MeshInstanceInterface
-
class
Sc.MeshInstanceInterface() Index
Methods
clearAllElementHighlightclearAllElementVisibleclearAllElementXRayclearElementColorsclearElementHighlightclearElementVisibleclearElementXRaycomputeMinimalBodyBodyDistancecomputeMinimalFaceFaceDistancecomputeMinimalFaceLineDistancecomputeMinimalFaceRayDistancecreatedestroydiscardAnonymousMatrixgetAlwaysDrawgetCappingMeshDatagetColorgetCullingVectorgetDoNotCutgetDoNotExplodegetDoNotLightgetDoNotOutlineHighlightgetDoNotSelectgetDoNotUseVertexColorsgetDrawnWorldSpaceBoundinggetEffectiveColorgetEffectiveElementColorgetEffectiveOpacitygetElementColorgetElementHighlightedgetElementVisiblegetElementXRaygetExcludeBoundinggetFaceElementBoundinggetFacesVisiblegetHighlightedgetLayerCountgetLineElementBoundinggetLinesVisiblegetMaterialgetMatrixgetMeshDatagetMetallicRoughnessgetObjectSpaceBoundinggetOpacitygetOverrideSceneVisibilitygetPointElementBoundinggetPointsVisiblegetScreenOrientedgetScreenSpacegetScreenSpaceStretchedgetSuppressCameraScalegetWorldSpaceBoundinghasDepthRangehasTransparencylinesToIncidentFacesmatrixPreMultiplyreifyAnonymousMatrixresetMaterialsetAlwaysDrawsetAmbientMixsetAnonymousMatricessetAnonymousMatrixsetColorsetCullingVectorsetDepthRangesetDoNotCutsetDoNotExplodesetDoNotLightsetDoNotOutlineHighlightsetDoNotResetsetDoNotSelectsetDoNotUseVertexColorssetDoNotXRaysetElementColorsetElementHighlightedsetElementsVisibilityOverridesetElementVisiblesetElementXRaysetExcludeBoundingsetFacesVisiblesetHighlightedsetLinePatternsetLinesVisiblesetMaterialsetMatrixsetMeshLevelsetMetallicRoughnesssetOpacitysetOverlayIdsetOverrideSceneVisibilitysetPointsVisiblesetScreenOrientedsetScreenSpacesetScreenSpaceStretchedsetSpecularIntensitysetStreamCutoffScalesetSuppressCameraScalesetTexturesetVisiblesetXRaysynchronizeVisibilitiesunsetColorunsetCullingVectorunsetDepthRangeunsetElementColorunsetElementsVisibilityOverrideunsetLinePatternunsetMatrixunsetMetallicRoughnessunsetOpacityunsetSpecularIntensityunsetTexture
Methods
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Sc.MeshInstanceInterface.clearAllElementHighlight() - clearAllElementHighlight(incs:
InstanceIncs): voidParameters
incs:InstanceIncsReturns: void
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Sc.MeshInstanceInterface.clearAllElementVisible() - clearAllElementVisible(incs:
InstanceIncs): voidParameters
incs:InstanceIncsReturns: void
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Sc.MeshInstanceInterface.clearAllElementXRay() - clearAllElementXRay(incs:
InstanceIncs): voidParameters
incs:InstanceIncsReturns: void
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Sc.MeshInstanceInterface.clearElementColors() - clearElementColors(incs:
InstanceIncs, elementType:ElementType): voidParameters
incs:
InstanceIncselementType:
ElementTypeReturns: void
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Sc.MeshInstanceInterface.clearElementHighlight() - clearElementHighlight(incs:
InstanceIncs, elementType:ElementType): voidParameters
incs:
InstanceIncselementType:
ElementTypeReturns: void
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Sc.MeshInstanceInterface.clearElementVisible() - clearElementVisible(incs:
InstanceIncs, elementType:ElementType): voidParameters
incs:
InstanceIncselementType:
ElementTypeReturns: void
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Sc.MeshInstanceInterface.clearElementXRay() - clearElementXRay(incs:
InstanceIncs, elementType:ElementType): voidParameters
incs:
InstanceIncselementType:
ElementTypeReturns: void
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Sc.MeshInstanceInterface.computeMinimalBodyBodyDistance() Parameters
Returns: Promise
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Sc.MeshInstanceInterface.computeMinimalFaceFaceDistance() - computeMinimalFaceFaceDistance(index:
ViewKey, inc1:InstanceInc, faceIndex1: number, inc2:InstanceInc, faceIndex2: number): PromiseParameters
Returns: Promise
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Sc.MeshInstanceInterface.computeMinimalFaceLineDistance() - computeMinimalFaceLineDistance(index:
ViewKey, inc:InstanceInc, faceIndex: number, ray:IRay): PromiseParameters
Returns: Promise
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Sc.MeshInstanceInterface.computeMinimalFaceRayDistance() - computeMinimalFaceRayDistance(index:
ViewKey, inc:InstanceInc, faceIndex: number, ray:IRay): PromiseParameters
Returns: Promise
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Sc.MeshInstanceInterface.create() Parameters
