glTF Writer

gl Transmission Format
File Extension glTF, GLB
Supported Versions 2.0
Platforms wy ly my an in
Assembly c_grey N/A
B-rep c_grey N/A
PMI c_grey N/A
Tessellation c_green
Views c_grey N/A

The file extensions that you can create when you export to glTF are

  • .gltf
  • .glb

Physically-Based Rendering Material

As of version 2019 HOOPS Exchange now supports physically based rendering (PBR) materials with A3DGraphMaterialData structure. PBR related information are read from glTF formats.

Miscellaneous

Supported

  • Version 2.0 files only (tinygltf limitation; only “asset” data is correctly parsed from 1.0 files)
  • Vertex position, normal, color, texture coordinate sets 0 and 1
  • Triangles
  • Full texture support and material data: normal, occlusion, emissive
  • Physically Based Rendering (PBR) textures and constants: base color, metallness, roughness
  • Texture file formats: JPEG, PNG, BMP, GIF (handled by tinygltf)
  • Cameras

Unsupported

  • Version 1.0 files
  • Vertex tangents
  • Animations
  • Skins
  • Extensions
  • Shaders
  • Sparse accessors (currently not supported by tinygltf)
  • Byte-swapping for Big-Endian platforms

Assembly

This concept is not supported by glTF.

B-rep

This concept is not supported by glTF.

Views

This concept is not supported by glTF.