Animation

class cee.cug.Animation()

Properties

cee.cug.Animation.particleTraceAnimationStepCount

The number of steps to use for the particle trace animation.

The number of steps will be used to calculate the delta time for each step in the animation based on the total time of all active traces.

cee.cug.Animation.targetFrameRate

The target animation speed in frames per second (fps).

This will be the maximum animation speed, but the actual speed may be lower for large models or slow clients.

Methods

runAnimation

cee.cug.Animation.runAnimation(run)

Starts or stops an animation

Arguments
  • run (boolean) –

Return type

void

runParticleTraceAnimation

cee.cug.Animation.runParticleTraceAnimation(run)

Starts or stops a particle trace animation.

Arguments
  • run (boolean) –

Return type

void

setFirstFrame

cee.cug.Animation.setFirstFrame()
Return type

void

setLastFrame

cee.cug.Animation.setLastFrame()
Return type

void

setNextFrame

cee.cug.Animation.setNextFrame()
Return type

void

setPreviousFrame

cee.cug.Animation.setPreviousFrame()
Return type

void