Returns: Promise
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Sc.MeshInstanceInterface.destroy() - destroy(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.discardAnonymousMatrix() - discardAnonymousMatrix(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getAlwaysDraw() - getAlwaysDraw(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getCappingMeshData() - getCappingMeshData(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getColor() Parameters
Returns: Promise
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Sc.MeshInstanceInterface.getCullingVector() - getCullingVector(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getDoNotCut() - getDoNotCut(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getDoNotExplode() - getDoNotExplode(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getDoNotLight() - getDoNotLight(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getDoNotOutlineHighlight() - getDoNotOutlineHighlight(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getDoNotSelect() - getDoNotSelect(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getDoNotUseVertexColors() - getDoNotUseVertexColors(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getDrawnWorldSpaceBounding() - getDrawnWorldSpaceBounding(viewKey:
ViewKey): PromiseParameters
viewKey:ViewKeyReturns: Promise
getDrawnWorldSpaceBounding(incs:InstanceIncs, viewKey:ViewKey): PromiseParameters
incs:
InstanceIncsviewKey:
ViewKeyReturns: Promise
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Sc.MeshInstanceInterface.getEffectiveColor() Parameters
Returns: Promise
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Sc.MeshInstanceInterface.getEffectiveElementColor() - getEffectiveElementColor(incs:
InstanceIncs, viewKey:ViewKey, elementType:ElementType, index: number): PromiseParameters
Returns: Promise
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Sc.MeshInstanceInterface.getEffectiveOpacity() - getEffectiveOpacity(incs:
InstanceIncs, elementType:ElementType): PromiseParameters
incs:
InstanceIncselementType:
ElementTypeReturns: Promise
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Sc.MeshInstanceInterface.getElementColor() - getElementColor(incs:
InstanceIncs, elementType:ElementType, index: number): PromiseParameters
Returns: Promise
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Sc.MeshInstanceInterface.getElementHighlighted() - getElementHighlighted(incs:
InstanceIncs, elementType:ElementType, elementIndex: number): PromiseParameters
Returns: Promise
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Sc.MeshInstanceInterface.getElementVisible() - getElementVisible(incs:
InstanceIncs, elementType:ElementType, elementIndex: number): PromiseParameters
Returns: Promise
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Sc.MeshInstanceInterface.getElementXRay() - getElementXRay(incs:
InstanceIncs, elementType:ElementType, elementIndex: number): PromiseParameters
Returns: Promise
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Sc.MeshInstanceInterface.getExcludeBounding() - getExcludeBounding(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getFaceElementBounding() - getFaceElementBounding(elementIndices: number[], inc:
InstanceInc): PromiseParameters
elementIndices: number[]
inc:
InstanceIncReturns: Promise
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Sc.MeshInstanceInterface.getFacesVisible() - getFacesVisible(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getHighlighted() - getHighlighted(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getLayerCount() - getLayerCount(): number
Returns: number
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Sc.MeshInstanceInterface.getLineElementBounding() - getLineElementBounding(elementIndices: number[], inc:
InstanceInc): PromiseParameters
elementIndices: number[]
inc:
InstanceIncReturns: Promise
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Sc.MeshInstanceInterface.getLinesVisible() - getLinesVisible(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getMaterial() - getMaterial(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getMatrix() - getMatrix(incs:
InstanceIncs, layer: number): PromiseParameters
incs:
InstanceIncslayer: number
Returns: Promise
