RayDrillSelectionOperator

class Operators.RayDrillSelectionOperator()

Methods

Operators.RayDrillSelectionOperator.addMapping()

inherited

addMapping(button: Button, modifier: KeyModifiers?): void

Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.

Parameters

button: Button

modifier: KeyModifiers = KeyModifiers.None

Returns: void

Operators.RayDrillSelectionOperator.clearMapping()

inherited

clearMapping(): void

Clears any button and key modifier mappings for the operator.

Returns: void

Operators.RayDrillSelectionOperator.clearSelection()
clearSelection(): Promise

Returns: Promise

Operators.RayDrillSelectionOperator.getForceEffectiveSceneVisibilityMask()
getForceEffectiveSceneVisibilityMask(): SelectionMask

Gets the mask used for forcing effective scene visibility during selection.

Returns: SelectionMask

Operators.RayDrillSelectionOperator.getIgnoreTransparency()
getIgnoreTransparency(): boolean

Returns: boolean

Operators.RayDrillSelectionOperator.hasActiveSelection()
hasActiveSelection(): boolean

Returns: boolean

Operators.RayDrillSelectionOperator.setForceEffectiveSceneVisibilityMask()
setForceEffectiveSceneVisibilityMask(mask: SelectionMask): void

Sets the mask used for forcing effective scene visibility during selection.

Parameters

Returns: void

Operators.RayDrillSelectionOperator.setIgnoreTransparency()
setIgnoreTransparency(value: boolean): void

Parameters

value: boolean

Returns: void

Operators.RayDrillSelectionOperator.setMapping()

inherited

setMapping(button: Button, modifier: KeyModifiers?): void

Sets the button and key modifier mapping for the operator.

Parameters

button: Button

modifier: KeyModifiers = KeyModifiers.None

Returns: void

Operators.RayDrillSelectionOperator.waitForIdle()
waitForIdle(): Promise

Returns: Promise