MeshKeyο
- class HPS.MeshKey : HPS.GeometryKeyο
Public Functions
- void Consume (HPS.MeshKit in_kit)ο
- override void Dispose ()ο
- HPS.MeshKey EditMeshByReplacement (ulong in_row_offset, ulong in_column_offset, ulong in_row_count, ulong in_column_count, HPS.Point[] in_points)ο
- ulong GetPointCount ()ο
- MeshKey ()ο
- MeshKey (HPS.Key in_that)
- MeshKey (HPS.MeshKey in_that)
- override HPS.Type ObjectType ()ο
- void Set (HPS.MeshKit in_kit)ο
- HPS.MeshKey SetEdgeIndexColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, float in_index)ο
- HPS.MeshKey SetEdgeIndexColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, float[] in_indices)
- HPS.MeshKey SetEdgeRGBColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, HPS.RGBColor in_rgb_color)ο
- HPS.MeshKey SetEdgeRGBColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, HPS.RGBColor[] in_rgb_colors)
- HPS.MeshKey SetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, bool in_visibility)ο
- HPS.MeshKey SetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, bool[] in_visibilities)
- HPS.MeshKey SetFaceIndexColorsByList (ulong[] in_faces, float in_index)ο
- HPS.MeshKey SetFaceIndexColorsByList (ulong[] in_faces, float[] in_indices)
- HPS.MeshKey SetFaceIndexColorsByRange (ulong in_start, float[] in_indices)ο
- HPS.MeshKey SetFaceIndexColorsByRange (ulong in_start, ulong in_count, float in_index)
- HPS.MeshKey SetFaceNormalsByList (ulong[] in_faces, HPS.Vector in_normal)ο
- HPS.MeshKey SetFaceNormalsByList (ulong[] in_faces, HPS.Vector[] in_normals)
- HPS.MeshKey SetFaceNormalsByRange (ulong in_start, HPS.Vector[] in_normals)ο
- HPS.MeshKey SetFaceNormalsByRange (ulong in_start, ulong in_count, HPS.Vector in_normal)
- HPS.MeshKey SetFaceRGBColorsByList (ulong[] in_faces, HPS.RGBColor in_rgb_color)ο
- HPS.MeshKey SetFaceRGBColorsByList (ulong[] in_faces, HPS.RGBColor[] in_rgb_colors)
- HPS.MeshKey SetFaceRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors)ο
- HPS.MeshKey SetFaceRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color)
- HPS.MeshKey SetFaceVisibilitiesByList (ulong[] in_faces, bool in_visibility)ο
- HPS.MeshKey SetFaceVisibilitiesByList (ulong[] in_faces, bool[] in_visibilities)
- HPS.MeshKey SetFaceVisibilitiesByRange (ulong in_start, bool[] in_visibilities)ο
- HPS.MeshKey SetFaceVisibilitiesByRange (ulong in_start, ulong in_count, bool in_visibility)
- HPS.MeshKey SetMaterialMapping (HPS.MaterialMappingKit in_kit)ο
- HPS.MeshKey SetPoints (ulong in_rows, ulong in_columns, HPS.Point[] in_points)ο
- HPS.MeshKey SetVertexIndexColorsByList (ulong[] in_vertices, float in_index)ο
- HPS.MeshKey SetVertexIndexColorsByList (ulong[] in_vertices, float in_index, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexIndexColorsByList (ulong[] in_vertices, float[] in_indices)
- HPS.MeshKey SetVertexIndexColorsByList (ulong[] in_vertices, float[] in_indices, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexIndexColorsByRange (ulong in_start, float[] in_indices)ο
- HPS.MeshKey SetVertexIndexColorsByRange (ulong in_start, float[] in_indices, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexIndexColorsByRange (ulong in_start, ulong in_count, float in_index)
- HPS.MeshKey SetVertexIndexColorsByRange (ulong in_start, ulong in_count, float in_index, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexNormalsByList (ulong[] in_vertices, HPS.Vector in_normal)ο
- HPS.MeshKey SetVertexNormalsByList (ulong[] in_vertices, HPS.Vector[] in_normals)
- HPS.MeshKey SetVertexNormalsByRange (ulong in_start, HPS.Vector[] in_normals)ο
- HPS.MeshKey SetVertexNormalsByRange (ulong in_start, ulong in_count, HPS.Vector in_normal)
- HPS.MeshKey SetVertexParametersByList (ulong[] in_vertices, float[] in_params)ο
