TextureTiling
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TextureTiling Controls how UV coordinates are interpreted outside the [0.0, 1.0] range.
Enumeration Members
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TextureTiling.Clamp - Clamp: 0
Textures don’t repeat. Any UV coordinates outside the [0.0, 1.0] range are clamped to 0.0 or 1.0, whichever is closer.
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TextureTiling.Repeat - Repeat: 1
Repeat the texture image when UV coordinates go outside the [0.0, 1.0] range.
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TextureTiling.Trim - Trim: 2
The texture will get mapped normally for parameters in the range [0,1], but parameters outside that range will act as if the texture at that location is transparent.