MouseState
-
class
MouseState
: public HPS::Object The MouseState class represents the state of the mouse or similar pointer device for a particular event.
Public Functions
-
void
Assign
(MouseState const &in_that) Copies the source MouseState into this MouseState.
Parameters: in_that – The source MouseState to copy.
-
bool
Equals
(MouseState const &in_that) const Check if the source MouseState is equivalent to this MouseState.
Parameters: in_kit – The source MouseState to compare to this MouseState. Returns: true if the objects are equivalent, false otherwise.
-
HPS::MouseEvent
GetActiveEvent
() const Get the active event for this MouseState. This will throw an exception if there is no active action for this MouseState.
Returns: The action for this MouseState.
-
MouseButtons
GetButtons
() const Get the current state of the mouse buttons immediately after the active event.
Returns: The state of the mouse buttons.
-
HPS::KeyArray
GetEventPath
() const Get the relevant list of keys up to the window which had focus when the mouse represented by this MouseState underwent the active action. This will throw an exception if there is no event path for this MouseState.
Returns: The relevant list of keys up to the window which had focus when the mouse event represented by this MouseState underwent the active action.
-
HPS::WindowKey
GetEventSource
() const Get the window which had focus when the mouse represented by this MouseState underwent the active action. This will throw an exception if there is no event source for this MouseState.
Returns: The window which had focus when the mouse represented by this MouseState underwent the active action.
-
WindowPoint
GetLocation
() const Get the current mouse position.
Returns: The location, in window space of the mouse cursor.
-
ModifierKeys
GetModifierKeys
() const Get an object representing the state of modifier keys for this MouseState.
Returns: An object representing the state of modifier keys.
-
bool
HasAll
(MouseButtons in_mouse_trigger, ModifierKeys in_modifier_trigger) const Checks if this MouseState has all of the specified properties.
Parameters: - in_mouse_trigger – The mouse button properties to test for.
- in_modifier_trigger – The modifier keys properties to test for.
Returns: true if this MouseState has all of the specified properties, false otherwise.
-
MouseState
() The default constructor creates an empty MouseState object.
-
MouseState
(MouseState &&in_that) The move constructor creates a MouseState by transferring the underlying impl of the rvalue reference to this MouseState thereby avoiding a copy and allocation.
Parameters: in_that – An rvalue reference to a MouseState to take the impl from.
-
MouseState
(MouseState const &in_that) The copy constructor creates a new MouseState object that contains the same settings as the source MouseState.
Parameters: in_that – The source MouseState to copy.
-
inline virtual HPS::Type
ObjectType
() const This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
Returns: The declared type of the object in question, which may differ from the true, underlying type.
-
bool
operator!=
(MouseState const &in_that) const Check if the source MouseState is not equivalent to this MouseState.
Parameters: in_kit – The source MouseState to compare to this MouseState. Returns: true if the objects are not equivalent, false otherwise.
-
MouseState &
operator=
(MouseState &&in_that) The move assignment operator transfers the underlying impl of the rvalue reference to this MouseState thereby avoiding a copy.
Parameters: in_that – An rvalue reference to a MouseState to take the impl from. Returns: A reference to this MouseState.
-
MouseState &
operator=
(MouseState const &in_that) Copies the source MouseState into this MouseState.
Parameters: in_that – The source MouseState to copy. Returns: A reference to this MouseState.
-
bool
operator==
(MouseState const &in_that) const Check if the source MouseState is equivalent to this MouseState.
Parameters: in_kit – The source MouseState to compare to this MouseState. Returns: true if the objects are equivalent, false otherwise.
-
void
Set
(KeyArray const &in_path, MouseEvent const &in_event, WindowPoint const &in_point, MouseButtons in_buttons = MouseButtons(), ModifierKeys in_modifiers = ModifierKeys()) Sets the properties of this MouseState.
Parameters: - in_path – The list of keys up to the window which had focus for this mouse event.
- in_event – The mouse event.
- in_point – The location, in window space of the mouse cursor for this mouse event.
- in_buttons – The state of the mouse buttons immediately after this mouse event.
- in_modifiers – The state of modifier keys for this mouse event.
-
void
SetActiveEvent
(MouseEvent const &in_event) Sets the active event for this MouseState.
Parameters: in_event – The action for this MouseState.
-
void
SetButtons
(MouseButtons in_buttons) Sets the current state of the mouse buttons immediately after the active event.
Parameters: in_buttons – The state of the mouse buttons.
-
void
SetEventPath
(KeyArray const &in_path) Sets the relevant list of keys up to the window which had focus for this mouse event.
Parameters: in_path – The relevant list of keys up to the window which had focus when the mouse event represented by this MouseState underwent the active action.
-
void
SetLocation
(WindowPoint const &in_point) Sets the current mouse position.
Parameters: in_point – The location, in window space of the mouse cursor.
-
void
SetModifierKeys
(ModifierKeys in_modifiers) Sets an object representing the state of modifier keys for this MouseState.
Parameters: in_modifiers – An object representing the state of modifier keys.
-
~MouseState
()
-
void