View

class View()

Accessors

  • axisTriad

  • id

  • inputMonitor

  • navCube

Methods


Properties

View.domElements
Type

DomElements

View.floorplanManager
Type

FloorplanManager

View.operatorManager
Type

OperatorManager

View.overlayManager
Type

OverlayManager

Accessors

axisTriad()
Return type

AxisTriad

id()
Return type

number

inputMonitor()
Return type

InputMonitor

navCube()
Return type

NavCube

Methods

addLight

View.addLight(light)
Arguments

Adds a light to the scene. The returned promise may be rejected if there are too many lights in the scene. See [[Light]].

See also:
  • [[clearLights]]

  • [[removeLight]]

  • [[updateLight]]

  • [[setAmbientLightColor]]

Return type

Promise <LightKey>

advanceIncrementalSelection

View.advanceIncrementalSelection(handle)
Arguments
  • handle (IncrementalSelectionId()) – The handle to an active area selection context.

Returns the next batch of geometry selected by the supplied selection context.

Returns

Returns selected items. If the resulting list is null then there are no more items to select.

Return type

Promise <null | [NodeSelectionItem]>

beginConvexPolyhedronSelection

View.beginConvexPolyhedronSelection(volumePlanes, heuristicOrigin, config)
Arguments
  • volumePlanes ([Plane]()) – The planes used to define volume. A point p is inside the volume if and only if (plane.determineSide(p) == true) for all supplied planes.

  • heuristicOrigin (Point3()) – A point used to compute distances against for prioritizing returned results. This is typically (but not necessarily) the center of the volume.

  • config (IncrementalPickConfig()) – The configuration object used for this selection operation.

Creates a new and active selection context for the provided selection volume. The selection volume is a convex polyhedron defined by the bounded intersection of its half-spaces.

Returns

The handle for the selection context.

Return type

Promise <IncrementalSelectionId>

beginRayDrillSelection

View.beginRayDrillSelection(rayCssOrigin, rayCssBoxRadius, config)
Arguments
  • rayCssOrigin (Point2()) – The coordinate in CSS pixel space for the selection ray’s origin.

  • rayCssBoxRadius (number()) – The radius around the ray in CSS pixel space used for line and point selection proximity.

  • config (IncrementalPickConfig()) – The configuration object used for this selection operation.

Creates a new and active selection context for the provided selection ray. The ray is created at the supplied ray origin and is cast into the scene. Faces are selected if they lie along the ray. Lines and points are selected if they lie within the ray’s box radius.

Note: Somewhat confusingly ray drill selection is actually a selection by volume. The provided ray origin and radius are used to create a frustum to preform the selection. This has some consequences. For example, the ``SelectionResult``s returned by advancing a ray drill selection will not have selection positions, since they were not selected at a single point.

Returns

The handle for the selection context.

Return type

Promise <IncrementalSelectionId>

beginScreenSelectByArea

View.beginScreenSelectByArea(areaCssMin, areaCssMax, config)
Arguments
  • areaCssMin (Point2()) – The minimum coodinate in CSS pixel space for the selection window.

  • areaCssMax (Point2()) – The maximum coodinate in CSS pixel space for the selection window.

  • config (IncrementalPickConfig()) – The configuration object used for this selection operation.

Creates a new and active selection context for the provided selection window.

Returns

The handle for the selection context.

Return type

Promise <IncrementalSelectionId>

beginSphereSelection

View.beginSphereSelection(sphereCenter, sphereRadius, config)
Arguments
  • sphereCenter (Point3()) – The center of the selection sphere.

  • sphereRadius (number()) – The radius of the selection sphere.

  • config (IncrementalPickConfig()) – The configuration object used for this selection operation.

Creates a new and active selection context for the provided selection sphere.

Returns

The handle for the selection context.

Return type

Promise <IncrementalSelectionId>

centerCameraOnNode

View.centerCameraOnNode(nodeId, duration, camera)
Arguments
  • nodeId (number()) – None

  • duration (number()) – the number of milliseconds to transition to the new camera.

  • camera (Camera()) – None

Centers the camera on a specified node id.

Return type

Promise <void>

clearLights

View.clearLights()

Removes all lights from the scene. When there are no lights, material colors are drawn at full intensity. This has the same visual effect as calling setLightingEnabled(false).

See also:
  • [[InstanceModifier.DoNotLight]]

  • [[setLightingEnabled]]

Return type

void

compositePickFromPoint

View.compositePickFromPoint(point, config)
Arguments
  • point (Point2()) – Canvas position to pick from.

  • config (PickConfig()) – The configuration object used for this picking operation.

Performs a composite picking operation. This operation will return all candidate Node entities according to the PickConfig.

Returns

An object containing the result of the picking operation.

Return type

Promise <CompositeSelectionItem>

endComparison

View.endComparison()

Disables a visual comparison of two sets of nodes enabled by [[startComparison]].

Return type

void

endIncrementalSelection

View.endIncrementalSelection(handle)
Arguments
  • handle (IncrementalSelectionId()) – The selection context to destroy.

Deactivates and destroys the provided selection context.

Return type

Promise <void>

fitBounding

View.fitBounding(bounding, duration, camera)
Arguments
  • bounding (Box()) – bounding box to fit the camera.

  • duration (number()) – Time in milliseconds for the camera transition to the new camera view.

  • camera (Camera()) – None

Fits the camera to the bounding box.

Returns

A promise that will be resolved once the transition is complete.

Return type

Promise <void>

fitNodes

View.fitNodes(ids, duration)
Arguments
  • ids ([number]()) – None

  • duration (number()) – Time in milliseconds for the camera transition to the new camera view.

Fits the camera to the bounding box containing the node ids.

Returns

A promise that will be resolved once the transition is complete.

Return type

Promise <void>

fitWorld

View.fitWorld(duration[, camera])
Arguments
  • duration (number()) – the number of milliseconds to transition to the new camera.

  • camera (Camera()) – optional None

Fits the view to the model bounding box.

Returns

A promise that will be resolved once the transition is complete.

Return type

Promise <void>

getAmbientLightColor

View.getAmbientLightColor()

Gets the color of the ambient light applied to the scene.

See also [[setAmbientLightColor]].

Return type

Color

getAmbientOcclusionEnabled

View.getAmbientOcclusionEnabled()
Returns

boolean value indicating whether ambient occlusion is enabled

Return type

boolean

getAmbientOcclusionRadius

View.getAmbientOcclusionRadius()
Returns

the ambient occlusion radius

Return type

number

getAntiAliasingMode

View.getAntiAliasingMode()

Gets the anti-aliasing mode for the scene. The Default value is AntiAliasingMode.SMAA

Returns

the current anti-aliasing mode.

Return type

AntiAliasingMode

getAxisTriad

View.getAxisTriad()
Return type

AxisTriad

getBackfacesVisible

View.getBackfacesVisible()

Gets whether backfaces are being rendered in the scene.

Returns

Boolean value indicating whether backfaces are being rendered in the scene.

