WalkOperator
-
class
WalkOperator
: public HPS::FlyOperator The WalkOperator class defines an operator which allows the user to accurately move the camera around the scene, while snapped to a plane. This operator is intended for walking through models that have a defined ground plane, such as a floor in a building. For models that don’t have a ground plane, Visualize will attempt to determine a ground plane heuristically. This operator works for both mouse and touch-driven devices.
Subclassed by HPS::SimpleWalkOperator
Public Types
Public Functions
-
inline float
GetWalkerHeight
() const
-
virtual void
OnModelAttached
() This function is called whenever a model is attached to the view that is attached to this operator. If no view is attached to this operator, this function will not be called.
-
virtual bool
OnTimerTick
(HPS::TimerTickEvent const &in_event) This function is called whenever HPS receives a TimerTickEvent This function moves the camera
Parameters: in_state – A TimerTickEvent object describing the current timer tick. Returns: true if the input event was handled, false otherwise.
-
virtual void
OnViewAttached
(HPS::View const &in_attached_view) This function is called whenever a view is attached to this operator.
-
inline void
SetWalkerHeight
(float height)
-
WalkOperator
(MouseButtons in_mouse_trigger = MouseButtons::ButtonRight(), ModifierKeys in_modifier_trigger = ModifierKeys())
-
inline float