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Sc.MeshInstanceInterface.getMeshData() - getMeshData(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getMetallicRoughness() - getMetallicRoughness(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getObjectSpaceBounding() - getObjectSpaceBounding(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getOpacity() - getOpacity(incs:
InstanceIncs, elementType:ElementType): (None | number)[]Parameters
incs:
InstanceIncselementType:
ElementTypeReturns: (None | number)[]
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Sc.MeshInstanceInterface.getOverrideSceneVisibility() - getOverrideSceneVisibility(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getPointElementBounding() - getPointElementBounding(elementIndices: number[], inc:
InstanceInc): PromiseParameters
elementIndices: number[]
inc:
InstanceIncReturns: Promise
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Sc.MeshInstanceInterface.getPointsVisible() - getPointsVisible(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getScreenOriented() - getScreenOriented(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
-
Sc.MeshInstanceInterface.getScreenSpace() - getScreenSpace(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
-
Sc.MeshInstanceInterface.getScreenSpaceStretched() - getScreenSpaceStretched(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.getSuppressCameraScale() - getSuppressCameraScale(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
-
Sc.MeshInstanceInterface.getWorldSpaceBounding() - getWorldSpaceBounding(incs:
InstanceIncs, ignoreInvisible: boolean, includeExcluded: boolean, tightBounding: boolean): PromiseParameters
Returns: Promise
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Sc.MeshInstanceInterface.hasDepthRange() - hasDepthRange(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.hasTransparency() - hasTransparency(incs:
InstanceIncs, elementType:ElementType): PromiseParameters
incs:
InstanceIncselementType:
ElementTypeReturns: Promise
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Sc.MeshInstanceInterface.linesToIncidentFaces() - linesToIncidentFaces(elementIndices: number[], inc:
InstanceInc): PromiseParameters
elementIndices: number[]
inc:
InstanceIncReturns: Promise
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Sc.MeshInstanceInterface.matrixPreMultiply() - matrixPreMultiply(incs:
InstanceIncs, matrix:Matrix16): PromiseParameters
incs:
InstanceIncsmatrix:
Matrix16Returns: Promise
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Sc.MeshInstanceInterface.reifyAnonymousMatrix() - reifyAnonymousMatrix(incs:
InstanceIncs): PromiseParameters
incs:InstanceIncsReturns: Promise
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Sc.MeshInstanceInterface.resetMaterial() - resetMaterial(incs:
InstanceIncs, params:MaterialMask): voidParameters
incs:
InstanceIncsparams:
MaterialMaskReturns: void
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Sc.MeshInstanceInterface.setAlwaysDraw() - setAlwaysDraw(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
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Sc.MeshInstanceInterface.setAmbientMix() - setAmbientMix(incs:
InstanceIncs, elementType:ElementType, value: number): voidParameters
Returns: void
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Sc.MeshInstanceInterface.setAnonymousMatrices() - setAnonymousMatrices(incs:
InstanceIncs, matrices: number[]): voidParameters
incs:
InstanceIncsmatrices: number[]
Returns: void
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Sc.MeshInstanceInterface.setAnonymousMatrix() - setAnonymousMatrix(incs:
InstanceIncs, matrix:Matrix16): voidParameters
incs:
InstanceIncsmatrix:
Matrix16Returns: void
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Sc.MeshInstanceInterface.setColor() Parameters
Returns: void
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Sc.MeshInstanceInterface.setCullingVector() - setCullingVector(incs:
InstanceIncs, space:CullingVectorSpace, vector:Vector3, toleranceDegrees: number): voidParameters
Returns: void
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Sc.MeshInstanceInterface.setDepthRange() - setDepthRange(incs:
InstanceIncs, min: number, max: number): voidParameters
Returns: void
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Sc.MeshInstanceInterface.setDoNotCut() - setDoNotCut(incs:
InstanceIncs, doNotCut: boolean): voidParameters
incs:
InstanceIncsdoNotCut: boolean
Returns: void
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Sc.MeshInstanceInterface.setDoNotExplode() - setDoNotExplode(incs:
InstanceIncs, doNotExplode: boolean): voidParameters
incs:
InstanceIncsdoNotExplode: boolean