Return type

boolean

getBackgroundColor

View.getBackgroundColor()

Returns the background colors of the canvas.

Returns

the canvas background colors.

Return type

VerticalGradient

getBloomEnabled

View.getBloomEnabled()

Returns whether bloom is enabled.

See [[setBloomEnabled]].

Return type

boolean

getBloomIntensityScale

View.getBloomIntensityScale()

Gets the intensity of the bloom effect.

See [[setBloomIntensityScale]].

Return type

number

getBloomLayers

View.getBloomLayers()

Returns an array of objects describing each layer in the bloom effect.

See [[setBloomLayers]].

Return type

[BloomLayerInfo]

getBloomThreshold

View.getBloomThreshold()

Returns the minimum luminance value a pixel must have for it to contribute to bloom.

See [[setBloomThreshold]], [[getBloomThresholdRampWidth]].

Return type

number

getBloomThresholdRampWidth

View.getBloomThresholdRampWidth()

Returns how much greater than the threshold set by [[setBloomThreshold]] a pixel’s luminance value must be before it contributes fully to the bloom effect.

See [[setBloomThresholdRampWidth]].

Return type

number

getBoundingCalculationIgnoresInvisible

View.getBoundingCalculationIgnoresInvisible()
Returns

whether or not bounding calculations by this View object ignores invisible geometry.

Return type

boolean

getCamera

View.getCamera()

Gets the current camera

Returns

the current camera

Return type

Camera

getCanvasSize

View.getCanvasSize()

Returns the size of the viewer canvas.

Returns

the current size of the viewer canvas.

Return type

Point2

getDrawMode

View.getDrawMode()
Returns

The current draw mode

Return type

DrawMode

getDrawStrategy

View.getDrawStrategy()

Gets the draw strategy.

Returns

The current draw strategy.

Return type

DrawStrategy

getEyeDomeLightingBlurEdgeDistance

View.getEyeDomeLightingBlurEdgeDistance()

Returns a value that controls the maximum Z-distance between samples taken by the blur filter used in eye-dome lighting for point clouds. The value is a proportion of the screen size.

Return type

Promise <number>

getEyeDomeLightingBlurInterval

View.getEyeDomeLightingBlurInterval()

Returns the distance in pixels between samples taken by the blur filter used in eye-dome lighting for point clouds.

Return type

Promise <number>

getEyeDomeLightingBlurSamples

View.getEyeDomeLightingBlurSamples()

Returns the diameter of the blur filter used in eye-dome lighting for point clouds. A value of 0 means that blurring is disabled.

Return type

Promise <number>

getEyeDomeLightingEnabled

View.getEyeDomeLightingEnabled()
Returns

boolean value indicating if eye-dome lighting is enabled or disabled.

Return type

Promise <boolean>

getEyeDomeLightingOpacity

View.getEyeDomeLightingOpacity()

Returns the opacity of the shading rendered by eye-dome lighting for point clouds. The value is in the range [0,1].

Return type

Promise <number>

getEyeDomeLightingShadingEdgeDistance

View.getEyeDomeLightingShadingEdgeDistance()

Returns a value that controls the shading contrast in eye-dome lighting for point clouds. The value is a number of pixels.

Return type

Promise <number>

getFaceVisibility

View.getFaceVisibility()

Gets the face visibility for the view.

Returns

whether faces are currently being drawn.

Return type

boolean

getFullCameraMatrix

View.getFullCameraMatrix()

This is equivalent to (projectionMatrix * viewMatrix).

Returns

The current full camera matrix.

Return type

Matrix

getGoochBaseColorProminence

View.getGoochBaseColorProminence()

Gets the prominence of the object’s base color in Gooch shading.

Return type

number

getGoochBlue

View.getGoochBlue()

Gets the value to use as the blue tone in Gooch shading.

Return type

number

getGoochLuminanceShiftStrength

View.getGoochLuminanceShiftStrength()

Gets the strength of the luminance shift in Gooch shading.

Return type

number

getGoochYellow

View.getGoochYellow()

Gets the value to use as the yellow tone in Gooch shading.

Return type

number

getGroundPlane

View.getGroundPlane()

Returns information about the invisible ground plane onto which simple shadows and reflections are projected.

See also:
  • [[setGroundPlane]]

Return type

GroundPlane

getHardEdgeColor

View.getHardEdgeColor()

Returns the color of hard edges.

See also: - [[setHardEdgeColor]] - [[setHardEdgesEnabled]]

Return type

Color

getHardEdgeOpacity

View.getHardEdgeOpacity()

Returns the opacity of hard edges.

See also: - [[setHardEdgeOpacity]] - [[setHardEdgesEnabled]]

Return type

number

getHardEdgeThreshold

View.getHardEdgeThreshold()

Returns the angle threshold for hard edges. Edges will be drawn between two faces whose normals diverge beyond this angle.

See also: - [[setHardEdgeThreshold]] - [[setHardEdgeThresholdRampWidth]] - [[setHardEdgesEnabled]]

Return type

number

getHardEdgeThresholdRampWidth

View.getHardEdgeThresholdRampWidth()

Returns the value set by [[setHardEdgeThresholdRampWidth]].

This value is added to the one set by [[setHardEdgeThreshold]] to create a secondary threshold. Angles greater than the secondary threshold will result in edges with full opacity, and angles between the two thresholds will result in edges with reduced opacity.

A value of 0 means that all edges are drawn at full opacity.

See also: - [[setHardEdgeThresholdRampWidth]] - [[setHardEdgesEnabled]]

Return type

number

getHardEdgesEnabled

View.getHardEdgesEnabled()

Returns whether hard edges are enabled. Hard edges are edges between two faces whose normals diverge beyond a given angle.

Hard edges are always enabled in hidden line mode, regardless of the return value.

See [[setHardEdgesEnabled]].

Return type

boolean

getHiddenLineSettings

View.getHiddenLineSettings()
Returns

a [[HiddenLineSettings]] object.

Return type

HiddenLineSettings

getImageBasedLightingEnabled

View.getImageBasedLightingEnabled()

Returns whether image-based lighting is enabled for physically-based materials.

See also: - [[setImageBasedLightingEnabled]] - [[setImageBasedLightingIntensity]] - [[setImageBasedLightingOrientation]]

Return type

boolean

getImageBasedLightingIntensity

View.getImageBasedLightingIntensity()

Returns the intensity (brightness) of image-based lighting applied to physically-based materials.

The default value is 1.

See also: - [[setImageBasedLightingIntensity]] - [[setImageBasedLightingEnabled]] - [[setImageBasedLightingOrientation]]

Return type

number

getImageBasedLightingOrientation

View.getImageBasedLightingOrientation()

Returns the orientation of the image-based lighting environment applied to physically-based materials.

See also: - [[setImageBasedLightingOrientation]] - [[setImageBasedLightingEnabled]] - [[setImageBasedLightingIntensity]]

Return type

ImageBasedLightingOrientation

getInteractiveDrawLimitIncreaseEnabled

View.getInteractiveDrawLimitIncreaseEnabled()

Gets whether or not the viewer will periodically attempt to increase the amount drawn during interaction.

