HiddenLineAttributeControl

class HPS::HiddenLineAttributeControl : public HPS::Control

The HPS::HiddenLineAttributeControl class is a smart pointer that is tied to a database object. This control allows you to manipulate the various attributes associated with hidden lines. Hidden line is a rendering mode that applies to the scene as a whole. You should not set disparate hidden line attributes in your scene.

This table lists default values for the various segment attributes accessible from HPS::HiddenLineAttributeControl.

Public Functions

HiddenLineAttributeControl(HiddenLineAttributeControl &&in_that)

The move constructor creates a HiddenLineAttributeKit by transferring the underlying impl of the rvalue reference to this HiddenLineAttributeKit thereby avoiding a copy and allocation.

Parameters

in_that – An rvalue reference to a HiddenLineAttributeKit to take the impl from.

HiddenLineAttributeControl(HiddenLineAttributeControl const &in_that)

Initializes a control tied to the same object as in_that.

explicit HiddenLineAttributeControl(SegmentKey &in_seg)

Initializes a control tied to the segment in_seg.

inline virtual HPS::Type ObjectType() const

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns

The declared type of the object in question, which may differ from the true, underlying type.

HiddenLineAttributeControl &operator=(HiddenLineAttributeControl &&in_that)

The move assignment operator transfers the underlying impl of the rvalue reference to this HiddenLineAttributeKit thereby avoiding a copy.

Parameters

in_that – An rvalue reference to a HiddenLineAttributeKit to take the impl from.

Returns

A reference to this HiddenLineAttributeKit.

HiddenLineAttributeControl &operator=(HiddenLineAttributeControl const &in_that)

Share the underlying smart-pointer of the HiddenLineAttributeControl source.

Parameters

in_that – The HiddenLineAttributeControl source of the assignment.

Returns

A reference to this HiddenLineAttributeControl.

HiddenLineAttributeControl &SetAlgorithm(HiddenLine::Algorithm in_algorithm)

Specifies the sorting algorithm that should be used to sort faces that have been made visible by the SetRenderFaces method. Default is ZBuffer.

Parameters

in_algorithm – The algorithm used to sort visible faces.

Returns

A reference to this object.

HiddenLineAttributeControl &SetColor(RGBAColor const &in_color)

Sets the color to be applied to the hidden lines and markers.

Parameters

in_color – The color hidden line geometry should be drawn in.

Returns

A reference to this object.

HiddenLineAttributeControl &SetDimFactor(float in_zero_to_one)

Specifies the fraction of the current line color’s R, G, and B channels to use for the color of hidden lines and markers. By default, Visualize will automatically take a fraction of the RGB values to darken the hidden lines and markers.

Parameters

in_zero_to_one – A multiplier, between [0,1], applied to each channel of the hidden line color.

Returns

A reference to this object.

HiddenLineAttributeControl &SetFaceDisplacement(float in_buckets)

Specifies how many units to push faces away from the camera. This can help improve hidden line scene quality if distinct polylines/lines are being used to denote user-defined edges on shell/mesh regions, but are not exactly coincident with the actual shell/mesh edges. Note: hidden line face displacement is separate from the general face displacement value set with the DrawingAttributeKit::SetFaceDisplacement.

See

DrawingAttributeKit::SetFaceDisplacement()

Parameters

in_buckets – The number of units to move faces in the Z-Buffer. The units are 1/2^24 in the normalized depth range [0,1]. Negative values will move faces toward the camera, positive values away from the camera.

Returns

A reference to this object.

HiddenLineAttributeControl &SetLinePattern(char const *in_pattern)

Specifies the pattern of the hidden lines.

Parameters

in_pattern – The name of a line pattern, defined in a portfolio that is accessible.

Returns

A reference to this object.

HiddenLineAttributeControl &SetLineSorting(bool in_on, float in_activation_weight = 2, Line::SizeUnits in_units = Line::SizeUnits::Pixels)

Species whether hidden lines are sorted, and if so, what the threshold for sorting is. If Hidden Line Sorting is activated, lines will be draw in proper z-order.If this option is not activated, the order in which lines are drawn is non-deterministic. Enabling this option will result in slower performance. Due to the poor performance, this option is not recommended for screen drawing. However, it may be useful for hardcopy export. Use the functions HPS::Hardcopy::GDI::ExportOptionsKit::SetHiddenLineSorting() or HPS::Hardcopy::File::ExportOptionsKit::SetHiddenLineSorting() to enable this option for hardcopy export.

Parameters
  • in_on – Whether to sort or not.

  • in_activation_weight – Lines thicker than this will be sorted. Thinner ones will be ignored.

  • in_units – Units applied to in_activation_weight.

Returns

A reference to this object.

HiddenLineAttributeControl &SetRenderFaces(bool in_state)

Specifies whether triangles will be displayed during a hidden-line rendering.

Parameters

in_state – Whether triangles will displayed during a hidden-line rendering.

Returns

A reference to this object.

HiddenLineAttributeControl &SetRenderText(bool in_state)

Specifies whether text will be displayed during a hidden-line rendering.

Parameters

in_state – Whether text will displayed during a hidden-line rendering.

Returns

A reference to this object.

HiddenLineAttributeControl &SetSilhouetteCleanup(bool in_state)

Silhouette edges can show unpleasant “fishtail” patterns at points on smooth surfaces where curvature in one orientation is very different from the curvature in another (e.g. the inside of a torus). Silhouette cleanup causes a post-process to remove most of these patterns.

