RemoteModelTrianglePicker

class cee.ug.RemoteModelTrianglePicker()

Client-side visible triangle picker. This class can be used to get triangles that are currently visible in the view, either within a specified rectangular region or at specified points.

Use RemoteModel.createTrianglePicker to create instances of this class.

It is the programmer’s responsibility to call destroy on pickers that are no longer needed, in order to release resources.

Note that a RemoteModelTrianglePicker is only valid while the model is in the same state as when the picker was created. A new picker must be created whenever any display properties are changed on the model, such as current frame or draw style.


Methods

destroy

cee.ug.RemoteModelTrianglePicker.destroy()

Release WebGL resources. Once called this object can no longer be used.

Return type

void

getVisibleTrianglesAtPoints

cee.ug.RemoteModelTrianglePicker.getVisibleTrianglesAtPoints(cssPixCoords)

Returns visible triangles currently located at the specified points in the view

Arguments
  • cssPixCoords ([cee.Vec2Like]) – Points in canvas offset css coordinates. These are relative to the top left corner of the Canvas element (like MouseEvent.offsetX/Y).

Return type

[cee.ug.ClientSideHitItem]

getVisibleTrianglesInRectangle

cee.ug.RemoteModelTrianglePicker.getVisibleTrianglesInRectangle(cssPixCoordX, cssPixCoordY, width, height)

Returns visible triangles currently located within the given rectangular region of the view

Arguments
  • cssPixCoordX (number) – The left side of the rectangle in css pixel coordinates. This is relative to the top left corner of the Viewer’s Canvas element.

  • cssPixCoordY (number) – The top side of the rectangle in css pixel coordinates. This is relative to the top left corner of the Viewer’s Canvas element.

  • width (number) –

  • height (number) –

Return type

[cee.ug.ClientSideHitItem]