LegacyShaderKit

class LegacyShaderKit : public HPS::Kit

Internal use only - customers should not use. The LegacyShaderKit class is a user space object. It is used for specifying all settings related to a LegacyShaderDefinition.

Public Functions

virtual bool Empty() const

Indicates whether this LegacyShaderKit has any values set on it.

Returns:

true if no values are set on this LegacyShaderKit, false otherwise.

bool Equals(LegacyShaderKit const &in_kit) const

Check if the source LegacyShaderKit is equivalent to this LegacyShaderKit.

Parameters:

in_kit – The source LegacyShaderKit to compare to this LegacyShaderKit.

Returns:

true if the objects are equivalent, false otherwise.

LegacyShaderKit()

The default constructor creates an empty LegacyShaderKit object.

LegacyShaderKit(LegacyShaderKit &&in_that)

The move constructor creates a LegacyShaderKit by transferring the underlying impl of the rvalue reference to this LegacyShaderKit thereby avoiding a copy and allocation.

Parameters:

in_that – An rvalue reference to a LegacyShaderKit to take the impl from.

LegacyShaderKit(LegacyShaderKit const &in_kit)

The copy constructor creates a new LegacyShaderKit object that contains the same settings as the source LegacyShaderKit.

Parameters:

in_kit – The source LegacyShaderKit to copy.

inline virtual HPS::Type ObjectType() const

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns:

The declared type of the object in question, which may differ from the true, underlying type.

bool operator!=(LegacyShaderKit const &in_kit) const

Check if the source LegacyShaderKit is not equivalent to this LegacyShaderKit.

Parameters:

in_kit – The source LegacyShaderKit to compare to this LegacyShaderKit.

Returns:

true if the objects are not equivalent, false otherwise.

LegacyShaderKit &operator=(LegacyShaderKit &&in_that)

The move assignment operator transfers the underlying impl of the rvalue reference to this LegacyShaderKit thereby avoiding a copy.

Parameters:

in_that – An rvalue reference to a LegacyShaderKit to take the impl from.

Returns:

A reference to this LegacyShaderKit.

LegacyShaderKit &operator=(LegacyShaderKit const &in_kit)

Copies the source LegacyShaderKit into this LegacyShaderKit.

Parameters:

in_kit – The source LegacyShaderKit to copy.

Returns:

A reference to this LegacyShaderKit.

bool operator==(LegacyShaderKit const &in_kit) const

Check if the source LegacyShaderKit is equivalent to this LegacyShaderKit.

Parameters:

in_kit – The source LegacyShaderKit to compare to this LegacyShaderKit.

Returns:

true if the objects are equivalent, false otherwise.

void Set(LegacyShaderKit const &in_kit)

Copies the source LegacyShaderKit into this LegacyShaderKit.

Parameters:

in_kit – The source LegacyShaderKit to copy.

LegacyShaderKit &SetMultitexture(bool in_state)

Sets whether to apply diffuse textures from layers greater than <span class=’code>0 on top of the shader when it is applied to geometry.

Parameters:

in_state – Whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. If true, the additional textures will be applied; if false, the addtional textures will not be applied.

Returns:

A reference to this LegacyShaderKit.

LegacyShaderKit &SetParameterizationSource(LegacyShader::Parameterization in_source)

Sets the parameterization source for the shader.

Parameters:

in_source – The parameterization source for the shader.

Returns:

A reference to this LegacyShaderKit.

LegacyShaderKit &SetSource(char const *in_source)

Sets the source code for the shader.

Parameters:

in_source – The source code for the shader.

Returns:

A reference to this LegacyShaderKit.

LegacyShaderKit &SetTransformMatrix(MatrixKit const &in_transform)

Sets the transform matrix for the shader.

Parameters:

in_transform – The transform matrix for the shader.

Returns:

A reference to this LegacyShaderKit.

void Show(LegacyShaderKit &out_kit) const

Copies this LegacyShaderKit into the given LegacyShaderKit.

Parameters:

out_kit – The LegacyShaderKit to populate with the contents of this LegacyShaderKit.

bool ShowMultitexture(bool &out_state) const

Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.

Parameters:

out_state – whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.

Returns:

true if the flag is valid, false otherwise.

bool ShowParameterizationSource(LegacyShader::Parameterization &out_source) const

Shows the parameterization source for the shader.

Parameters:

out_source – The parameterization source for the shader.

Returns:

true if the parameterization source is valid, false otherwise.

bool ShowSource(UTF8 &out_source) const

Shows the source code for the shader.

Parameters:

out_source – The source code for the shader.

Returns:

true if the source code is valid, false otherwise.

bool ShowTransformMatrix(MatrixKit &out_transform) const

Shows the transform matrix for the shader.

Parameters:

out_transform – The transform matrix for the shader.

Returns:

true if the transform is valid, false otherwise.

LegacyShaderKit &UnsetEverything()

Removes all settings from this LegacyShaderKit.

Returns:

A reference to this LegacyShaderKit.

LegacyShaderKit &UnsetMultitexture()

Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.

Returns:

A reference to this LegacyShaderKit.

LegacyShaderKit &UnsetParameterizationSource()

Removes the parameterization source for the shader.

Returns:

A reference to this LegacyShaderKit.

LegacyShaderKit &UnsetSource()

Removes the source code for the shader.

Returns:

A reference to this LegacyShaderKit.

LegacyShaderKit &UnsetTransformMatrix()

Removes the transform matrix for the shader.

Returns:

A reference to this LegacyShaderKit.

virtual ~LegacyShaderKit()

Public Static Attributes

static const HPS::Type staticType = HPS::Type::LegacyShaderKit