FBX Reader

FBX
File Extension FBX
Supported Versions ASCII: from 7100 to 7500, Binary: All
*Platforms wy ly my an iy
Tessellation t_green Supported
B-rep c_grey N/A
PMI c_grey N/A

The FBX Reader provides access to visualization data stored within a particular FBX file.

A file does not need to have a particular extension to be read correctly by HOOPS Exchange. However, the file extensions of FBX files that you can expect to be loaded by HOOPS Exchange include:

  • .fbx

How to Import From FBX

To load an FBX file, use A3DAsmModelFileLoadFromFile(). The A3DParamsLoadData structure is used to customize the loading behavior:

A3DAsmModelFile* pModelFile = 0;

A3DRWParamsLoadData sReadParam;
A3D_INITIALIZE_DATA(A3DRWParamsLoadData, sReadParam);
sReadParam.m_sGeneral.m_bReadSolids = true;

// ... set other A3DRWParamsLoadData fields as necessary

A3DAsmModelFileLoadFromFile("path/to/file.fbx", &sReadParam, &pModelFile);

See Simple Load and Export for more about loading model files.

Geometry

FBX is a tessellation format. Subsequently, only tessellation is read from an FBX file.

Textures

Textures are fully supported when parsing FBX.

The detailed description of the material data format is included in the documentation of the A3DGraphMaterialData structure. For more information about accessing textures and attributes, please read the documentation for the A3DGlobalData, A3DGraphMaterialData, A3DGraphTextureApplicationData and A3DMiscAttributeData structures.

Restrictions

Reading FBX is available on Windows, macOS, and Linux.

Reading FBX-DOM files is not supported.