- HPS.MeshKey SetVertexParametersByList (ulong[] in_vertices, float[] in_params, ulong in_param_width)
- HPS.MeshKey SetVertexParametersByRange (ulong in_start, float[] in_params)ο
- HPS.MeshKey SetVertexParametersByRange (ulong in_start, float[] in_params, ulong in_param_width)
- HPS.MeshKey SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor in_rgba_color)ο
- HPS.MeshKey SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor in_rgba_color, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor[] in_rgba_colors)
- HPS.MeshKey SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor[] in_rgba_colors, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexRGBAColorsByRange (ulong in_start, HPS.RGBAColor[] in_rgba_colors)ο
- HPS.MeshKey SetVertexRGBAColorsByRange (ulong in_start, HPS.RGBAColor[] in_rgba_colors, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexRGBAColorsByRange (ulong in_start, ulong in_count, HPS.RGBAColor in_rgba_color)
- HPS.MeshKey SetVertexRGBAColorsByRange (ulong in_start, ulong in_count, HPS.RGBAColor in_rgba_color, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor in_rgb_color)ο
- HPS.MeshKey SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor in_rgb_color, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor[] in_rgb_colors)
- HPS.MeshKey SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor[] in_rgb_colors, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors)ο
- HPS.MeshKey SetVertexRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color)
- HPS.MeshKey SetVertexRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey SetVertexVisibilitiesByList (ulong[] in_vertices, bool in_visibility)ο
- HPS.MeshKey SetVertexVisibilitiesByList (ulong[] in_vertices, bool[] in_visibilities)
- HPS.MeshKey SetVertexVisibilitiesByRange (ulong in_start, bool[] in_visibilities)ο
- HPS.MeshKey SetVertexVisibilitiesByRange (ulong in_start, ulong in_count, bool in_visibility)
- void Show (out HPS.MeshKit out_kit)ο
- bool ShowColumns (out ulong out_columns)ο
- bool ShowEdgeColors (out ulong[] out_vertices1, out ulong[] out_vertices2, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)ο
- bool ShowEdgeColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)ο
- bool ShowEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, out bool[] out_validities, out bool[] out_visibilities)ο
- bool ShowFaceColors (out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)ο
- bool ShowFaceColorsByList (ulong[] in_faces, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)ο
- bool ShowFaceColorsByRange (ulong in_start, ulong in_count, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)ο
- bool ShowFaceNormals (out bool[] out_validities, out HPS.Vector[] out_normals)ο
- bool ShowFaceNormalsByList (ulong[] in_faces, out bool[] out_validities, out HPS.Vector[] out_normals)ο
- bool ShowFaceNormalsByRange (ulong in_start, ulong in_count, out bool[] out_validities, out HPS.Vector[] out_normals)ο
- bool ShowFaceVisibilities (out bool[] out_validities, out bool[] out_visibilities)ο
- bool ShowFaceVisibilitiesByList (ulong[] in_faces, out bool[] out_validities, out bool[] out_visibilities)ο
- bool ShowFaceVisibilitiesByRange (ulong in_start, ulong in_count, out bool[] out_validities, out bool[] out_visibilities)ο
- bool ShowMaterialMapping (out HPS.MaterialMappingKit out_kit)ο
- bool ShowNetVertexNormals (out HPS.Vector[] out_normals)ο
- bool ShowNetVertexNormals (out HPS.Vector[] out_normals, HPS.Drawing.Handedness in_polygon_handedness)
- bool ShowNetVertexNormalsByRange (ulong in_start, ulong in_count, out HPS.Vector[] out_normals)ο
- bool ShowNetVertexNormalsByRange (ulong in_start, ulong in_count, out HPS.Vector[] out_normals, HPS.Drawing.Handedness in_polygon_handedness)
