Structure to define an action to start an animation on a 3D annotation.
A HOOPS Publish animation is identified primarily by m_pcAnimName. If m_pcAnimName is NULL, then the animation is identified by its index (m_iAnimIndex). If m_iAnimIndex is -1, then the animation is run from m_dStartTime to m_dEndTime. Use m_dStartTime=0. and m_dEndTime=-1. to run all the animation.
True if the animation is natively stored into the Artwork. The only situation currently supported for this scenario is a U3D file with a U3D native animation embedded.