Returns

boolean value indicating whether this feature is enabled or not

Return type

Promise <boolean>

getLight

View.getLight(key)
Arguments
  • key (LightKey()) – The key of the light to get.

Get a Light given its key if it exists.

Returns

A Light given its key if it exists.

Return type

Promise <undefined | Light>

getLightKeys

View.getLightKeys()

Get the list of light keys in the scene.

Returns

The list of light keys in the scene.

Return type

Promise <[LightKey]>

getLightingEnabled

View.getLightingEnabled()

Returns whether lighting is enabled.

See also [[setLightingEnabled]].

Return type

boolean

getLineJitterEnabled

View.getLineJitterEnabled()

Returns whether line jitter is enabled.

Line jitter makes lines look ‘sketchy’ by drawing them multiple times with randomized offsets applied to the vertices.

See also: - [[setLineJitterEnabled]] - [[getLineJitterInstanceCount]] - [[getLineJitterRadius]] - [[getLineJitterFrequency]]

Return type

boolean

getLineJitterFrequency

View.getLineJitterFrequency()

Returns the frequency of the noise used to offset line vertices when line jitter is enabled. The default value is 5.

See also: - [[getLineJitterEnabled]] - [[getLineJitterInstanceCount]] - [[getLineJitterRadius]] - [[setLineJitterFrequency]]

Return type

number

getLineJitterInstanceCount

View.getLineJitterInstanceCount()

Returns the number of times lines are drawn when line jitter is enabled. The default value is 4.

See also: - [[getLineJitterEnabled]] - [[setLineJitterInstanceCount]] - [[getLineJitterRadius]] - [[getLineJitterFrequency]]

Return type

number

getLineJitterRadius

View.getLineJitterRadius()

Returns the radius of the random offset applied to line vertices when line jitter is enabled. The default value is 0.005.

The value is specified as a proportion of the canvas height, where 1 means the full height of the canvas.

See also: - [[getLineJitterEnabled]] - [[getLineJitterInstanceCount]] - [[setLineJitterRadius]] - [[getLineJitterFrequency]]

Return type

number

getLineVisibility

View.getLineVisibility()

Gets the line visibility for the view.

Returns

whether lines are currently being drawn.

Return type

boolean

getMassageExtremeCameras

View.getMassageExtremeCameras()
Return type

boolean

getNavCube

View.getNavCube()
Return type

NavCube

getPointShape

View.getPointShape()

Gets the PointShape. See [[PointShape]]

Return type

Promise <PointShape>

getPointSize

View.getPointSize()

Gets the diameter of rendered points. See [[PointSizeUnit]].

Return type

Promise <(number, PointSizeUnit)>

getProjectionMatrix

View.getProjectionMatrix()

Gets the projection matrix.

Returns

The current projection matrix.

Return type

Matrix

getProjectionMode

View.getProjectionMode()

Gets the projection mode.

Returns

The current projection mode.

Return type

Projection

getSilhouetteColor

View.getSilhouetteColor()

Returns the color of silhouette edges.

See also: - [[setSilhouetteColor]] - [[setSilhouetteEnabled]]

Return type

Color

getSilhouetteEnabled

View.getSilhouetteEnabled()

Returns whether silhouette edges are enabled.

Silhouette edges are always enabled in hidden line mode, regardless of the return value.

See [[setSilhouetteEnabled]].

Return type

boolean

getSilhouetteOpacity

View.getSilhouetteOpacity()

Returns the opacity of silhouette edges.

See also: - [[setSilhouetteOpacity]] - [[setSilhouetteEnabled]]

Return type

number

getSilhouetteThreshold

View.getSilhouetteThreshold()

Returns the distance threshold for silhouette edges. This value affects the minimum z-distance required between two pixels for an edge to be drawn. A smaller value will result in more edges being drawn on finer details.

The value is a proportion of the canvas size and not a world-space distance.

See also: - [[setSilhouetteThreshold]] - [[setSilhouetteThresholdRampWidth]] - [[setSilhouetteEnabled]]

Return type

number

getSilhouetteThresholdRampWidth

View.getSilhouetteThresholdRampWidth()

Returns the value set by [[setSilhouetteThresholdRampWidth]].

This value is added to the one set by [[setSilhouetteThreshold]] to create a secondary threshold. Distances greater than the secondary threshold will result in edges with full opacity, and distances between the two thresholds will result in edges with reduced opacity.

A value of 0 means that all edges are drawn at full opacity.

See also: - [[setSilhouetteThresholdRampWidth]] - [[setSilhouetteEnabled]]

Return type

number

getSimpleReflectionAttenuation

View.getSimpleReflectionAttenuation()

Returns properties that control how objects drawn in simple reflections fade as they move further from the ground plane.

Attenuation begins at nearDistance and increases linearly such that the model is not visible in the reflection beyond farDistance.

Attenuation is disabled if farDistance is less than or equal to nearDistance.

See also:
  • [[setSimpleReflectionAttenuation]]

  • [[setSimpleReflectionEnabled]]

Returns

An object with the following properties:

Return type

function

getSimpleReflectionBlurInterval

View.getSimpleReflectionBlurInterval()

Returns the distance between samples taken by the blur filter used for simple reflections.

See also:
  • [[setSimpleReflectionBlurInterval]]

  • [[setSimpleReflectionEnabled]]

Return type

(number, BlurIntervalUnit)

getSimpleReflectionBlurSamples

View.getSimpleReflectionBlurSamples()

Returns the diameter of the blur filter used for simple reflections. A value less than or equal to 1 means that blurring is disabled.

See also: - [[setSimpleReflectionBlurSamples]] - [[setSimpleReflectionEnabled]]

Return type

number

getSimpleReflectionEnabled

View.getSimpleReflectionEnabled()

Returns whether simple reflections are enabled.

See [[setSimpleReflectionEnabled]].

Return type

boolean

getSimpleReflectionFadeAngle

View.getSimpleReflectionFadeAngle()

Returns the angle, in degrees, between the view vector and the ground plane at which simple reflections begin to fade.

A value to 0 means that the fading effect is disabled.

Regardless of the value, simple reflections will not be drawn if the camera is below the ground plane.

See also: - [[setSimpleReflectionFadeAngle]] - [[setSimpleReflectionEnabled]]

Return type

number

getSimpleReflectionOpacity

View.getSimpleReflectionOpacity()

Returns the opacity of simple reflections.

See also:
  • [[setSimpleReflectionOpacity]]

  • [[setSimpleReflectionEnabled]]

Return type

number

getSimpleShadowBlurInterval

View.getSimpleShadowBlurInterval()

Returns the distance in pixels between samples taken by the blur filter used for simple shadows.

See also:
  • [[setSimpleShadowBlurInterval]]

  • [[setSimpleShadowEnabled]]

Return type

number

getSimpleShadowBlurSamples

View.getSimpleShadowBlurSamples()

Returns the diameter of the blur filter used for simple shadows.

