class EffectLighting : public Effect
Effect describing if the associated triangle based part data should be lighted or not.
May be overridden by the following effects if found further up the stack:
Any other EffectLighting
Supported by the following part data:
Part, Effect, and PartSettings
Constructs an empty effect.
Constructs an effect.
virtual Type type() const
bool lighting() const
Returns true if the lighting is enabled.
void setLighting(bool enable)
Turns the light on/off.