PostProcessEffectsControl
- class HPS.PostProcessEffectsControl : public HPS.Control
Public Functions
- override void Dispose ()
- override HPS.Type ObjectType ()
- PostProcessEffectsControl (HPS.PostProcessEffectsControl in_that)
- PostProcessEffectsControl (HPS.WindowKey in_seg)
- HPS.PostProcessEffectsControl SetAmbientOcclusion (bool in_state)
- HPS.PostProcessEffectsControl SetAmbientOcclusion (bool in_state, float in_strength)
- HPS.PostProcessEffectsControl SetAmbientOcclusion (bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)
- HPS.PostProcessEffectsControl SetAmbientOcclusion (bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius)
- HPS.PostProcessEffectsControl SetAmbientOcclusion (bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius, float in_sharpness)
- HPS.PostProcessEffectsControl SetAmbientOcclusion (float in_strength)
- HPS.PostProcessEffectsControl SetAmbientOcclusion (float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)
- HPS.PostProcessEffectsControl SetAmbientOcclusion (float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius)
- HPS.PostProcessEffectsControl SetAmbientOcclusion (float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius, float in_sharpness)
- HPS.PostProcessEffectsControl SetBloom (bool in_state)
- HPS.PostProcessEffectsControl SetBloom (bool in_state, float in_strength)
- HPS.PostProcessEffectsControl SetBloom (bool in_state, float in_strength, uint in_blur)
- HPS.PostProcessEffectsControl SetBloom (bool in_state, float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)
- HPS.PostProcessEffectsControl SetBloom (float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)
- HPS.PostProcessEffectsControl SetDepthOfField (bool in_state)
- HPS.PostProcessEffectsControl SetDepthOfField (bool in_state, float in_strength)
- HPS.PostProcessEffectsControl SetDepthOfField (bool in_state, float in_strength, float in_near_distance)
- HPS.PostProcessEffectsControl SetDepthOfField (bool in_state, float in_strength, float in_near_distance, float in_far_distance)
- HPS.PostProcessEffectsControl SetDepthOfField (float in_strength, float in_near_distance, float in_far_distance)
- HPS.PostProcessEffectsControl SetEyeDomeLighting (bool in_state)
- HPS.PostProcessEffectsControl SetEyeDomeLighting (bool in_state, float in_exponent)
- HPS.PostProcessEffectsControl SetEyeDomeLighting (bool in_state, float in_exponent, float in_tolerance)
- HPS.PostProcessEffectsControl SetEyeDomeLighting (bool in_state, float in_exponent, float in_tolerance, float in_strength)
- HPS.PostProcessEffectsControl SetEyeDomeLighting (float in_exponent, float in_tolerance, float in_strength)
- HPS.PostProcessEffectsControl SetSilhouetteEdges (bool in_state)
- HPS.PostProcessEffectsControl SetSilhouetteEdges (bool in_state, float in_tolerance)
- HPS.PostProcessEffectsControl SetSilhouetteEdges (bool in_state, float in_tolerance, bool in_heavy_exterior)
- HPS.PostProcessEffectsControl SetSilhouetteEdges (float in_tolerance, bool in_heavy_exterior)
- HPS.PostProcessEffectsControl SetWorldScale (float in_scale)
- bool ShowAmbientOcclusion (out bool out_state, out float out_strength, out HPS.PostProcessEffects.AmbientOcclusion.Quality out_quality, out float out_radius, out float out_sharpness)
- bool ShowBloom (out bool out_state, out float out_strength, out uint out_blur, out HPS.PostProcessEffects.Bloom.Shape out_shape)
- bool ShowDepthOfField (out bool out_state, out float out_strength, out float out_near_distance, out float out_far_distance)
- bool ShowEyeDomeLighting (out bool out_state, out float out_exponent, out float out_tolerance, out float out_strength)
- bool ShowSilhouetteEdges (out bool out_state, out float out_tolerance, out bool out_heavy_exterior)
- bool ShowWorldScale (out float out_scale)
- HPS.PostProcessEffectsControl UnsetAmbientOcclusion ()
- HPS.PostProcessEffectsControl UnsetBloom ()
- HPS.PostProcessEffectsControl UnsetDepthOfField ()
- HPS.PostProcessEffectsControl UnsetEverything ()
- HPS.PostProcessEffectsControl UnsetEyeDomeLighting ()
- HPS.PostProcessEffectsControl UnsetSilhouetteEdges ()
- HPS.PostProcessEffectsControl UnsetWorldScale ()