See also:
  • [[setSimpleShadowBlurSamples]]

  • [[setSimpleShadowEnabled]]

Return type

number

getSimpleShadowColor

View.getSimpleShadowColor()

Returns the color of simple shadows.

See also:
  • [[setSimpleShadowColor]]

  • [[setSimpleShadowEnabled]]

Return type

Color

getSimpleShadowEnabled

View.getSimpleShadowEnabled()

Returns whether simple shadows are enabled.

See [[setSimpleShadowEnabled]].

Return type

boolean

getSimpleShadowInteractiveUpdateEnabled

View.getSimpleShadowInteractiveUpdateEnabled()

Returns whether simple shadows will be updated during user interaction.

See also:
  • [[setSimpleShadowInteractiveUpdateEnabled]]

  • [[setSimpleShadowEnabled]]

Return type

boolean

getSimpleShadowOpacity

View.getSimpleShadowOpacity()

Returns the opacity of simple shadows.

See also:
  • [[setSimpleShadowOpacity]]

  • [[setSimpleShadowEnabled]]

Return type

number

getSimpleShadowResolution

View.getSimpleShadowResolution()

Returns the width and height in pixels of the texture image into which simple shadows are drawn.

See also:
  • [[getSimpleShadowResolution]]

  • [[setSimpleShadowEnabled]]

Return type

number

getToonShadingBandCount

View.getToonShadingBandCount()

Gets the current number of discrete shading bands that will be used when toon shading is enabled.

Return type

number

getToonShadingSpecularFactor

View.getToonShadingSpecularFactor()

Gets the current toon shading specular scale factor.

Return type

number

getViewMatrix

View.getViewMatrix()

Gets the view matrix.

Returns

The current view matrix.

Return type

Matrix

getViewOrientationCamera

View.getViewOrientationCamera(orientation[, bounding, preserveModelUp])
Arguments
  • orientation (ViewOrientation()) – The desired view orientation for the camera.

  • bounding (Box()) – optional Optional bounding to fit the camera about. If not supplied, the model bounding will be used.

  • preserveModelUp (boolean()) – None

Returns a camera set to a ViewOrientation

Return type

Promise <Camera>

injectViewOrientationChangeEvent

View.injectViewOrientationChangeEvent()

hidden

Return type

void

isolateNodes

View.isolateNodes(nodeIds, duration, fitNodes, initiallyHiddenStayHidden)
Arguments
  • nodeIds ([number]()) – An array of the node IDs to be isolated.

  • duration (number()) – Time in milliseconds for the camera transition to the new camera view.

  • fitNodes (boolean()) – If true, then the view is fitted around the isolated nodes.

  • initiallyHiddenStayHidden (null | boolean()) – Controls whether or not initially hidden geometries stay hidden. Default behavior is driven by [[setBehaviorInitiallyHidden]].

Hides all nodes except those specified. Also fits the camera to those nodes’ bounding box.

Return type

Promise <void>

pickAllFromPoint

View.pickAllFromPoint(point, config)
Arguments
  • point (Point2()) – Canvas position to pick from.

  • config (PickConfig()) – The configuration object used for this picking operation.

Performs a picking operation from the given position on the canvas. All candidate entities are returned. This method does not trigger a selection event. This method will reject if the point is outside the canvas area.

Returns

An object containing the result of the picking operation.

Return type

Promise <[NodeEntitySelectionItem]>

pickAllFromRay

View.pickAllFromRay(ray, config)
Arguments
  • ray (Ray()) – The world-space ray to perform the selection with.

  • config (PickConfig()) – The configuration object used for this picking operation.

Performs a selection operation from the given world-space ray. All candidate entities are returned. This method does not trigger a selection event.

Returns

An object containing the result of the picking operation.

Return type

Promise <[NodeEntitySelectionItem]>

pickFromPoint

View.pickFromPoint(point, config)
Arguments
  • point (Point2()) – Canvas position to pick from.

  • config (PickConfig()) – The configuration object used for this picking operation.

Performs a picking operation from the given position on the canvas. The best candidate entity is be returned. This method does not trigger a selection event. This method will reject if the point is outside the canvas area.

Returns

An object containing the result of the picking operation.

Return type

Promise <SelectionItem>

pickFromRay

View.pickFromRay(ray, config)
Arguments
  • ray (Ray()) – The world-space ray to perform the selection with.

  • config (PickConfig()) – The configuration object used for this picking operation.

Performs a selection operation from the given world-space ray. The best candidate entity is be returned. This method does not trigger a selection event.

Returns

An object containing the result of the picking operation.

Return type

Promise <SelectionItem>

pointToWindowPosition

View.pointToWindowPosition(pt)
Arguments

Creates a normalized window position in the range of (-1, 1) for a given point in window space.

Returns

the normalized window position

Return type

Point2

projectPoint

View.projectPoint(source[, camera])
Arguments
  • source (Point3()) – None

  • camera (Camera()) – optional if a camera is provided, its projection and view matrix will be used.

Projects a 3d world space point to a 3d screen space point.

Returns

point projected into 3d screen space.

Return type

Point3

raycastFromPoint

View.raycastFromPoint(point)
Arguments
  • point (Point2()) – The (X, Y) viewport position.

Creates a ray based on a viewport position.

Returns

The ray if it was generated, otherwise null.

Return type

null | Ray

redraw

View.redraw([callback])
Arguments
  • callback (function()) – optional A function to be called once the draw is complete. This is provided instead of a Promise to ensure the callback is called before the start of another redraw.

Forces the a redraw of this view.

Return type

void

View.callback()
Return type

void

removeLight

View.removeLight(key)
Arguments
  • key (LightKey()) – None

removes a light from the scene. See [[Light]].

See also:
  • [[addLight]]

  • [[clearLights]]

  • [[updateLight]]

Return type

void

resetCamera

View.resetCamera(duration)
Arguments
  • duration (number()) – the amount of time in milliseconds that the camera transition between the current and initial view should take.

Resets the camera to the initial view of the model when first loaded.

Return type

Promise <void>

setAmbientLightColor

View.setAmbientLightColor(value)
Arguments

Sets the color of the ambient light applied to the scene. This is a constant source of light that affects every point in the scene in the same way regardless of position or surface normal.

See also [[getAmbientLightColor]].

Return type

void

setAmbientOcclusionEnabled

View.setAmbientOcclusionEnabled(enabled)
Arguments
  • enabled (boolean()) – sets whether ambient occlusion will be enabled

Sets whether ambient occlusion is enabled

Return type

Promise <void>

setAmbientOcclusionRadius

View.setAmbientOcclusionRadius(radius)
Arguments
  • radius (number()) – the ambient occlusion radius.

Sets the ambient occlusion radius. This value represents the maximum screen-proportional distance between two points such that one will cast a shadow on the other.

Return type

Promise <void>

setAntiAliasingMode

View.setAntiAliasingMode(antiAliasingMode)
Arguments
  • antiAliasingMode (AntiAliasingMode()) – None

Sets the anti-aliasing mode for the scene.

