RaySphereIntersector

class cee.RaySphereIntersector()

Helper class for computing the intersection between a ray and number of points with a given threshold (the radius).


Methods

findAllIntersectedSpheresOrderedByDistanceToRay

cee.RaySphereIntersector.findAllIntersectedSpheresOrderedByDistanceToRay(ray, radius, pointsArr)

Find all the points (spheres) intersected by the ray, and return them ordered by the distance to the Ray (closest first).

Arguments
  • ray (cee.Ray) –

  • radius (number) –

  • pointsArr (ArrayLike[number]) –

Return type

[function]

The spheres are defined with a radius and an array of points in the pointsArr array

The pointsArr array contains a number of sphere centers in a 1d array: <s1.x, s1.y, s1.z, s2.x, s2.y, s2.z> …

findClosestIntersectedSphereToRay

cee.RaySphereIntersector.findClosestIntersectedSphereToRay(ray, radius, pointsArr)

Returns the index of the closest intersected sphere to the ray

Arguments
  • ray (cee.Ray) –

  • radius (number) –

  • pointsArr (ArrayLike[number]) –

Return type

number

The spheres are defined with a radius and an array of points in the pointsArr array

The pointsArr array contains a number of sphere centers in a 1d array: <s1.x, s1.y, s1.z, s2.x, s2.y, s2.z> …