ExplodeManager
-
class
ExplodeManager
() This class provides an interface to the explode related features of the viewer. More information can be found [here](https://docs.techsoft3d.com/communicator/latest/prog_guide/viewing/scene_attributes/explode.html).
Methods
getActive
-
ExplodeManager.
getActive
() Indicates whether there is a currently active explode operation.
Returns: boolean value indicating if there is an active explode operation. Return type: boolean
getMagnitude
-
ExplodeManager.
getMagnitude
() Gets the current explode magnitude. This will always return 0 when there is no active explode operation.
Returns: the current explode magnitude. Return type: number
setMagnitude
-
ExplodeManager.
setMagnitude
(magnitude) Arguments: - magnitude (
number()
) – the magnitude for the explosion.
Sets the explosion magnitude if there is an active explosion operation. A value of 1.0 indicates that the distance between a part’s exploded center, and exploded center will be double.
Returns: a promise that resolves when this operation is complete. Return type: Promise <void> - magnitude (
start
-
ExplodeManager.
start
([nodeIds[, explosionVector]]) Arguments: - nodeIds (
[number]()
) – optional an array of NodeId for the parts that should be exploded. If this parameter is omitted or is an empty array, the entire model will be considered for explosion. - explosionVector (
Point3()
) – optional the vector to use for the center of the explosion.
Starts an explode operation. This will cancel any currently active explode operation.
Returns: a promise that resolves when this operation is complete. Return type: Promise <void> - nodeIds (