RayDrillSelectionOperator
- class Operators.RayDrillSelectionOperator()
Methods
Methods
addMapping
- RayDrillSelectionOperator.addMapping(button, modifier)
- Arguments
button (
Button()
) – Nonemodifier (
KeyModifiers()
) – None
Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.
- Return type
void
clearMapping
- RayDrillSelectionOperator.clearMapping()
Clears any button and key modifier mappings for the operator.
- Return type
void
clearSelection
- RayDrillSelectionOperator.clearSelection()
- Return type
Promise <void>
getForceEffectiveSceneVisibilityMask
- RayDrillSelectionOperator.getForceEffectiveSceneVisibilityMask()
Gets the mask used for forcing effective scene visibility during selection.
- Return type
SelectionMask
getIgnoreTransparency
- RayDrillSelectionOperator.getIgnoreTransparency()
- Return type
boolean
hasActiveSelection
- RayDrillSelectionOperator.hasActiveSelection()
- Return type
boolean
setForceEffectiveSceneVisibilityMask
- RayDrillSelectionOperator.setForceEffectiveSceneVisibilityMask(mask)
- Arguments
mask (
SelectionMask()
) – None
Sets the mask used for forcing effective scene visibility during selection.
- Return type
void
setIgnoreTransparency
- RayDrillSelectionOperator.setIgnoreTransparency(value)
- Arguments
value (
boolean()
) – None
- Return type
void
setMapping
- RayDrillSelectionOperator.setMapping(button, modifier)
- Arguments
button (
Button()
) – Nonemodifier (
KeyModifiers()
) – None
Sets the button and key modifier mapping for the operator.
- Return type
void
waitForIdle
- RayDrillSelectionOperator.waitForIdle()
- Return type
Promise <void>