Return type

Promise <void>

setBackfacesVisible

View.setBackfacesVisible(visible)
Arguments
  • visible (boolean()) – Boolean value indicating whether backfaces should be rendered.

Sets whether backfaces should be rendered in the scene.

Returns

Promise that is resolved when this operation has completed.

Return type

Promise <void>

setBackgroundColor

View.setBackgroundColor(top, bottom)
Arguments
  • top (null | Color()) – the top color for the the background gradient.

  • bottom (null | Color()) – the bottom color for the the background gradient.

Sets the viewer background color to a gradient interpolating from the top to bottom color. For a solid color, the top and bottom color should have the same values. Background Transparency is only available with client-side rendering. To re-enable a transparent background, pass null to the parameters of this function.

When draw mode is set to DrawMode.HiddenLine, the background color is defined in HiddenLineSettings HiddenLineSettings. See HiddenLineSettings.setBackgroundColor HiddenLineSettings.setBackgroundColor.

Returns

a promise that resolves when the operation has completed.

Return type

Promise <void>

setBloomEnabled

View.setBloomEnabled(value)
Arguments
  • value (boolean()) – None

Sets whether bloom is enabled.

See [[getBloomEnabled]].

Return type

void

setBloomIntensityScale

View.setBloomIntensityScale(value)
Arguments
  • value (number()) – None

Sets the intensity of the bloom effect. This value is multiplied by the intensities of the individual layers set by [[setBloomLayers]].

See [[getBloomIntensityScale]].

Return type

void

setBloomLayers

View.setBloomLayers(layers)
Arguments
  • layers ([BloomLayerInfo]()) – None

Sets the number of layers in the bloom effect and the layers’ attributes.

The bloom effect is achieved by applying a luminance filter to the source image, then progressively downsampling, blurring, and adding the results together. The result of each downsample/blur operation is fed into the next, which is executed at half the resolution of the previous. The number of stages and the behavior of each stage are controlled by this function.

See [[BloomLayerInfo]], [[getBloomLayers]].

Return type

void

setBloomThreshold

View.setBloomThreshold(value)
Arguments
  • value (number()) – None

Sets the minimum luminance value a pixel must have for it to contribute to bloom. The value should be in the range [0,1].

See [[getBloomThreshold]], [[setBloomThresholdRampWidth]].

Return type

void

setBloomThresholdRampWidth

View.setBloomThresholdRampWidth(value)
Arguments
  • value (number()) – None

Sets how much greater than the threshold set by [[setBloomThreshold]] a pixel’s luminance value must be before it contributes fully to the bloom effect.

If the pixel’s luminance value does not exceed the threshold by at least the amount set by this function, the pixel’s contribution will be diminished based on how close its luminance value is to the threshold.

See [[getBloomThresholdRampWidth]].

Return type

void

setBoundingCalculationIgnoresInvisible

View.setBoundingCalculationIgnoresInvisible(value)
Arguments
  • value (boolean()) – None

Sets whether or not bounding calculations by this View object ignores invisible geometry.

Return type

void

setCamera

View.setCamera(camera, duration)
Arguments
  • camera (null | Camera()) – the camera to set

  • duration (number()) – camera transition time in milliseconds

Sets the current camera

Return type

boolean

setDisplayIncompleteFrames

View.setDisplayIncompleteFrames(value)
Arguments
  • value (boolean()) – None

Sets whether intermediate frames of an incremental draw will be displayed. (default: true)

If false, the image will only be displayed once completely drawn, except immediately after certain operations, such as setting the camera. To disable these exceptions, call [[setInteractiveDrawDelay]] with a value of 0.

Return type

Promise <void>

setDrawMode

View.setDrawMode(drawMode)
Arguments
  • drawMode (DrawMode()) – The drawing mode to set.

Sets the drawing mode for the scene.

Return type

Promise <void>

setEyeDomeLightingBlurEdgeDistance

View.setEyeDomeLightingBlurEdgeDistance(value)
Arguments
  • value (number()) – None

Controls the maximum Z-distance between samples taken by the blur filter used in eye-dome lighting for point clouds. The value is taken as a proportion of the screen size. Decreasing the value will result in sharper edges, and increasing the value will result in softer edges. (default: .03)

Return type

Promise <void>

setEyeDomeLightingBlurInterval

View.setEyeDomeLightingBlurInterval(value)
Arguments
  • value (number()) – None

Sets the distance in pixels between samples taken by the blur filter used in eye-dome lighting for point clouds. (default: 1)

Return type

Promise <void>

setEyeDomeLightingBlurSamples

View.setEyeDomeLightingBlurSamples(value)
Arguments
  • value (number()) – None

Sets the diameter of the blur filter used in eye-dome lighting for point clouds. Setting the value to 0 will disable blurring. (default: 7)

Return type

Promise <void>

setEyeDomeLightingEnabled

View.setEyeDomeLightingEnabled(enabled)
Arguments
  • enabled (boolean()) – None

Enables or disables eye-dome lighting for point clouds. (default: disabled)

Return type

Promise <void>

setEyeDomeLightingOpacity

View.setEyeDomeLightingOpacity(value)
Arguments
  • value (number()) – A number in the range [0,1].

Sets the opacity of the shading rendered by eye-dome lighting for point clouds. (default: 1)

Return type

Promise <void>

setEyeDomeLightingShadingEdgeDistance

View.setEyeDomeLightingShadingEdgeDistance(value)
Arguments
  • value (number()) – None

Controls the shading contrast in eye-dome lighting for point clouds. The value is taken as a number of pixels. Increasing the value will result in overall lighter shading, and decreasing the value will result in overall darker shading. (default: 2)

Return type

Promise <void>

setFaceVisibility

View.setFaceVisibility(faceVisibility)
Arguments
  • faceVisibility (boolean()) – indicates whether to draw faces.

Sets the face visibility for the view.

Return type

Promise <void>

setGoochBaseColorProminence

View.setGoochBaseColorProminence(prominence)
Arguments
  • prominence (number()) – this scalar value determines the amount of the object’s base color is applied to the final shaded color.

Sets the prominence of the object’s base color in Gooch shading.

Return type

void

setGoochBlue

View.setGoochBlue(blue)
Arguments
  • blue (number()) – the blue tone. This value should be in the range [0,1]

Sets the value to use as the blue tone in Gooch shading.

Return type

void

setGoochLuminanceShiftStrength

View.setGoochLuminanceShiftStrength(shiftStrength)
Arguments
  • shiftStrength (number()) – this scalar values determines the amount of luminance shift that is applied to the object’s base color

Sets the strength of the luminance shift in Gooch shading.

Return type

void

setGoochYellow

View.setGoochYellow(yellow)
Arguments
  • yellow (number()) – the yellow tone. This value should be in the range [0,1]

Sets the value to use as the yellow tone in Gooch shading.

