Player

class Player()

Properties

Player.animation
Type:Animation()
Player.loop
Type:number
Player.nodeIdOffset
Type:NodeIdOffset
Player.onComplete
Type:function | null
Player.onComplete()
Return type:void
Player.speed
Type:number
Player.LoopIndefinitely
Type:-1

Methods

evaluate

Player.evaluate(time[, out])
Arguments:
Return type:

BatchedValues()

getAnimationTime

Player.getAnimationTime()
Return type:number

getCurrentTime

Player.getCurrentTime()
Return type:number

getState

Player.getState()
Return type:PlayerState

pause

Player.pause()
Return type:void

play

Player.play()
Return type:void

reload

Player.reload()
Return type:void

setChannelEnabled

Player.setChannelEnabled(channel, enabled)
Arguments:
Return type:

void

setTime

Player.setTime(time)
Arguments:
  • time (number()) –
Return type:

void

stop

Player.stop()
Return type:void