AxisTriadOperator
-
class
AxisTriadOperator
: public HPS::Operator The AxisTriadOperator class defines an operator which allows the user to interact with the axis triad. This Operator works for both mouse- and touch-driven devices. Mouse-Driver Devices: Left Double Click: Double clicking on an axis snaps the view to that plane Left Button Down and Move: Rotates the scene Touch-Driven Devices: Double Tap: Double tapping on an axis snaps the view to that plane Tap and Move: Rotates the scene
Public Functions
-
AxisTriadOperator
(MouseButtons in_mouse_trigger = MouseButtons::ButtonLeft(), ModifierKeys in_modifier_trigger = ModifierKeys())
-
virtual bool
OnMouseDown
(MouseState const &in_state) This function is called whenever HPS receives a MouseEvent that signals a mouse button was pressed. This function starts the operator and computes the position of the starting point. If a double-click is received the view snaps to the appropriate plane.
Parameters: in_state – A MouseState object describing the current mouse state. Returns: true if the input event was handled, false otherwise.
-
virtual bool
OnMouseMove
(MouseState const &in_state) This function is called whenever HPS receives a MouseEvent that signals the mouse moved This function orbits the camera.
Parameters: in_state – A MouseState object describing the current mouse state. Returns: true if the input event was handled, false otherwise.
-
virtual bool
OnMouseUp
(MouseState const &in_state) This function is called whenever HPS receives a MouseEvent that signals a mouse button was released. This function stops the operator.
Parameters: in_state – A MouseState object describing the current mouse state. Returns: true if the input event was handled, false otherwise.
-
virtual bool
OnTouchDown
(TouchState const &in_state) This function is called whenever HPS receives a TouchEvent that signals the device was touched. This function starts the operator and snaps the camera to a plane, if a double tap was received.
Parameters: in_state – A TouchState object describing the current touch state. Returns: true if the input event was handled, false otherwise.
-
virtual bool
OnTouchMove
(TouchState const &in_state) This function is called whenever HPS receives a TouchEvent that signals a point of contact has moved. This function orbits the camera as needed.
Parameters: in_state – A TouchState object describing the current touch state. Returns: true if the input event was handled, false otherwise.
-
virtual bool
OnTouchUp
(TouchState const &in_state) This function is called whenever HPS receives a TouchEvent that signals a point of contact has been released. This function stops the operator.
Parameters: in_state – A TouchState object describing the current touch state. Returns: true if the input event was handled, false otherwise.
-