cee::ug::CuttingPlaneData

class CuttingPlaneData

Returns raw node coordinates and result values for a cutting plane.

Get the cutting plane data using CuttingPlane::data().

See also

CuttingPlane

Public Functions

CuttingPlaneData()

Constructs an empty object.

void allTriangles(std::vector<unsigned int> *triangles) const

Gets all triangle data as an array of vertices.

void allVertices(std::vector<Vec3d> *vertices) const

Gets all vertices as an array.

void allScalarResults(std::vector<double> *scalarResult) const

Gets all scalar result values as a double array.

void allVectorResults(std::vector<Vec3d> *vectorResult) const

Gets all vector result values as an array of vectors.

void allTrianglesSourceElementIndices(std::vector<size_t> *elementIndices) const

Gets an array with the index of the source element for each triangle returned by allTriangles()

If using the CuttingPlane::data() method, get the part index for each triangle with the allTrianglesSourcePartIndices() method.

void allTrianglesSourcePartIndices(std::vector<size_t> *partIndices) const

Gets an array with the index of the source part for each triangle returned by allTriangles()

Note: If provided by CuttingPlane::partData(), this array will be empty, as all triangles will come from the specified part

void allLines(std::vector<unsigned int> *lines) const

Gets all line data as an array of vertices.

Each line is described by the start and end index into the vertices and results arrays

void allLinesSourceElementIndices(std::vector<size_t> *elementIndices) const

Gets an array with the index of the source element for each line returned by allLines()

If using the CuttingPlane::data() method, get the part index for each triangle with the allLinesSourcePartIndices() method.

void allLinesSourcePartIndices(std::vector<size_t> *partIndices) const

Gets an array with the index of the source part for each line returned by allLines()

Note: If provided by CuttingPlane::partData(), this array will be empty, as all lines will come from the specified part

void allOriginalTriangles(std::vector<unsigned int> *triangles, std::vector<Vec3d> *vertices)

Gets the original triangles (indices and vertices)

Original means that these are the computed triangles that have welded nodes and comprises the surface, and is not split due to PER_ELEMENT or PER_ELEMENT_NODE mapped results or collapsed triangles etc.