices, out HPS.Point[] out_points)
bool ShowPointsByRange (ulong in_start_index, ulong in_count, out HPS.Point[] out_points)
bool ShowRows (out ulong out_rows)
bool ShowVertexColors (HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices)
bool ShowVertexColorsByList (ulong[] in_vertices, HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices)
bool ShowVertexColorsByRange (ulong in_start, ulong in_count, HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices)
bool ShowVertexNormals (out bool[] out_validities, out HPS.Vector[] out_normals)
bool ShowVertexNormalsByList (ulong[] in_vertices, out bool[] out_validities, out HPS.Vector[] out_normals)
bool ShowVertexNormalsByRange (ulong in_start, ulong in_count, out bool[] out_validities, out HPS.Vector[] out_normals)
bool ShowVertexParameters (out bool[] out_validities, out float[] out_params)
bool ShowVertexParameters (out bool[] out_validities, out float[] out_params, out ulong out_param_width)
bool ShowVertexParametersByList (ulong[] in_vertices, out bool[] out_validities, out float[] out_params)
bool ShowVertexParametersByList (ulong[] in_vertices, out bool[] out_validities, out float[] out_params, out ulong out_param_width)
bool ShowVertexParametersByRange (ulong in_start, ulong in_count, out bool[] out_validities, out float[] out_params)
bool ShowVertexParametersByRange (ulong in_start, ulong in_count, out bool[] out_validities, out float[] out_params, out ulong out_param_width)
bool ShowVertexVisibilities (out bool[] out_validities, out bool[] out_visibilities)
bool ShowVertexVisibilitiesByList (ulong[] in_vertices, out bool[] out_validities, out bool[] out_visibilities)
bool ShowVertexVisibilitiesByRange (ulong in_start, ulong in_count, out bool[] out_validities, out bool[] out_visibilities)
HPS.MeshKey UnsetEdgeColors ()
HPS.MeshKey UnsetEdgeColorsByList (ulong[] in_vertices1, ulong[] in_vertices2)
HPS.MeshKey UnsetEdgeEverything ()
HPS.MeshKey UnsetEdgeVisibilities ()
HPS.MeshKey UnsetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2)
HPS.MeshKey UnsetEverything ()
HPS.MeshKey UnsetFaceColors ()
HPS.MeshKey UnsetFaceColorsByList (ulong[] in_faces)
HPS.MeshKey UnsetFaceColorsByRange (ulong in_start, ulong in_count)
HPS.MeshKey UnsetFaceEverything ()
HPS.MeshKey UnsetFaceNormals ()
HPS.MeshKey UnsetFaceNormalsByList (ulong[] in_faces)
HPS.MeshKey UnsetFaceNormalsByRange (ulong in_start, ulong in_count)
HPS.MeshKey UnsetFaceVisibilities ()
HPS.MeshKey UnsetFaceVisibilitiesByList (ulong[] in_faces)
HPS.MeshKey UnsetFaceVisibilitiesByRange (ulong in_start, ulong in_count)
HPS.MeshKey UnsetMaterialMapping ()
HPS.MeshKey UnsetVertexColors ()
HPS.MeshKey UnsetVertexColors (HPS.Mesh.Component in_apply_to)
HPS.MeshKey UnsetVertexColorsByList (ulong[] in_vertices)
HPS.MeshKey UnsetVertexColorsByList (ulong[] in_vertices, HPS.Mesh.Component in_apply_to)
HPS.MeshKey UnsetVertexColorsByRange (ulong in_start, ulong in_count)
HPS.MeshKey UnsetVertexColorsByRange (ulong in_start, ulong in_count, HPS.Mesh.Component in_apply_to)
HPS.MeshKey UnsetVertexEverything ()
HPS.MeshKey UnsetVertexNormals ()
HPS.MeshKey UnsetVertexNormalsByList (ulong[] in_vertices)
HPS.MeshKey UnsetVertexNormalsByRange (ulong in_start, ulong in_count)
HPS.MeshKey UnsetVertexParameters ()
HPS.MeshKey UnsetVertexParametersByList (ulong[] in_vertices)
HPS.MeshKey UnsetVertexParametersByRange (ulong in_start, ulong in_count)
HPS.MeshKey UnsetVertexVisibilities ()
HPS.MeshKey UnsetVertexVisibilitiesByList (ulong[] in_vertices)
HPS.MeshKey UnsetVertexVisibilitiesByRange (ulong in_start, ulong in_count)