MouseEvent
-
class MouseEvent : public HPS::InputEvent
The MouseEvent class is the event generated for each mouse action.
Public Types
-
enum class Action : uint32_t
Enumeration of various actions a mouse can undergo for a MouseEvent.
Values:
-
enumerator ButtonUp
-
enumerator ButtonDown
A mouse button has been released.
-
enumerator Move
A mouse button has been pressed.
-
enumerator Scroll
The mouse location has changed.
-
enumerator Enter
The scroll wheel has been moved.
-
enumerator Leave
The mouse cursor has moved into the active window.
The mouse cursor has moved out of the active window.
-
enumerator ButtonUp
Public Functions
-
inline virtual char const *ClassName() const override
-
inline virtual Event *Clone() const override
Allocates and returns a copy of this MouseEvent.
- Returns:
A copy of this MouseEvent.
-
inline virtual bool Drop(Event const *in_that_event) const override
Determines if this MouseEvent can be dropped in favor of the following mouse event.
- Parameters:
in_that_event – Event to compare with this MouseEvent.
- Returns:
true if this event can be dropped, false otherwise.
-
inline virtual bool Equals(InputEvent const &in_that) const override
Check if the source object is equivalent to this object.
- Parameters:
in_that – The source object to compare to this object.
- Returns:
true if the objects are equivalent, false otherwise.
-
inline virtual bool Equals(MouseEvent const &in_that) const
Check if the source object is equivalent to this object.
- Parameters:
in_that – The source object to compare to this object.
- Returns:
true if the objects are equivalent, false otherwise.
-
inline virtual intptr_t Freshen() const override
This optional function is used to determine if the current event can be dropped in favor of newer event of the same type if one is available.
- Returns:
A cookie representing the freshen category. Zero indicates a non-freshening event.
-
inline MouseEvent()
The default constructor creates an uninitialized MouseEvent object.
-
inline MouseEvent(Action in_action, float in_wheel_delta, WindowPoint in_location = WindowPoint(0, 0, 0), ModifierKeys in_modifier = ModifierKeys(), size_t in_click_count = 0)
This constructor creates a MouseEvent object, most useful for a wheel action.
- Parameters:
in_action – Action of the mouse for this MouseEvent.
in_wheel_delta – If the action involves the mouse wheel, this is the amount the wheel moved. It is positive if the mouse wheel is moved forward (away from the user) or negative if the mouse wheel is moved downward (toward the user).
in_location – The location in window space of the mouse cursor.
in_modifier – The modifier keys for this MouseEvent.
in_click_count – The number of clicks received.
-
inline MouseEvent(Action in_action, WindowPoint in_location, MouseButtons in_button = MouseButtons(), ModifierKeys in_modifier = ModifierKeys(), size_t in_click_count = 0)
This constructor creates a MouseEvent object for a given action.
- Parameters:
in_action – Action of this MouseEvent.
in_location – The location in window space of the mouse cursor.
in_button – If the action is a button event, this is the button.
in_modifier – The modifier keys for this MouseEvent.
in_click_count – The number of clicks received.
-
inline MouseEvent(Event const &in_event)
This constructor converts an Event Object to a MouseEvent object.
-
inline virtual bool operator!=(MouseEvent const &in_that) const
Check if the source object is not equivalent to this object.
- Parameters:
in_kit – The source object to compare to this object.
- Returns:
true if the objects are not equivalent, false otherwise.
-
inline virtual bool operator==(MouseEvent const &in_that) const
Check if the source object is equivalent to this object.
- Parameters:
in_kit – The source object to compare to this object.
- Returns:
true if the objects are equivalent, false otherwise.
-
~MouseEvent()
Public Members
-
size_t ClickCount
The number of clicks received.
-
HPS::MouseEvent::Action CurrentAction
The action for this MouseEvent.
-
HPS::MouseButtons CurrentButton
If the action involves a button, this is the button.
-
WindowPoint Location
Location in window space of the mouse cursor.
-
float WheelDelta
If the action involves the mouse wheel, this is the amount the wheel moved. It is positive if the mouse wheel is moved forward (away from the user) or negative if the mouse wheel is moved downward (toward the user).
-
enum class Action : uint32_t