Return type

void

setGroundPlane

View.setGroundPlane(plane)
Arguments

Defines the invisible ground plane onto which simple shadows and reflections are projected.

See also:
  • [[getGroundPlane]]

  • [[setSimpleShadowEnabled]]

  • [[setSimpleReflectionEnabled]]

Return type

void

setHardEdgeColor

View.setHardEdgeColor(value)
Arguments
  • value (Color()) – The color to set.

Sets the color of hard edges.

See also: - [[getHardEdgeColor]] - [[setHardEdgesEnabled]]

Return type

void

setHardEdgeOpacity

View.setHardEdgeOpacity(value)
Arguments
  • value (number()) – The opacity to set.

Sets the opacity of hard edges.

See also: - [[getHardEdgeOpacity]] - [[setHardEdgesEnabled]]

Return type

void

setHardEdgeThreshold

View.setHardEdgeThreshold(degrees)
Arguments
  • degrees (number()) – The threshold to set.

Sets the angle threshold for hard edges. Edges will be drawn between two faces whose normals diverge beyond this angle.

See also: - [[getHardEdgeThreshold]] - [[setHardEdgeThresholdRampWidth]] - [[setHardEdgesEnabled]]

Return type

void

setHardEdgeThresholdRampWidth

View.setHardEdgeThresholdRampWidth(degrees)
Arguments
  • degrees (number()) – None

Controls how quickly edges fade as the angle between adjacent faces decreases.

This value is added to the one set by [[setHardEdgeThreshold]] to create a secondary threshold. Angles greater than the secondary threshold will result in edges with full opacity, and angles between the two thresholds will result in edges with reduced opacity.

Setting this value to 0 will cause all edges to be drawn at full opacity.

See also: - [[getHardEdgeThresholdRampWidth]] - [[setHardEdgesEnabled]]

Return type

void

setHardEdgesEnabled

View.setHardEdgesEnabled(value)
Arguments
  • value (boolean()) – Whether hard edges should be enabled.

Enables or disables hard edges. Hard edges are edges between two faces whose normals diverge beyond a given angle.

Hard edges are always enabled in hidden line mode.

See also: - [[getHardEdgesEnabled]] - [[setHardEdgeColor]] - [[setHardEdgeOpacity]] - [[setHardEdgeThreshold]] - [[setHardEdgeThresholdRampWidth]]

Return type

void

setImageBasedLightingEnabled

View.setImageBasedLightingEnabled(value)
Arguments
  • value (boolean()) – None

Sets whether image-based lighting is enabled for physically-based materials.

See also: - [[getImageBasedLightingEnabled]] - [[setImageBasedLightingIntensity]] - [[setImageBasedLightingOrientation]]

Return type

void

setImageBasedLightingEnvironment

View.setImageBasedLightingEnvironment(data)
Arguments
  • data (null | Uint8Array()) – None

Sets the environment image used by image-based lighting applied to physically-based materials.

Passing null will cause the default environment image to be used.

The image should be a cube map in KTX2 format with a space-separated list of spherical harmonics coefficients stored under the “sh” metadata key.

A compatible image can be created from an equirectangular source image (such as those found at [HDRI Haven](https://hdrihaven.com)) with the following process:

cmgen -x out --format=ktx --size=256 in.hdr
ktx2ktx2 -o uncompressed.ktx2 out/out_ibl.ktx
ktxsc --zcmp 20 -o out.ktx2 uncompressed.ktx2
Return type

void

setImageBasedLightingIntensity

View.setImageBasedLightingIntensity(value)
Arguments
  • value (number()) – None

Sets the intensity (brightness) of image-based lighting applied to physically-based materials.

The default value is 1.

See also: - [[getImageBasedLightingIntensity]] - [[setImageBasedLightingEnabled]] - [[setImageBasedLightingOrientation]]

Return type

void

setImageBasedLightingOrientation

View.setImageBasedLightingOrientation(value)
Arguments

Sets the orientation of the image-based lighting environment applied to physically-based materials.

See also: - [[getImageBasedLightingOrientation]] - [[setImageBasedLightingEnabled]] - [[setImageBasedLightingIntensity]]

Return type

void

setInitialCamera

View.setInitialCamera(camera)
Arguments

Sets the camera that will be used for the initial camera view.

Return type

void

setInteractiveDrawDelay

View.setInteractiveDrawDelay(value)
Arguments
  • value (number()) – The delay in milliseconds

Sets how long after certain operations, such as setting the camera, to wait before starting a redraw. This delay exists in order to prevent flicker during continuous interaction. The initial value is 200ms.

Return type

Promise <void>

setInteractiveDrawLimitIncreaseEnabled

View.setInteractiveDrawLimitIncreaseEnabled(enable)
Arguments
  • enable (boolean()) – None

Sets whether or not the viewer will periodically attempt to increase the amount drawn during interaction. Setting this to false may improve periodic framerate dips caused by such adjustments.

Return type

void

setLightingEnabled

View.setLightingEnabled(enabled)
Arguments
  • enabled (boolean()) – None

Sets whether lighting is enabled. When disabled, material colors are drawn at full intensity.

See also [[InstanceModifier.DoNotLight]], [[clearLights]].

Return type

Promise <void>

setLineJitterEnabled

View.setLineJitterEnabled(value)
Arguments
  • value (boolean()) – None

Sets whether line jitter is enabled.

Line jitter makes lines look ‘sketchy’ by drawing them multiple times with randomized offsets applied to the vertices.

See also: - [[getLineJitterEnabled]] - [[setLineJitterInstanceCount]] - [[setLineJitterRadius]] - [[setLineJitterFrequency]]

Return type

void

setLineJitterFrequency

View.setLineJitterFrequency(value)
Arguments
  • value (number()) – None

Sets the frequency of the noise used to offset line vertices when line jitter is enabled. The default value is 5.

Decreasing this value causes lines to appear smoother, while increasing it causes lines to look more noisy.

See also: - [[setLineJitterEnabled]] - [[setLineJitterInstanceCount]] - [[setLineJitterRadius]] - [[getLineJitterFrequency]]

Return type

void

setLineJitterInstanceCount

View.setLineJitterInstanceCount(value)
Arguments
  • value (number()) – None

Sets the number of times lines are drawn when line jitter is enabled. The default value is 4.

Increasing this number can make the lines look more ‘sketchy.’

See also: - [[setLineJitterEnabled]] - [[getLineJitterInstanceCount]] - [[setLineJitterRadius]] - [[setLineJitterFrequency]]

Return type

void

setLineJitterRadius

View.setLineJitterRadius(value)
Arguments
  • value (number()) – None

Sets the radius of the random offset applied to line vertices when line jitter is enabled. The default value is 0.005.

The value is specified as a proportion of the canvas height, where 1 means the full height of the canvas.

See also: - [[setLineJitterEnabled]] - [[setLineJitterInstanceCount]] - [[getLineJitterRadius]] - [[setLineJitterFrequency]]

Return type

void

setLineVisibility

View.setLineVisibility(lineVisibility)
Arguments
  • lineVisibility (boolean()) – indicates whether to draw lines.

