Texture
- class cee.Texture()
Factory for creating texture objects
Methods
Methods
fromHTMLImageElement
- cee.Texture.fromHTMLImageElement(htmlImageElement, textureOptions)
Creates a texture image object from an HTMLImageElement
- Arguments
htmlImageElement (
HTMLImageElement
) –textureOptions (
cee.TextureOptions
) –
- Return type
cee.Texture
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData, { generateMipmaps: false, wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE, minFilter: cee.TextureMinFilter.LINEAR });
fromImageData
- cee.Texture.fromImageData(imageData, textureOptions)
Creates a texture image object from ImageData
- Arguments
imageData (
ImageData
) –textureOptions (
cee.TextureOptions
) –
- Return type
cee.Texture
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData, { generateMipmaps: false, wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE, minFilter: cee.TextureMinFilter.LINEAR });