- bool ShowPoints (out ulong out_rows, out ulong out_columns, out HPS.Point[] out_points)
- bool ShowRows (out ulong out_rows)ο
- bool ShowVertexColors (HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices)ο
- bool ShowVertexColorsByList (ulong[] in_vertices, HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices)ο
- bool ShowVertexColorsByRange (ulong in_start, ulong in_count, HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices)ο
- bool ShowVertexNormals (out bool[] out_validities, out HPS.Vector[] out_normals)ο
- bool ShowVertexNormalsByList (ulong[] in_vertices, out bool[] out_validities, out HPS.Vector[] out_normals)ο
- bool ShowVertexNormalsByRange (ulong in_start, ulong in_count, out bool[] out_validities, out HPS.Vector[] out_normals)ο
- bool ShowVertexParameters (out bool[] out_validities, out float[] out_params)ο
- bool ShowVertexParameters (out bool[] out_validities, out float[] out_params, out ulong out_param_width)
- bool ShowVertexParametersByList (ulong[] in_vertices, out bool[] out_validities, out float[] out_params)ο
- bool ShowVertexParametersByList (ulong[] in_vertices, out bool[] out_validities, out float[] out_params, out ulong out_param_width)
- bool ShowVertexParametersByRange (ulong in_start, ulong in_count, out bool[] out_validities, out float[] out_params)ο
- bool ShowVertexParametersByRange (ulong in_start, ulong in_count, out bool[] out_validities, out float[] out_params, out ulong out_param_width)
- bool ShowVertexVisibilities (out bool[] out_validities, out bool[] out_visibilities)ο
- bool ShowVertexVisibilitiesByList (ulong[] in_vertices, out bool[] out_validities, out bool[] out_visibilities)ο
- bool ShowVertexVisibilitiesByRange (ulong in_start, ulong in_count, out bool[] out_validities, out bool[] out_visibilities)ο
- HPS.MeshKey UnsetEdgeColors ()ο
- HPS.MeshKey UnsetEdgeColorsByList (ulong[] in_vertices1, ulong[] in_vertices2)ο
- HPS.MeshKey UnsetEdgeEverything ()ο
- HPS.MeshKey UnsetEdgeVisibilities ()ο
- HPS.MeshKey UnsetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2)ο
- HPS.MeshKey UnsetEverything ()ο
- HPS.MeshKey UnsetFaceColors ()ο
- HPS.MeshKey UnsetFaceColorsByList (ulong[] in_faces)ο
- HPS.MeshKey UnsetFaceColorsByRange (ulong in_start, ulong in_count)ο
- HPS.MeshKey UnsetFaceEverything ()ο
- HPS.MeshKey UnsetFaceNormals ()ο
- HPS.MeshKey UnsetFaceNormalsByList (ulong[] in_faces)ο
- HPS.MeshKey UnsetFaceNormalsByRange (ulong in_start, ulong in_count)ο
- HPS.MeshKey UnsetFaceVisibilities ()ο
- HPS.MeshKey UnsetFaceVisibilitiesByList (ulong[] in_faces)ο
- HPS.MeshKey UnsetFaceVisibilitiesByRange (ulong in_start, ulong in_count)ο
- HPS.MeshKey UnsetMaterialMapping ()ο
- HPS.MeshKey UnsetVertexColors ()ο
- HPS.MeshKey UnsetVertexColors (HPS.Mesh.Component in_apply_to)
- HPS.MeshKey UnsetVertexColorsByList (ulong[] in_vertices)ο
- HPS.MeshKey UnsetVertexColorsByList (ulong[] in_vertices, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey UnsetVertexColorsByRange (ulong in_start, ulong in_count)ο
- HPS.MeshKey UnsetVertexColorsByRange (ulong in_start, ulong in_count, HPS.Mesh.Component in_apply_to)
- HPS.MeshKey UnsetVertexEverything ()ο
- HPS.MeshKey UnsetVertexNormals ()ο
- HPS.MeshKey UnsetVertexNormalsByList (ulong[] in_vertices)ο
- HPS.MeshKey UnsetVertexNormalsByRange (ulong in_start, ulong in_count)ο
- HPS.MeshKey UnsetVertexParameters ()ο
- HPS.MeshKey UnsetVertexParametersByList (ulong[] in_vertices)ο
- HPS.MeshKey UnsetVertexParametersByRange (ulong in_start, ulong in_count)ο
- HPS.MeshKey UnsetVertexVisibilities ()ο
- HPS.MeshKey UnsetVertexVisibilitiesByList (ulong[] in_vertices)ο
- HPS.MeshKey UnsetVertexVisibilitiesByRange (ulong in_start, ulong in_count)ο