VertexShaderOutput
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class
VertexShaderOutput
The VertexShaderOutput class is a is a simple definition of a place to store output from a VertexShader to pass to a PixelShader.
Public Functions
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inline bool
Equals
(VertexShaderOutput const &in_that) const This function is used to check an object for equivalence to this.
Parameters: in_that – The object to compare to this. Returns: true if the objects are equivalent, false otherwise.
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inline bool
operator!=
(VertexShaderOutput const &in_that) const This function is used to check an object for equivalence to this.
Parameters: in_that – The object to compare to this. Returns: true if the objects are not equivalent, false otherwise.
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inline bool
operator==
(VertexShaderOutput const &in_that) const This function is used to check an object for equivalence to this.
Parameters: in_that – The object to compare to this. Returns: true if the objects are equivalent, false otherwise.
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inline
VertexShaderOutput
()
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inline bool