Parameters

in_state – Whether hidden line rendering should be post-processed to remove visual artifacts.

Returns

A reference to this object.

HiddenLineAttributeControl &SetTransparencyCutoff(float in_zero_to_one)

Specifies the threshold for when transparent objects are considered opaque. Objects with transparency greater than the cutoff will be considered opaque while objects with transparency less than the cutoff will treated as transparent.

Parameters

in_zero_to_one – The cutoff value, between [0,1].

Returns

A reference to this object.

HiddenLineAttributeControl &SetVisibility(bool in_state)

Specifies whether hidden lines and markers should be displayed.

Parameters

in_state – The algorithm to be used during hidden line rendering.

Returns

A reference to this object.

HiddenLineAttributeControl &SetWeight(float in_weight, Line::SizeUnits in_units = Line::SizeUnits::ScaleFactor)

Sets the weight of lines drawn in hidden line rendering.

Parameters
  • in_weight – The weight value for hidden lines.

  • in_units – The units applied to in_weight.

Returns

A reference to this object.

bool ShowAlgorithm(HiddenLine::Algorithm &out_algorithm) const

Shows the algorithm to be used during hidden line rendering.

Parameters

out_algorithm – The algorithm used for hidden line rendering.

Returns

true if the setting is valid, false otherwise.

bool ShowColor(RGBAColor &out_color) const

Shows the color applied to hidden lines and markers.

Parameters

out_color – The color of hidden line geometry.

Returns

true if the setting is valid, false otherwise.

bool ShowDimFactor(float &out_zero_to_one) const

Shows the dim factor multiplier applied to each channel of the hidden line color.

Parameters

out_zero_to_one – A multiplier, between [0,1], applied to each channel of the hidden line color.

Returns

true if the setting is valid, false otherwise.

bool ShowFaceDisplacement(float &out_buckets) const

Shows the number of units to push faces away from the camera.

Parameters

out_buckets – The number of “z buckets” to push faces away from the camera.

Returns

true if the setting is valid, false otherwise.

bool ShowLinePattern(UTF8 &out_pattern) const

Shows the pattern of the hidden lines.

Parameters

out_pattern – The name of a line pattern, defined in a portfolio that is accessible.

Returns

true if the setting is valid, false otherwise.

bool ShowLineSorting(bool &out_state, float &out_threshold, Line::SizeUnits &out_units) const

Shows the hidden line sorting options.

Parameters
  • out_state – Whether hidden line sorting is on or off.

  • out_threshold – The minimum width at which hidden lines are sorted.

  • out_units – The units that out_threshold is measured in.

Returns

true if the setting is valid, false otherwise.

bool ShowRenderFaces(bool &out_state) const

Shows whether triangles will be displayed during a hidden-line rendering.

Parameters

out_state – Whether triangles will displayed during a hidden-line rendering.

Returns

true if the setting is valid, false otherwise.

bool ShowRenderText(bool &out_state) const

Shows whether text will be displayed during a hidden-line rendering.

Parameters

out_state – Whether text will displayed during a hidden-line rendering.

Returns

true if the setting is valid, false otherwise.

bool ShowSilhouetteCleanup(bool &out_state) const

Shows whether hidden line rendering should be post-processed to remove visual artifacts of silhouette edges.

Parameters

out_state – Whether hidden line rendering should be post-processed to remove visual artifacts.

Returns

true if the setting is valid, false otherwise.

bool ShowTransparencyCutoff(float &out_zero_to_one) const

Shows the threshold for when transparent objects are considered opaque.

Parameters

out_zero_to_one – The cutoff value, between [0,1].

Returns

true if the setting is valid, false otherwise.

bool ShowVisibility(bool &out_state) const

Shows whether hidden lines and markers should be displayed.

Parameters

out_state – Whether hidden lines and markers should be displayed.

Returns

true if the setting is valid, false otherwise.

bool ShowWeight(float &out_weight, Line::SizeUnits &out_units) const

Shows the weight of lines drawn in hidden line rendering.

Parameters
  • out_weight – The weight value for hidden lines.

  • out_units – The units applied to in_weight.

Returns

true if the setting is valid, false otherwise.

HiddenLineAttributeControl &UnsetAlgorithm()

Removes the hidden line algorithm setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetColor()

Removes the hidden line color setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetDimFactor()

Removes the dim factor setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetEverything()

Removes all settings from this object. If the control is attached to a WindowKey this function restores the default settings of this control as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetFaceDisplacement()

Removes the face displacement setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetLinePattern()

Removes the line pattern setting for hidden lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetLineSorting()

Removes the line sorting settings for hidden lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetRenderFaces()

Removes the face rendering setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetRenderText()

Removes the text rendering setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetSilhouetteCleanup()

Removes the silhouette cleanup setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetTransparencyCutoff()

Removes the transparency cutoff setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetVisibility()

Removes the hidden line visibility setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

HiddenLineAttributeControl &UnsetWeight()

Removes the weight setting for hidden line. If the control is attached to a WindowKey this function restores the default value of this setting as specified by HiddenLineAttributeKit::GetDefault().

Returns

A reference to this object.

~HiddenLineAttributeControl()

Releases a reference to the database object this control is tied to.

Public Static Attributes

static const HPS::Type staticType = HPS::Type::HiddenLineAttributeControl