TextureMatrixControl

class TextureMatrixControl : public HPS::Control

The TextureMatrixControl class is a smart pointer that is tied to a database object. It controls the various attributes related to texture matrices.

Public Functions

TextureMatrixControl &Adjoint()

Replaces this matrix with it’s matrix adjoint. The adjoint is similar to the inverse but is always guaranteed to exist, even for singular matrices.

Returns:

A reference to this object.

TextureMatrixControl &Concatenate(MatrixKit const &in_kit)

Replaces this matrix with the matrix product of itself multiplied by another matrix.

Parameters:

in_kit – the right side operand of the matrix multiplication.

Returns:

A reference to this object.

TextureMatrixControl &Invert()

Replaces this matrix with it’s matrix inverse. If this matrix is singular (determinant = 0), it will be unchanged.

Returns:

A reference to this object.

TextureMatrixControl &Normalize()

Divides this matrix by its determinant. If this matrix is singular (determinant = 0), it will be unchanged.

Returns:

A reference to this object.

inline virtual HPS::Type ObjectType() const

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns:

The declared type of the object in question, which may differ from the true, underlying type.

TextureMatrixControl &operator=(TextureMatrixControl &&in_that)

The move assignment operator transfers the underlying impl of the rvalue reference to this TextureMatrixControl thereby avoiding a copy.

Parameters:

in_that – An rvalue reference to a TextureMatrixControl to take the impl from.

Returns:

A reference to this TextureMatrixControl.

TextureMatrixControl &operator=(TextureMatrixControl const &in_that)

Share the underlying smart-pointer of the TextureMatrixControl source.

Parameters:

in_that – The TextureMatrixControl source of the assignment.

Returns:

A reference to this TextureMatrixControl.

TextureMatrixControl &Rotate(float in_x, float in_y, float in_z)

Concatenates a rotation matrix to this matrix with rotation around the primary axes.

Parameters:
  • in_x – The number of degrees to rotate around the x-axis.

  • in_y – The number of degrees to rotate around the y-axis.

  • in_z – The number of degrees to rotate around the z-axis.

Returns:

A reference to this object.

TextureMatrixControl &RotateOffAxis(Vector const &in_vector, float in_theta)

Concatenates a rotation matrix to this matrix with rotation around an arbitrary vector.

Parameters:
  • in_vector – The vector to rotate around.

  • in_theta – the number of degrees to rotate around the specified vector

Returns:

A reference to this object.

TextureMatrixControl &Scale(float in_x, float in_y, float in_z)

Concatenates a scale matrix to this matrix that represents a uniform scaling of the scene.

Parameters:
  • in_x – The scale multiplier along the x-axis.

  • in_y – The scale multiplier along the y-axis.

  • in_z – The scale multiplier along the z-axis.

Returns:

A reference to this object.

TextureMatrixControl &Set(MatrixKit const &in_matrix)

Copies all settings from the source MatrixKit into this object.

Parameters:

in_matrix – The source MatrixKit to copy.

TextureMatrixControl &SetElement(size_t in_ordinal_zero_to_fifteen, float in_value)

Sets a single matrix element, indexed as a linear array in row-major order.

Parameters:
  • in_ordinal_zero_to_fifteen – The offset into the matrix. Valid range is [0, 15].

  • in_value – The matrix element.

Returns:

A reference to this object.

TextureMatrixControl &SetElement(size_t in_row, size_t in_column, float in_value)

Sets a single matrix element.

Parameters:
  • in_row – The row index. Valid range is [0, 3].

  • in_column – The column index. Valid range is [0, 3].

  • in_value – The matrix element.

Returns:

A reference to this object.

TextureMatrixControl &SetElements(FloatArray const &in_values)

Sets some or all elements in the matrix from an array, starting with the first element.

Parameters:

in_values – An array of float values in row-major order that should replace the values in the matrix.

Returns:

A reference to this object.

TextureMatrixControl &SetElements(size_t in_value_count, float const in_values[])

Sets some or all elements in the matrix from an array, starting with the first element.

Parameters:
  • in_value_count – the number of elements in the input array. Valid range is [0, 16].

  • in_values – An array of float values in row-major order that should replace the values in the matrix.

Returns:

A reference to this object.

bool Show(MatrixKit &out_matrix) const

Copies all settings from this control into the given MatrixKit.

Parameters:

out_matrix – The MatrixKit to populate with the contents of this object.

bool ShowAdjoint(MatrixKit &out_matrix) const

Computes the matrix adjoint of this matrix. The adjoint is similar to the inverse but is always guaranteed to exist, even for singular matrices.

Parameters:

out_matrix – The matrix adjoint of this matrix.

Returns:

true if the setting is valid, false otherwise.

bool ShowDeterminant(float &out_determinant) const

Computes the matrix determinant of this matrix.

Parameters:

out_determinant – The matrix determinant.

Returns:

true if the setting is valid, false otherwise.

bool ShowElement(size_t in_ordinal_zero_to_fifteen, float &out_value) const

Shows a single matrix element, indexed as a linear array in row-major order.

Parameters:
  • in_ordinal_zero_to_fifteen – The offset into the matrix. Valid range is [0, 15].

  • out_value – The matrix element.

Returns:

true if the setting is valid, false otherwise.

bool ShowElement(size_t in_row, size_t in_column, float &out_value) const

Shows a single matrix element.

Parameters:
  • in_row – The row index. Valid range is [0, 3].

  • in_column – The column index. Valid range is [0, 3].

  • out_value – The matrix element.

Returns:

true if the setting is valid, false otherwise.

bool ShowElements(FloatArray &out_matrix) const

Shows all elements of this matrix as an array.

Parameters:

out_matrix – The contents of the matrix arranged as a linear array in row-major order.

Returns:

true if the setting is valid, false otherwise.

bool ShowInverse(MatrixKit &out_matrix) const

Computes the matrix inverse of this matrix. Fails if this matrix is singular (determinant = 0).

Parameters:

out_matrix – The matrix inverse of this matrix.

Returns:

true if the setting is valid, false otherwise.

explicit TextureMatrixControl(SegmentKey &in_seg)

Initializes a control tied to the segment in_seg.

TextureMatrixControl(TextureMatrixControl &&in_that)

The move constructor creates a TextureMatrixControl by transferring the underlying impl of the rvalue reference to this TextureMatrixControl thereby avoiding a copy and allocation.

Parameters:

in_that – An rvalue reference to a TextureMatrixControl to take the impl from.

TextureMatrixControl(TextureMatrixControl const &in_that)

Initializes a control tied to the same object as in_that.

TextureMatrixControl &Translate(float in_x, float in_y, float in_z)

Concatenates a translation matrix to this matrix that moves geometry.

Parameters:
  • in_x – The number of units to translate along the x-axis.

  • in_y – The number of units to translate along the y-axis.

  • in_z – The number of units to translate along the z-axis.

Returns:

A reference to this object.

TextureMatrixControl &UnsetEverything()

Removes all settings from this object.

Returns:

A reference to this object.

~TextureMatrixControl()

Releases a reference to the database object this control is tied to.

Public Static Attributes

static const HPS::Type staticType = HPS::Type::TextureMatrixControl