A3DRWParamsExportGltfData
Fields
A3DBool |
m_bAscii |
A3DUTF8Char * |
m_pcTextureFolder |
Detailed Description
-
struct
A3DRWParamsExportGltfData
A structure that specifies parameters used to write the model file to GLTF/GLB format.
- Version
- 12.0
Public Members
-
A3DBool
m_bAscii
Control if the GTLF/GLB is in Ascii or Binary format. Binary format will have embedded textures.
-
A3DUTF8Char *
m_pcTextureFolder
Optional folder where texture will be exported (if any). If NULL, then texture are written in the same directory as the .gltf/.glb. Symbol @ is expanded as Filename of current file (without extension).