Texture

class cee.Texture()

Factory for creating texture objects


Methods

fromHTMLImageElement

cee.Texture.fromHTMLImageElement(htmlImageElement, textureOptions)

Creates a texture image object from an HTMLImageElement

Arguments
Return type

cee.Texture

Note: A general rule is that both dimensions must be a power of two.

To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:

const texture = cee.Texture.fromImageData(imageData,
         { generateMipmaps: false,
           wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE,
           minFilter: cee.TextureMinFilter.LINEAR
         });

fromImageData

cee.Texture.fromImageData(imageData, textureOptions)

Creates a texture image object from ImageData

Arguments
Return type

cee.Texture

Note: A general rule is that both dimensions must be a power of two.

To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:

const texture = cee.Texture.fromImageData(imageData,
         { generateMipmaps: false,
           wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE,
           minFilter: cee.TextureMinFilter.LINEAR
         });