ParticleTraceUtils
- class cee.ug.ParticleTraceUtils()
Helper functions for particle traces
Methods
computeGridPoints
- cee.ug.ParticleTraceUtils.computeGridPoints(center, normal, numU, numV, groupSpacing)
Computes a grid of points based on the given point and normal and returns the array of points
- Arguments
center (
cee.Vec3Like
) – The center of the grid of generated pointsnormal (
cee.Vec3Like
) – The normal of the surface which the grid points will be on.numU (
number
) – Number of grid point in the U direction.numV (
number
) – Number of grid points in the V direction.groupSpacing (
number
) – The distance between each point in the grid.
- Return type
[cee.Vec3]
- Returns
An array of Vec3 points forming a grid as specified. The grid will contain numU*numV points.
Useful for generating particle trace seed points. All grid points will be in the plane specified by the given center and normal, centered around the center.
seedPointsFromPointsAndNormals
- cee.ug.ParticleTraceUtils.seedPointsFromPointsAndNormals(pointArr, normalArr, modelBoundingBox, planeFilter)
Compute seed points based on the centroids of the visible element surfaces of a part.
- Arguments
pointArr (
ArrayLike[number]
) – The result of a QueryPartSurfacePositionsnormalArr (
ArrayLike[number]
) – Per point normals. The normal is used to nudge the seed point a bit in the opposite direction of the normal. This is to cater for the seed point being inside the volume and not outside due to numeric precision.modelBoundingBox (
cee.BoundingBox
) – Model bounding box. Used to figure out how much to nudge the seed points to be inside the volumeplaneFilter (
cee.Plane
) – If a plane is passed in this parameter, only centroids that are on or very close to this plane will be used.
- Return type
[cee.Vec3]
- Returns
An array of Vec3 points.