Texture Definition
Types
Functions
Detailed Description
- group a3dtexture_definition
Defines a single texture set of parameters, which can be used in a Texture Application.
The Texture definitions are stored in the global data.
See also
Function Documentation
-
A3DStatus A3DGlobalGetGraphTextureDefinitionData(const A3DUns32 uiIndexTextureDefinition, A3DGraphTextureDefinitionData *pData)
Populates the A3DGraphTextureDefinitionData structure.
- Version
2.0
- Return values:
A3D_INITIALIZE_NOT_CALLED –
A3D_INVALID_DATA_STRUCT_SIZE –
A3D_INVALID_DATA_STRUCT_NULL –
A3D_SUCCESS –
- Returns:
A3D_SUCCESS
on success, or an error code on failure
-
A3DStatus A3DGlobalInsertGraphTextureDefinition(const A3DGraphTextureDefinitionData *pData, A3DUns32 *puiIndexTextureDefinition)
Creates a Texture Definition from an A3DGraphTextureDefinitionData structure in global data.
- Version
2.0
- Return values:
A3D_INITIALIZE_NOT_CALLED –
A3D_INVALID_DATA_STRUCT_SIZE –
A3D_INVALID_DATA_STRUCT_NULL –
A3D_DEFAULT_COLOR –
A3D_INVALID_COLOR_INDEX –
A3D_SUCCESS –
- Returns:
A3D_SUCCESS
on success, or an error code on failure