SpaceMouseOperator
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class
Operators.SpaceMouseOperator() Provide camera movement for the 3Dconnexion SpaceMouse.
Constructors
Constructors
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SpaceMouseOperator.constructor(viewer, view) Arguments: - viewer (
WebViewer()) – None - view (
View()) – None
Return type: SpaceMouseOperator
- viewer (
Methods
addMapping
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SpaceMouseOperator.addMapping(button, modifier) Arguments: - button (
Button()) – None - modifier (
KeyModifiers()) – None
Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.
Return type: void - button (
clearMapping
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SpaceMouseOperator.clearMapping() Clears any button and key modifier mappings for the operator.
Return type: void
connect
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SpaceMouseOperator.connect() Connect to the space mouse. To be successful, this method should be called in the sceneReady callback. If you want to connect at a later time, the canvas where the mouse is to be used must have focus.
Note: If this is called but the 3d connexion software is not running, a connection error will be shown in the console.
Return type: void