OverlayManager
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class
Overlay.OverlayManager() The OverlayManager exposes functionality for creating overlays that are layered on top of the 3d scene. More information can be found here. An overlay defines a viewport on the screen with an associated camera. These overlays are useful for creating axis triads, navigational cubes, or similar elements. The overlays are not designed to create multiple views of a model. Therefore, inserting large amounts of geometry into overlays isn’t recommended. Add directly additional views from the webviewer instead.
Methods
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Overlay.OverlayManager.addNodes() - addNodes(index: number, nodes: number[]): Promise
Adds nodes into the overlay at the given index. They will no longer be rendered in the main window or any other overlay. This method should not be called before the model structure ready callback has been triggered.
Parameters
index: number
the overlay index to add nodes into.nodes: number[]
the nodes to add into the overlay.Returns: Promise
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Overlay.OverlayManager.destroy() - destroy(index: number): Promise
Removes an overlay from the system. All nodes that have been assigned to this overlay will be returned to the default view.
Parameters
index: number
the index of the overlay to destroy.Returns: Promise
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Overlay.OverlayManager.getViewportAnchor() - getViewportAnchor(index: number): (None |
OverlayAnchor)Get the anchor point of the viewport with the supplied index, or
nullif none has been set.Parameters
index: number
The index of the overlay to get the anchor of.Returns: (None |
OverlayAnchor)
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Overlay.OverlayManager.getViewportPixelOffsetInCanvas() - getViewportPixelOffsetInCanvas(index: number): (None |
Point2)Gets the calculated position of the upper-left corner of the viewport with the supplied index, or
nullif none has been set.Parameters
index: number
The index of the overlay to get the offset ofReturns: (None |
Point2)
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Overlay.OverlayManager.getViewportPixelPosition() - getViewportPixelPosition(index: number): (None |
Point2)Gets position in pixels of the viewport with the supplied index, or
nullif none has been set. Note: This does not take the anchor point into accountParameters
index: number
The index of the overlay to get the position of.Returns: (None |
Point2)
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Overlay.OverlayManager.getViewportPixelSize() - getViewportPixelSize(index: number): (None |
Point2)Gets size in pixels of the viewport with the supplied index, or
nullif none has been set.Parameters
index: number
The index of the overlay to get the size of.Returns: (None |
Point2)
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Overlay.OverlayManager.maxIndex() - maxIndex(): number
Gets the maximum index value that can be used for indexing overlays.
Returns: number
the maximum index value.
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Overlay.OverlayManager.setCamera() - setCamera(index: number, camera:
Camera): PromiseSets the camera for the given index.
Parameters
index: number
camera:
CameraReturns: Promise
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Overlay.OverlayManager.setViewport() - setViewport(index: number, anchor:
OverlayAnchor, x: number, xUnit:OverlayUnit, y: number, yUnit:OverlayUnit, width: number, widthUnit:OverlayUnit, height: number, heightUnit:OverlayUnit): PromiseCreates an overlay or updates an existing one.
Parameters
index: number
the index of the overlay. This value may be any number between 1 and maxIndex(). If No overlay exists for this index one will be created.anchor:
OverlayAnchorthe anchor point for the viewport.x: number
the x value of the viewport location.xUnit:
OverlayUnitthe unit type of the x parameter.y: number
the y value of the viewport location.yUnit:
OverlayUnitthe unit type of the y parameter.width: number
the width of the viewport.widthUnit:
OverlayUnitthe unit type of the width parameter.height: number
the height of the viewport.heightUnit:
OverlayUnitthe unit type of the height parameter.Returns: Promise
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Overlay.OverlayManager.setVisibility() - setVisibility(index: number, visibility: boolean): Promise
Sets the visibility state for the given viewport.
Parameters
index: number
the overlay index.visibility: boolean
boolean value indicating whether the overlay should be rendered.Returns: Promise