State
- class cee.usg.State()
A state connects a geometry to the results (scalar, vector, displacement and transformations) for a given time, frequency, load case etc.
A model can have an arbitrary number of states, but only one can be shown at any given time.
To create an animation you can create multiple states, and then only change the
UnstructGridModel.currentStateIndex
property to advance the animation.A state must have one and only one geometry.
The state can also have a scalar, vector, displacement and transformation result.
For the results, you only have to specify the results for the parts that have results. Results are mapped to part via the zero based part index.
Accessors
Methods
Accessors
- cee.usg.State.geometry
The one and only geometry in this state
- cee.usg.State.name
The user defined name of the state
- cee.usg.State.referenceValue
The user defined reference value of the state (time, frequency, load case index, etc)
Methods
getBoundingBox
- cee.usg.State.getBoundingBox()
Returns the
BoundingBox
(in world coordinates) of the model.- Return type
cee.BoundingBox
getFringesResultRange
- cee.usg.State.getFringesResultRange()
Get the min/max value of the scalar result in this part.
- Return type
cee.Range
getPartDisplacementsAt
- cee.usg.State.getPartDisplacementsAt(partIndex)
Get the displacement result at the given zero based index
- Arguments
partIndex (
number
) –
- Return type
cee.usg.PartDisplacements
getPartFringesAt
- cee.usg.State.getPartFringesAt(partIndex)
Returns the
PartScalars
defining the fringes result shown on the given part- Arguments
partIndex (
number
) –
- Return type
cee.usg.PartScalars
getPartTransformationAt
- cee.usg.State.getPartTransformationAt(partIndex)
Get the transformation matrix for the given part in this state
- Arguments
partIndex (
number
) –
- Return type
cee.Mat4
getPartVectorsAt
- cee.usg.State.getPartVectorsAt(partIndex)
Returns the
PartVectors
defining the vector result shown on the given part- Arguments
partIndex (
number
) –
- Return type
cee.usg.PartVectors
getVectorLengthRange
- cee.usg.State.getVectorLengthRange()
The range (min/max) of the vector lengths in all parts
- Return type
cee.Range
removeAllPartDisplacements
- cee.usg.State.removeAllPartDisplacements()
Remove all displacement results in this state
- Return type
void
removeAllPartFringes
- cee.usg.State.removeAllPartFringes()
Remove all scalar fringes results from this state
- Return type
void
removeAllPartTransformations
- cee.usg.State.removeAllPartTransformations()
Remove the transformation matrices for all parts in this state
- Return type
void
removeAllPartVectors
- cee.usg.State.removeAllPartVectors()
Remove all vector results for all parts in this state
- Return type
void
setPartDisplacementsAt
- cee.usg.State.setPartDisplacementsAt(partIndex, partDisplacements)
Set the displacement result for the given part in this state
- Arguments
partIndex (
number
) –partDisplacements (
cee.usg.PartDisplacements
) –
- Return type
void
Note: The
PartSettings.displacementVisible
property must be true to show the result (default true)
setPartFringesAt
- cee.usg.State.setPartFringesAt(partIndex, partFringes)
Set the scalar result that should be shown as fringes for the given part in this state.
- Arguments
partIndex (
number
) –partFringes (
cee.usg.PartScalars
) –
- Return type
void
Note: The
PartSettings.fringesVisible
property must be true to show the result (default true)
setPartTransformationAt
- cee.usg.State.setPartTransformationAt(partIndex, partTransformationMatrix)
Set the transformation result (matrix) for the given part in this state.
- Arguments
partIndex (
number
) –partTransformationMatrix (
cee.Mat4
) –
- Return type
void
setPartVectorsAt
- cee.usg.State.setPartVectorsAt(partIndex, partVectors)
Set the vector result that should be shown as vector arrows for the given part in this state.
- Arguments
partIndex (
number
) –partVectors (
cee.usg.PartVectors
) –
- Return type
void
Note: The
PartSettings.vectorsVisible
property must be true to show the result (default true)