Sets the line visibility for the view.

Return type

Promise <void>

setMassageExtremeCameras

View.setMassageExtremeCameras(value)
Arguments
  • value (boolean()) – Whether to modify cameras

Sets whether to change cad view cameras with extreme values to functionally identical cameras with better behavior. This should be disabled if it is important that cameras have their authored values Default: true

Return type

void

setMinimumFramerate

View.setMinimumFramerate(minimum)
Arguments
  • minimum (number()) – The minimum framerate to be maintained by this view.

Sets a minimum frame rate that will be maintained by this views. The view will use various culling techniques in order to maintain the value passed in.

Passing 0 will cause the entire scene to be drawn for every frame.

Return type

void

setPointShape

View.setPointShape(shape)
Arguments
  • shape (PointShape()) – None

Controls the appearance of rendered points. (default: Square) See [[PointShape]].

Return type

Promise <void>

setPointSize

View.setPointSize(size, unit)
Arguments
  • size (number()) – None

  • unit (PointSizeUnit()) – None

Sets the diameter of rendered points. (default: 1, ScreenPixels) See [[PointSizeUnit]].

Return type

Promise <void>

setPointVisibilityTest

View.setPointVisibilityTest(points)
Arguments
  • points ([Point3]()) – The points to test. An empty array will disable the test.

Sets a list of points whose visibility will be tested every time a frame is drawn by comparing them to the frame’s depth buffer. Points that are partially obscured by transparent objects are considered visible.

The results are passed to the [[CallbackMap.frameDrawn]] callback so that UI elements may be updated in sync with rendering.

See also [[testPointVisibility]].

Return type

void

setProjectionMode

View.setProjectionMode(projectionMode)
Arguments
  • projectionMode (Projection()) – None

Sets the projection mode.

Return type

void

setSilhouetteColor

View.setSilhouetteColor(value)
Arguments
  • value (Color()) – The color to set.

Sets the color of silhouette edges.

See also: - [[getSilhouetteColor]] - [[setSilhouetteEnabled]]

Return type

void

setSilhouetteEnabled

View.setSilhouetteEnabled(value)
Arguments
  • value (boolean()) – Whether silhouette edges should be enabled.

Enables or disables silhouette edges.

Silhouette edges are always enabled in hidden line mode.

See also: - [[getSilhouetteEnabled]] - [[setSilhouetteColor]] - [[setSilhouetteOpacity]] - [[setSilhouetteThreshold]] - [[setSilhouetteThresholdRampWidth]]

Return type

void

setSilhouetteOpacity

View.setSilhouetteOpacity(value)
Arguments
  • value (number()) – The opacity to set.

Sets the opacity of silhouette edges.

See also: - [[getSilhouetteOpacity]] - [[setSilhouetteEnabled]]

Return type

void

setSilhouetteThreshold

View.setSilhouetteThreshold(value)
Arguments
  • value (number()) – The threshold to set.

Sets the distance threshold for silhouette edges. This value affects the minimum z-distance required between two pixels for an edge to be drawn. A smaller value will result in more edges being drawn on finer details.

The value is a proportion of the canvas size and not a world-space distance.

See also: - [[getSilhouetteThreshold]] - [[setSilhouetteThresholdRampWidth]] - [[setSilhouetteEnabled]]

Return type

void

setSilhouetteThresholdRampWidth

View.setSilhouetteThresholdRampWidth(value)
Arguments
  • value (number()) – None

Controls how quickly edges fade as z-distance between pixels decreases.

This value is added to the one set by [[setSilhouetteThreshold]] to create a secondary threshold. Distances greater than the secondary threshold will result in edges with full opacity, and distances between the two thresholds will result in edges with reduced opacity.

Setting this value to 0 will cause all edges to be drawn at full opacity.

See also: - [[getSilhouetteThresholdRampWidth]] - [[setSilhouetteEnabled]]

Return type

void

setSimpleReflectionAttenuation

View.setSimpleReflectionAttenuation(nearDistance, farDistance, unit)
Arguments
  • nearDistance (number()) – The distance from the ground plane at which objects begin to fade.

  • farDistance (number()) – The distance from the ground plane at which objects are completely faded.

  • unit (SimpleReflectionAttenuationUnit()) – The unit in which nearDistance and farDistance are specified. If unspecified, [[SimpleReflectionAttenuationUnit.World]] will be used.

Controls how objects drawn in simple reflections fade as they move further from the ground plane.

Attenuation begins at nearDistance and increases linearly such that the model is not visible in the reflection beyond farDistance.

Attenuation is disabled if farDistance is less than or equal to nearDistance.

See also:
  • [[getSimpleReflectionAttenuation]]

  • [[setSimpleReflectionEnabled]]

Return type

void

setSimpleReflectionBlurInterval

View.setSimpleReflectionBlurInterval(value, unit)
Arguments
  • value (number()) – The interval to set.

  • unit (BlurIntervalUnit()) – The unit in which the value argument is specified.

Sets the distance between samples taken by the blur filter used for simple reflections.

See also:
  • [[getSimpleReflectionBlurInterval]]

  • [[setSimpleReflectionEnabled]]

Return type

void

setSimpleReflectionBlurSamples

View.setSimpleReflectionBlurSamples(value)
Arguments
  • value (number()) – None

Sets the diameter of the blur filter used for simple reflections. Setting the value less than or equal to 1 will disable blurring.

See also: - [[getSimpleReflectionBlurSamples]] - [[setSimpleReflectionEnabled]]

Return type

void

setSimpleReflectionEnabled

View.setSimpleReflectionEnabled(value)
Arguments
  • value (boolean()) – None

Enables or disables simple reflections projected onto an invisible ground plane.

See also: - [[getSimpleReflectionEnabled]] - [[setSimpleReflectionOpacity]] - [[setSimpleReflectionBlurSamples]] - [[setSimpleReflectionBlurInterval]] - [[setSimpleReflectionFadeAngle]]

Return type

void

setSimpleReflectionFadeAngle

View.setSimpleReflectionFadeAngle(degrees)
Arguments
  • degrees (number()) – The angle in degrees.

Sets the angle, in degrees, between the view vector and the ground plane at which simple reflections begin to fade.

Settings the value to 0 will disable the fading effect.

Regardless of the value, simple reflections will not be drawn if the camera is below the ground plane.

See also: - [[getSimpleReflectionFadeAngle]] - [[setSimpleReflectionEnabled]]

Return type

void

setSimpleReflectionOpacity

View.setSimpleReflectionOpacity(value)
Arguments
  • value (number()) – None

Sets the opacity of simple reflections.

See also:
  • [[getSimpleReflectionOpacity]]

  • [[setSimpleReflectionEnabled]]

Return type

void

setSimpleShadowBlurInterval

View.setSimpleShadowBlurInterval(value)
Arguments
  • value (number()) – The interval to set.

Sets the distance in pixels between samples taken by the blur filter used for simple shadows.

