Text
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class HPS::Text
The Text class is a concept class for text-related enum classes.
Public Types
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enum Alignment
Enumeration of the alignments used for text string. These define what the insertion point for a text string is measured with respect to.
Values:
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enumerator TopLeft
Insertion point is the top left corner of the text string.
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enumerator CenterLeft
Insertion point is the center of the left side of the text string.
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enumerator BottomLeft
Insertion point is the bottom left corner of the text string.
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enumerator TopCenter
Insertion point is the center of the top side of the text string.
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enumerator Center
Insertion point is the vertical and horizontal center of the text string.
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enumerator BottomCenter
Insertion point is the center of the bottom side of the text string.
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enumerator TopRight
Insertion point is the top right corner of the text string.
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enumerator CenterRight
Insertion point is the center of the right side of the text string.
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enumerator BottomRight
Insertion point is the bottom right corner of the text string.
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enumerator TopLeft
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enum GreekingMode
Enumerates the greeking modes. These define what to draw in place of characters once they fall below the greeking limit.
Values:
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enumerator Nothing
Nothing will be drawn for characters below the greeking limit.
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enumerator Lines
A grid of lines will be drawn in place of characters below the greeking limit.
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enumerator Box
A filled box will be drawn in place of characters below the greeking limit.
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enumerator Nothing
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enum GreekingUnits
Enumerates the units for greeking limits.
Values:
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enumerator SubscreenRelative
Fraction of the height of the outermost window.
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enumerator WindowRelative
Fraction of the height of the local window.
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enumerator WorldSpace
Object space units including any scaling components in modelling matrices and cameras.
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enumerator Points
Points units typically used for text size. 1 point corresponds to 1/72 inch.
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enumerator Pixels
Number of pixels.
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enumerator SubscreenRelative
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enum Justification
Enumerates the justifications used for multiline text strings.
Values:
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enumerator Left
Multiline strings will be left justified.
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enumerator Right
Multiline strings will be right justified.
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enumerator Center
Multiline strings will be center justified.
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enumerator Left
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enum LeaderLineSpace
Enumerates the spaces in which leader lines can be defined.
Values:
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enum MarginUnits
Enumerates the units for background margins.
Values:
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enumerator SubscreenRelative
Fraction of the height of the outermost window.
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enumerator WindowRelative
Fraction of the height of the local window.
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enumerator WorldSpace
Object space units including any scaling components in modelling matrices and cameras.
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enumerator Points
Points units typically used for text size. 1 point corresponds to 1/72 inch.
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enumerator Pixels
Number of pixels.
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enumerator Percent
Percentage of the requested font height.
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enumerator SubscreenRelative
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enum Preference
Enumerates the font type preferences for text strings. These define the types of fonts Visualize will use.
Values:
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enumerator Default
Use the default font type for the current driver.
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enumerator Vector
Use vector fonts.
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enumerator Raster
Use raster or bitmap fonts.
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enumerator Exterior
Use the font outline (characters will be unfilled).
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enumerator Default
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enum ReferenceFrame
Enumeration of the reference frames for text alignment and justification.
Values:
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enumerator WorldAligned
Alignment and justification will be defined relative to a screen-facing box around the text.
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enumerator PathAligned
Alignment and justification will be defined relative to a text-path-aligned box around the text.
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enumerator WorldAligned
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enum RegionAlignment
Enumerates the alignments for text regions. These define how text strings will be positioned relative to the line defining the text region.
Values:
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enum RegionFitting
Enumerates how text is arranged within a region.
Values:
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enumerator Spacing
Text will be stretched or squeezed to fill the region line and character width will not change (characters may overlap).
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enumerator Spacing
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enum Renderer
Enumerates the renderers for text strings. These define the font-handling subsystems Visualize uses to find and render fonts.
Values:
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enumerator Default
All font-handling subsystems will be used.
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enumerator Driver
Only driver fonts will be used. If a non-driver font is requested, the stroked font will be used instead.
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enumerator Truetype
Only TrueType fonts will be used. If a non-TrueType font is requested, the stroked font will be used instead.
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enumerator Default
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enum Rotation
Values:
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enumerator None
Characters are not rotated.
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enumerator Rotate
Characters are rotated clockwise by a specified angle.
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enumerator FollowPath
Characters are rotated such that they will be perpendicular to the text path.
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enumerator None
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enum SizeToleranceUnits
Enumerates the units for size tolerances.
Values:
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enumerator SubscreenRelative
Fraction of the height of the outermost window.
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enumerator WindowRelative
Fraction of the height of the local window.
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enumerator WorldSpace
Object space units including any scaling components in modelling matrices and cameras.
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enumerator Points
Points units typically used for text size. 1 point corresponds to 1/72 inch.
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enumerator Pixels
Number of pixels.
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enumerator Percent
Percentage of the requested font size defining the lower limit on the smallest font size that can be substituted in the requested’s place.
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enumerator SubscreenRelative
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enum SizeUnits
Enumerates the units for font sizes.
Values:
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enumerator SubscreenRelative
Fraction of the height of the outermost window.
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enumerator WindowRelative
Fraction of the height of the local window.
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enumerator WorldSpace
Object space units including any scaling components in modelling matrices and cameras.
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enumerator Points
Points units typically used for text size. 1 point corresponds to 1/72 inch.
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enumerator Pixels
Number of pixels.
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enumerator SubscreenRelative
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enum Transform
Enumerates the transform behaviors for text strings. These define how the entire string will be positioned within 3D space.
Values:
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enumerator Transformable
Text will be subject to all modelling and projection matrices, essentially acting as a textured quad. Text paths will be act as transformations in 3D space.
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enumerator NonTransformable
Only the text insertion point (see also Text::Alignment) will be subject to modelling and projection matrices. Text will always be drawn in screen space. Text paths will act as transformations in screen space.
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enumerator CharacterPositionOnly
Text will be subject to all modelling and projection matrices, however characters will always be drawn in screen space.
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enumerator CharacterPositionAdjusted
Equivalent to CharacterPositionOnly, but additionally will draw text upright when it would otherwise appear upside down based on the camera. To get this behavior Text::ReferenceFrame::PathAligned and Text::Rotation::FollowPath must be set, otherwise this will be equivalent to CharacterPositionOnly.
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enumerator Transformable
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enum Alignment