RayDrillSelectionOperator

class RayDrillSelectionOperator()

Methods

addMapping

RayDrillSelectionOperator.addMapping(button, modifier)
Arguments:
Return type:

void

clearMapping

RayDrillSelectionOperator.clearMapping()
Return type:void

clearSelection

RayDrillSelectionOperator.clearSelection()
Return type:Promise <void>

getForceEffectiveSceneVisibilityMask

RayDrillSelectionOperator.getForceEffectiveSceneVisibilityMask()
Return type:SelectionMask

getIgnoreTransparency

RayDrillSelectionOperator.getIgnoreTransparency()
Return type:boolean

hasActiveSelection

RayDrillSelectionOperator.hasActiveSelection()
Return type:boolean

onMouseUp

RayDrillSelectionOperator.onMouseUp(e)
Arguments:
Return type:

void

setForceEffectiveSceneVisibilityMask

RayDrillSelectionOperator.setForceEffectiveSceneVisibilityMask(mask)
Arguments:
Return type:

void

setHandled

RayDrillSelectionOperator.setHandled()
Return type:boolean

setIgnoreTransparency

RayDrillSelectionOperator.setIgnoreTransparency(value)
Arguments:
  • value (boolean()) – None
Return type:

void

setMapping

RayDrillSelectionOperator.setMapping(button, modifier)
Arguments:
Return type:

void

waitForIdle

RayDrillSelectionOperator.waitForIdle()
Return type:Promise <void>