See also:
  • [[getSimpleShadowBlurInterval]]

  • [[setSimpleShadowEnabled]]

Return type

void

setSimpleShadowBlurSamples

View.setSimpleShadowBlurSamples(value)
Arguments
  • value (number()) – The number of samples.

Sets the diameter of the blur filter used for simple shadows. Setting the value to 0 will disable blurring.

See also:
  • [[getSimpleShadowBlurSamples]]

  • [[setSimpleShadowEnabled]]

Return type

void

setSimpleShadowColor

View.setSimpleShadowColor(color)
Arguments
  • color (Color()) – The color to set.

Sets the color of simple shadows.

See also:
  • [[getSimpleShadowColor]]

  • [[setSimpleShadowEnabled]]

Return type

void

setSimpleShadowEnabled

View.setSimpleShadowEnabled(value)
Arguments
  • value (boolean()) – Whether simple shadows should be enabled.

Enables or disables a full-scene shadow projected onto an invisible ground plane.

See also:
  • [[getSimpleShadowEnabled]]

  • [[setSimpleShadowColor]]

  • [[setSimpleShadowOpacity]]

  • [[setGroundPlane]]

  • [[setSimpleShadowResolution]]

  • [[setSimpleShadowInteractiveUpdateEnabled]]

Return type

void

setSimpleShadowInteractiveUpdateEnabled

View.setSimpleShadowInteractiveUpdateEnabled(value)
Arguments
  • value (boolean()) – None

Enables or disables updates to simple shadows during user interaction.

See also:
  • [[getSimpleShadowInteractiveUpdateEnabled]]

  • [[setSimpleShadowEnabled]]

Return type

void

setSimpleShadowOpacity

View.setSimpleShadowOpacity(opacity)
Arguments
  • opacity (number()) – The opacity to set.

Sets the opacity of simple shadows.

See also:
  • [[getSimpleShadowOpacity]]

  • [[setSimpleShadowEnabled]]

Return type

void

setSimpleShadowResolution

View.setSimpleShadowResolution(pixels)
Arguments
  • pixels (number()) – The resolution to set.

Sets the width and height in pixels of the texture image into which simple shadows are drawn.

See also:
  • [[getSimpleShadowResolution]]

  • [[setSimpleShadowEnabled]]

Return type

void

setStatisticsDisplayVisibility

View.setStatisticsDisplayVisibility(visibility)
Arguments
  • visibility (boolean()) – None

Sets the display for the default statistic overlay.

Return type

Promise <void>

setToonShadingBandCount

View.setToonShadingBandCount(bandCount)
Arguments
  • bandCount (number()) – None

Sets the number of discrete shading bands that will be used when toon shading is enabled. Each band represents a shade between dark and light which will control the final color of the pixel based on its light intensity. The default band count is 3.

Return type

void

setToonShadingSpecularFactor

View.setToonShadingSpecularFactor(specularFactor)
Arguments
  • specularFactor (number()) – None

Sets a scale factor which controls the size of specular highlights when toon shading is enabled. The default value is 1.0.

Return type

void

setTransparencyMode

View.setTransparencyMode(mode)
Arguments
  • mode (TransparencyMode()) – None

Sets how transparent objects are blended.

Return type

void

setViewOrientation

View.setViewOrientation(orientation, duration[, bounding, preserveModelUp])
Arguments
  • orientation (ViewOrientation()) – The desired view orientation for the camera.

  • duration (number()) – The number of milliseconds used to transition to the new camera.

  • bounding (Box()) – optional Optional bounding to fit the camera about. If not supplied, the model bounding will be used.

  • preserveModelUp (boolean()) – Indicates whether the camera up will be set according to model up or current camera.

Sets the view to a standard orientation.

Return type

Promise <void>

setXRayColor

View.setXRayColor(element, color, group)
Arguments
  • element (ElementType()) – the type of geometry to apply the color to

  • color (Color()) – the color to apply

  • group (XRayGroup()) – the category of nodes that will be affected. If unspecified, [[XRayGroup.Selected]] will be used.

Sets the color applied to nodes in x-ray mode. By default, the color is unset.

See [[unsetXRayColor]].

Return type

Promise <void>

setXRayOpacity

View.setXRayOpacity(opacity[, element])
Arguments
  • opacity (number()) – a number between 0 and 1

  • element (ElementType()) – optional the type of element to which the opacity will apply. If unspecified, the opacity will apply to all element types.

Sets the opacity of unselected items in x-ray mode.

Return type

Promise <void>

setXRayTransparencyMode

View.setXRayTransparencyMode(mode)
Arguments
  • mode (TransparencyMode()) – None

Sets how transparent (unselected) objects are blended in x-ray mode.

Return type

Promise <void>

startComparison

View.startComparison(nodeIdSet1, nodeIdSet2[, config])
Arguments
  • nodeIdSet1 ([number]()) – the nodes to compare against nodeIdSet2

  • nodeIdSet2 ([number]()) – the nodes to compare against nodeIdSet1

  • config (ComparisonConfig()) – optional settings controlling the behavior of the comparison

Enables a visual comparison of two sets of nodes. The nodes specified by nodeIdSet1 are filled with one color, the nodes specified by nodeIdSet2 with another color, and overlapping areas are filled with a third color.

See [[endComparison]].

Return type

void

testPointVisibility

View.testPointVisibility(points)
Arguments
  • points ([Point3]()) – The points to test.

Tests whether the given points are visible by comparing them to the depth buffer of the most-recently-drawn frame. Points that are partially obscured by transparent objects are considered visible.

If the test is to be run every time a frame is drawn, [[setPointVisibilityTest]] should be used instead for proper synchronization.

Returns

A list of indices of the visible points.

Return type

Promise <[number]>

unprojectPoint

View.unprojectPoint(point, z)
Arguments
  • point (Point2()) – 2d screen space

  • z (number()) – z value, default 0

Unprojects a 2d screen space point to a 3d world space point.

Returns

point world space point

Return type

null | Point3

unsetDefaultCamera

View.unsetDefaultCamera()

Unsets the default camera. After this is called the next camera to be set will be the new default

Return type

void

unsetXRayColor

View.unsetXRayColor(element, group)
Arguments
  • element (ElementType()) – the type of geometry affected by the change

  • group (XRayGroup()) – the category of nodes that will be affected. If unspecified, [[XRayGroup.Selected]] will be used.

Unsets the color applied to selected items in x-ray mode. Selected items will be displayed without overriding their colors.

See [[setXRayColor]].

Return type

Promise <void>

updateCamera

View.updateCamera(camera)
Arguments
  • camera (Camera()) – the camera to set.

Updates camera properties individually. This method should be used to incrementally update camera properties individually.

Returns

updated camera object.

Return type

Camera

updateLight

View.updateLight(key, light)
Arguments
  • key (LightKey()) – None

  • light (Light()) – None

Updates a light in the scene. See [[Light]].

See also:
  • [[addLight]]

  • [[clearLights]]

  • [[removeLight]]

Return type

void