Returns: void
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Sc.MeshInstanceInterface.setDoNotLight() - setDoNotLight(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
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Sc.MeshInstanceInterface.setDoNotOutlineHighlight() - setDoNotOutlineHighlight(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
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Sc.MeshInstanceInterface.setDoNotReset() - setDoNotReset(incs:
InstanceIncs, doNotReset: boolean): voidParameters
incs:
InstanceIncsdoNotReset: boolean
Returns: void
-
Sc.MeshInstanceInterface.setDoNotSelect() - setDoNotSelect(incs:
InstanceIncs, doNotSelect: boolean): voidParameters
incs:
InstanceIncsdoNotSelect: boolean
Returns: void
-
Sc.MeshInstanceInterface.setDoNotUseVertexColors() - setDoNotUseVertexColors(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
-
Sc.MeshInstanceInterface.setDoNotXRay() - setDoNotXRay(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
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Sc.MeshInstanceInterface.setElementColor() - setElementColor(incs:
InstanceIncs, elementType:ElementType, elementOffset: number, elementCount: number, color:Vector3): voidParameters
incs:
InstanceIncselementType:
ElementTypeelementOffset: number
elementCount: number
color:
Vector3Returns: void
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Sc.MeshInstanceInterface.setElementHighlighted() - setElementHighlighted(incs:
InstanceIncs, elementType:ElementType, elementIndex: number, elementCount: number, value: boolean): voidParameters
incs:
InstanceIncselementType:
ElementTypeelementIndex: number
elementCount: number
value: boolean
Returns: void
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Sc.MeshInstanceInterface.setElementsVisibilityOverride() - setElementsVisibilityOverride(incs:
InstanceIncs, pointsVisible: boolean, linesVisible: boolean, facesVisible: boolean): voidSets the visibility mask override for the given instances Will be applied for all views
Parameters
incs:
InstanceIncsInstances to apply the override topointsVisible: boolean
if points should be visible in the masklinesVisible: boolean
if lines should be visible in the maskfacesVisible: boolean
if faces should be visible in the maskReturns: void
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Sc.MeshInstanceInterface.setElementVisible() - setElementVisible(incs:
InstanceIncs, elementType:ElementType, elementIndex: number, elementCount: number, value: boolean): voidParameters
incs:
InstanceIncselementType:
ElementTypeelementIndex: number
elementCount: number
value: boolean
Returns: void
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Sc.MeshInstanceInterface.setElementXRay() - setElementXRay(incs:
InstanceIncs, elementType:ElementType, elementIndex: number, elementCount: number, value: boolean): voidParameters
incs:
InstanceIncselementType:
ElementTypeelementIndex: number
elementCount: number
value: boolean
Returns: void
-
Sc.MeshInstanceInterface.setExcludeBounding() - setExcludeBounding(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
-
Sc.MeshInstanceInterface.setFacesVisible() - setFacesVisible(incs:
InstanceIncs, visible: boolean): voidParameters
incs:
InstanceIncsvisible: boolean
Returns: void
-
Sc.MeshInstanceInterface.setHighlighted() - setHighlighted(incs:
InstanceIncs, highlighted: boolean): voidParameters
incs:
InstanceIncshighlighted: boolean
Returns: void
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Sc.MeshInstanceInterface.setLinePattern() - setLinePattern(incs:
InstanceIncs, pattern: (number[] | Uint8Array), patternLength: number, patternLengthUnit:LinePatternLengthUnit): voidParameters
incs:
InstanceIncspattern: (number[] | Uint8Array)
patternLength: number
patternLengthUnit:
LinePatternLengthUnitReturns: void
-
Sc.MeshInstanceInterface.setLinesVisible() - setLinesVisible(incs:
InstanceIncs, visible: boolean): voidParameters
incs:
InstanceIncsvisible: boolean
Returns: void
-
Sc.MeshInstanceInterface.setMaterial() - setMaterial(incs:
InstanceIncs, material:MaterialDescriptor): voidParameters
incs:
InstanceIncsmaterial:
MaterialDescriptorReturns: void
-
Sc.MeshInstanceInterface.setMatrix() - setMatrix(incs:
InstanceIncs, layer: number, matrixInc:MatrixInc): PromiseParameters
Returns: Promise
-
Sc.MeshInstanceInterface.setMeshLevel() - setMeshLevel(incs:
InstanceIncs, meshLevel: number): voidParameters
incs:
InstanceIncsmeshLevel: number
Returns: void
