LightingAttributeControl
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class HPS::LightingAttributeControl : public HPS::Control
The HPS::LightingAttributeControl class is a smart pointer that is tied to a database object. This control is used to set the lighting interpolation algorithm.
This table lists default values for the various segment attributes accessible from HPS::LightingAttributeControl.
Public Functions
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LightingAttributeControl(LightingAttributeControl &&in_that)
The move constructor creates a LightingAttributeControl by transferring the underlying impl of the rvalue reference to this LightingAttributeControl thereby avoiding a copy and allocation.
- Parameters
in_that – An rvalue reference to a LightingAttributeControl to take the impl from.
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LightingAttributeControl(LightingAttributeControl const &in_that)
Initializes a control tied to the same object as in_that.
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explicit LightingAttributeControl(SegmentKey &in_seg)
Initializes a control tied to the segment in_seg.
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inline virtual HPS::Type ObjectType() const
This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
- Returns
The declared type of the object in question, which may differ from the true, underlying type.
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LightingAttributeControl &operator=(LightingAttributeControl &&in_that)
The move assignment operator transfers the underlying impl of the rvalue reference to this LightingAttributeControl thereby avoiding a copy.
- Parameters
in_that – An rvalue reference to a LightingAttributeControl to take the impl from.
- Returns
A reference to this LightingAttributeControl.
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LightingAttributeControl &operator=(LightingAttributeControl const &in_that)
Share the underlying smart-pointer of the LightingAttributeControl source.
- Parameters
in_that – The LightingAttributeControl source of the assignment.
- Returns
A reference to this LightingAttributeControl.
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LightingAttributeControl &SetInterpolationAlgorithm(Lighting::InterpolationAlgorithm in_interpolation)
Sets the interpolation algorithm that will be used for rendering lit faces.
- Parameters
in_interpolation – The algorithm that will be used for rendering lit faces.
- Returns
A reference to this object.
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bool ShowInterpolationAlgorithm(Lighting::InterpolationAlgorithm &out_interpolation) const
Shows the interpolation algorithm that will be used for rendering lit faces.
- Parameters
out_interpolation – The algorithm that will be used for rendering lit faces.
- Returns
true if the setting is valid, false otherwise.
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LightingAttributeControl &UnsetEverything()
Removes all settings from this object. If the control is attached to a WindowKey this function restores the default settings of this control as specified by LightingAttributeKit::GetDefault().
- Returns
A reference to this object.
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LightingAttributeControl &UnsetInterpolationAlgorithm()
Removes the interpolation algorithm setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by LightingAttributeKit::GetDefault().
- Returns
A reference to this object.
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~LightingAttributeControl()
Releases a reference to the database object this control is tied to.
Public Static Attributes
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static const HPS::Type staticType = HPS::Type::LightingAttributeControl
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LightingAttributeControl(LightingAttributeControl &&in_that)