| setMetallicRoughness() |
setNodesMaterial() |
| setNodesAmbientColor() |
setNodesMaterial() |
| setNodesAmbientMix() |
setNodesMaterial() |
| setNodesColors() |
setNodesMaterial() |
| setNodesFaceColor() |
setNodesMaterial() |
| setNodesFaceEmissiveColor() |
setNodesMaterial() |
| setNodesFaceSpecularColor() |
setNodesMaterial() |
| setNodesFaceSpecularIntensity() |
setNodesMaterial() |
| setNodesLineColor() |
setNodesMaterial() |
| setNodesLinePattern() |
setNodesMaterial() |
| setNodesOpacities() |
setNodesMaterial() |
| setNodesOpacity() |
setNodesMaterial() |
| setNodesPointColor() |
setNodesMaterial() |
| setNodesTexture() |
setNodesMaterial() |
| getMetallicRoughness() |
getNodesMaterial() |
| getNodesAmbientColor() |
getNodesMaterial() |
| getNodesFaceColor() |
getNodesMaterial() |
| getNodesFaceEmissiveColor() |
getNodesMaterial() |
| getNodesFaceSpecularColor() |
getNodesMaterial() |
| getNodesLineColor() |
getNodesMaterial() |
| getNodesOpacity() |
getNodesMaterial() |
| getNodesPointColor() |
getNodesMaterial() |
| getNodesEffectiveAmbientColor() |
getNodesMaterial() |
| getNodesEffectiveEmissiveColor() |
getNodesMaterial() |
| getNodesEffectiveFaceColor() |
getNodesMaterial() |
| getNodesEffectiveLineColor() |
getNodesMaterial() |
| getNodesEffectiveOpacity() |
getNodesMaterial() |
| getNodesEffectivePointColor() |
getNodesMaterial() |
| getNodesEffectiveSpecularColor() |
getNodesMaterial() |
| getNodesHaveTransparency() |
getNodesMaterial() |
| resetModelOpacity() |
resetNodesMaterial() |
| resetNodesColor() |
resetNodesMaterial() |
| resetNodesOpacity() |
resetNodesMaterial() |
| unsetMetallicRoughness() |
resetNodesMaterial() |
| unsetNodesAmbientColor() |
resetNodesMaterial() |
| unsetNodesFaceColor() |
resetNodesMaterial() |
| unsetNodesFaceEmissiveColor() |
resetNodesMaterial() |
| unsetNodesFaceSpecularColor() |
resetNodesMaterial() |
| unsetNodesFaceSpecularIntensity() |
resetNodesMaterial() |
| unsetNodesLineColor() |
resetNodesMaterial() |
| unsetNodesLinePattern() |
resetNodesMaterial() |
| unsetNodesPointColor() |
resetNodesMaterial() |
| unsetNodesTexture() |
resetNodesMaterial() |