-
Sc.MeshInstanceInterface.setMetallicRoughness() - setMetallicRoughness(incs:
InstanceIncs, metallicFactor: number, roughnessFactor: number): voidParameters
Returns: void
-
Sc.MeshInstanceInterface.setOpacity() - setOpacity(incs:
InstanceIncs, elementType:ElementType, opacity: number): voidParameters
Returns: void
-
Sc.MeshInstanceInterface.setOverlayId() - setOverlayId(incs:
InstanceIncs, viewKey:ViewKey, index: number): voidParameters
Returns: void
-
Sc.MeshInstanceInterface.setOverrideSceneVisibility() - setOverrideSceneVisibility(incs:
InstanceIncs, overrideSceneVisibility: boolean): voidParameters
incs:
InstanceIncsoverrideSceneVisibility: boolean
Returns: void
-
Sc.MeshInstanceInterface.setPointsVisible() - setPointsVisible(incs:
InstanceIncs, visible: boolean): voidParameters
incs:
InstanceIncsvisible: boolean
Returns: void
-
Sc.MeshInstanceInterface.setScreenOriented() - setScreenOriented(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
-
Sc.MeshInstanceInterface.setScreenSpace() - setScreenSpace(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
-
Sc.MeshInstanceInterface.setScreenSpaceStretched() - setScreenSpaceStretched(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
-
Sc.MeshInstanceInterface.setSpecularIntensity() - setSpecularIntensity(incs:
InstanceIncs, elementType:ElementType, value: number): voidParameters
Returns: void
-
Sc.MeshInstanceInterface.setStreamCutoffScale() - setStreamCutoffScale(value: number): void
Parameters
value: numberReturns: void
-
Sc.MeshInstanceInterface.setSuppressCameraScale() - setSuppressCameraScale(incs:
InstanceIncs, suppressCameraScale: boolean): voidParameters
incs:
InstanceIncssuppressCameraScale: boolean
Returns: void
-
Sc.MeshInstanceInterface.setTexture() - setTexture(incs:
InstanceIncs, elementType:ElementType, imageId:ImageId, matrix:Matrix16, tiling:TextureTiling, interpolation:TextureInterpolation, mipMapping:TextureMipMapping, parameterization:TextureParameterization, modifiers:TextureModifier): PromiseParameters
incs:
InstanceIncselementType:
ElementTypeimageId:
ImageIdmatrix:
Matrix16tiling:
TextureTilinginterpolation:
TextureInterpolationmipMapping:
TextureMipMappingparameterization:
TextureParameterizationmodifiers:
TextureModifierReturns: Promise
-
Sc.MeshInstanceInterface.setVisible() - setVisible(incs:
InstanceIncs, visible: boolean, onlyDemanded: boolean): voidParameters
Returns: void
-
Sc.MeshInstanceInterface.setXRay() - setXRay(incs:
InstanceIncs, value: boolean): voidParameters
incs:
InstanceIncsvalue: boolean
Returns: void
-
Sc.MeshInstanceInterface.synchronizeVisibilities() - synchronizeVisibilities(incs:
InstanceIncs, visible: boolean): voidParameters
incs:
InstanceIncsvisible: boolean
Returns: void
-
Sc.MeshInstanceInterface.unsetColor() Parameters
Returns: void
-
Sc.MeshInstanceInterface.unsetCullingVector() - unsetCullingVector(incs:
InstanceIncs): voidParameters
incs:InstanceIncsReturns: void
-
Sc.MeshInstanceInterface.unsetDepthRange() - unsetDepthRange(incs:
InstanceIncs): voidParameters
incs:InstanceIncsReturns: void
-
Sc.MeshInstanceInterface.unsetElementColor() - unsetElementColor(incs:
InstanceIncs, elementType:ElementType, elementOffset: number, elementCount: number): voidParameters
Returns: void
-
Sc.MeshInstanceInterface.unsetElementsVisibilityOverride() - unsetElementsVisibilityOverride(incs:
InstanceIncs): voidUnsets the visibility mask override for the given instances
Parameters
incs:
InstanceIncsInstances to apply the override toReturns: void
-
Sc.MeshInstanceInterface.unsetLinePattern() - unsetLinePattern(incs:
InstanceIncs): voidParameters
incs:InstanceIncsReturns: void
-
Sc.MeshInstanceInterface.unsetMatrix() - unsetMatrix(incs:
InstanceIncs, layer: number): PromiseParameters
incs:
InstanceIncslayer: number
Returns: Promise
-
Sc.MeshInstanceInterface.unsetMetallicRoughness() - unsetMetallicRoughness(incs:
InstanceIncs): voidParameters
incs:InstanceIncsReturns: void
-
Sc.MeshInstanceInterface.unsetOpacity() - unsetOpacity(incs:
InstanceIncs, elementType:ElementType): voidParameters
incs:
InstanceIncselementType:
ElementTypeReturns: void
-
Sc.MeshInstanceInterface.unsetSpecularIntensity() - unsetSpecularIntensity(incs:
InstanceIncs, elementType:ElementType): voidParameters
incs:
InstanceIncselementType:
ElementTypeReturns: void
-
Sc.MeshInstanceInterface.unsetTexture() - unsetTexture(incs:
InstanceIncs, elementType:ElementType): voidParameters
incs:
InstanceIncselementType:
ElementTypeReturns: void