A3DGraphTextureDefinitionData
Fields
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Detailed Description
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struct A3DGraphTextureDefinitionData
TextureDefinitionData structure.
The picture index refers to a picture in the picture array of the global data.
- Version
2.0
The m_ucTextureDimension member represents the dimension of the image. Possible values are 1, 2 or 3 (1 and 3 are reserved for future use)
The m_uiMappingAttributes member is a bitmask that defines the procedure to apply the texture (see Texture Mapping Attribute). This information can be completed with additional information such as intensity and involved color/alpha components.
The m_pdMappingAttributesIntensity member is an array of values that specify texture intensity values. Each of these members can be set to 0 or to the number of procedures deduced from the texture mapping attributes. If 0, intensity is set to 1. Otherwise, values should be in the range [0.0,1.0] and correspond to each non-zero bit of texture mapping attributes respectively. Same for the texture mapping attributes components, for which the default value is kA3DTextureMappingComponentsRgba (Texture Mapping Attribute Components).
Multiple procedures for texture application are reserved for future use. Therefore A3DGraphTextureDefinitionData::m_pdMappingAttributesIntensity and A3DGraphTextureDefinitionData::m_pucMappingAttributesComponents can contain at most one element:
Here is some pseudocode that sets attribute values that are within the current limitation in texture mapping settings:
Or:myGraphTextureDefinition.m_uiMappingAttributes = kA3DTextureMappingDiffuse; // For each bit of \ref m_uiMappingAttributes with a value of 1, intensity are 1.0 by default myGraphTextureDefinition.m_uiMappingAttributesIntensitySize = 0; // For each bit of \ref m_uiMappingAttributes with a value of 1, components are \ref kA3DTextureMappingComponentsRgba by default myGraphTextureDefinition.m_uiMappingAttributesComponentsSize = 0;
myGraphTextureDefinition.m_uiMappingAttributes = kA3DTextureMappingDiffuse; myGraphTextureDefinition.m_uiMappingAttributesIntensitySize = 1; myGraphTextureDefinition.m_pdMappingAttributesIntensity[0] = 1.0; myGraphTextureDefinition.m_uiMappingAttributesComponentsSize = 1; myGraphTextureDefinition.m_pucMappingAttributesComponents[0] = kA3DTextureMappingComponentsRgba;
For information on values for the m_dAlphaTestReference member or the m_dAlphaTestReference member, see Texture Alpha Test. The latter member is a threshold value for the alpha test, which is used in conjunction with the m_dAlphaTestReference member.
See also
Public Members
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A3DETextureMappingType m_eMappingType
Mapping type.
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A3DETextureMappingOperator m_eMappingOperator
Mapping operator.
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A3DMiscCartesianTransformation *m_pOperatorTransfo
Optional mapping transformation.
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A3DUns32 m_uiMappingAttributesIntensitySize
The size of m_pdMappingAttributesIntensity.
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A3DUns32 m_uiMappingAttributesComponentsSize
The size of m_pucMappingAttributesComponents.
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A3DETextureFunction m_eTextureFunction
Defines how to paint a texture on the surface being rendered.
See also
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A3DETextureBlendParameter m_eBlend_src_RGB
Reserved for future use.
See also
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A3DETextureBlendParameter m_eBlend_dst_RGB
Reserved for future use.
See also
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A3DETextureBlendParameter m_eBlend_src_Alpha
Reserved for future use.
See also
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A3DETextureBlendParameter m_eBlend_dst_Alpha
Reserved for future use.
See also
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A3DUns8 m_ucTextureApplyingMode
Defines special applying modes of a texture Texture Applying Mode.
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A3DETextureAlphaTest m_eTextureAlphaTest
Reserved for future use. Defines how to use Alpha test.
See also
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A3DDouble m_dAlphaTestReference
Threshold value for alpha test; used in conjunction with m_eTextureAlphaTest.
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A3DETextureWrappingMode m_eTextureWrappingModeS
Repeating mode first direction.
See also
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A3DETextureWrappingMode m_eTextureWrappingModeT
Repeating mode second direction.
See also
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A3DGraphTextureTransformation *m_pTextureTransfo
Optional texture transformation.
See also