Matrix
Functions
Detailed Description
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class 
Matrix: public RED::Object Homogeneous 4x4 Matrix for graphical operations.
@related class RED::Vector3, class RED::Vector4, Shapes Hierarchy
The RED::Matrix defines all transformations that are applicable to 3d objects using homogeneous coordinates.
Matrix coordinates are stored in a 4x4 float array.
Orientation convention is matx[row][column] (line major), so we access the following elements at these positions in the array:
(0,0) (0,1) (0,2) (0,3) (1,0) (1,1) (1,2) (1,3) (2,0) (2,1) (2,2) (2,3) (3,0) (3,1) (3,2) (3,3) Vectors are each representing one column. For example second matrix vector is made of [(0,1), (1,1), (2,1), (3,1)]. Translation is stored by [(0,3), (1,3), (2,3)].
The matrix is stored in double precision.
Public Functions
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SET_CID (CID_class_REDMatrix) IMPLEMENT_AS() 
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Matrix(const float *iMat) Matrix construction method from a floating point array.
Constructs a matrix given the ‘iMat’ array parameter. If the ‘iMat’ parameter is set to NULL, a zero matrix is constructed.
Parameters: iMat – A 16 float array that must respect the line major memory order: 00 01 02 03 10 11 12 13 20 21 22 23 30 31 32 33. 
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Matrix(const double *iMat) Matrix construction method from a double precision floating point array.
Constructs a matrix given the ‘iMat’ array parameter. If the ‘iMat’ parameter is set to NULL, a zero matrix is constructed.
Parameters: iMat – A 16 double precision float array that must respect the line major memory order: 00 01 02 03 10 11 12 13 20 21 22 23 30 31 32 33. 
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Matrix(const RED::Vector3 &iCol0, const RED::Vector3 &iCol1, const RED::Vector3 &iCol2, const RED::Vector3 &iCol3) Matrix construction method by column vectors.
Builds a matrix using the 4 provided column vectors. The 4-th column member is implicitly set to 0.0 for the 3 base columns and 1.0 for ‘iCol3’ (the translation).
Parameters: - iCol0 – First matrix column: 00 10 20 (0.0f).
 - iCol1 – Second matrix column: 01 11 21 (0.0f).
 - iCol2 – Third matrix column: 02 12 22 (0.0f).
 - iCol3 – Fourth matrix column: 03 13 23 (1.0f).
 
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Matrix(const RED::Vector4 &iCol0, const RED::Vector4 &iCol1, const RED::Vector4 &iCol2, const RED::Vector4 &iCol3) Matrix construction method by column vectors.
Builds a matrix using the 4 provided column vectors.
Parameters: - iCol0 – First matrix column.
 - iCol1 – Second matrix column.
 - iCol2 – Third matrix column
 - iCol3 – Fourth matrix column.
 
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Matrix(const float *iCol0, const float *iCol1, const float *iCol2, const float *iCol3) Matrix construction method by column vectors.
Builds a matrix using the 4 provided column vectors.
Parameters: - iCol0 – First matrix column - 4 terms.
 - iCol1 – Second matrix column - 4 terms.
 - iCol2 – Third matrix column - 4 terms.
 - iCol3 – Fourth matrix column - 4 terms.
 
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Matrix(const double *iCol0, const double *iCol1, const double *iCol2, const double *iCol3) Matrix construction method by column vectors.
Builds a matrix using the 4 provided column vectors.
Parameters: - iCol0 – First matrix column - 4 terms.
 - iCol1 – Second matrix column - 4 terms.
 - iCol2 – Third matrix column - 4 terms.
 - iCol3 – Fourth matrix column - 4 terms.
 
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Matrix(double iTranslationX, double iTranslationY, double iScaleX, double iScaleY, double iRotationZ) UV transformation matrix construction helper.
This method lets you create a ‘standard’ uv transformation matrix. The pivot of the concatenated transformations is hard-coded to be at (0.5, 0.5, 0.0), i.e the center of the texture.
Allowed operations are xy-translation, xy-scaling and z-rotation. Please, note that only positive (or null) scaling values are allowed.
This is the prefered method for creating uv transformation matrices as parameters can later be retrieved using the RED::Matrix::GetUVDecomposition method and mapped to material controller properties.
Parameters: - iTranslationX – translation along the x-axis.
 - iTranslationY – translation along the y-axis.
 - iScaleX – scaling along the x-axis.
 - iScaleY – scaling along the y-axis.
 - iRotationZ – rotation angle in radians around the z-axis.
 
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void 
Reset() Resets the matrix to the identity.
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void 
GetLineMajorMatrix(float oMat[16]) const Returns the matrix array using the line major convention.
This method returns the 16 float matrix tab under the line major convention.
Line major memory order: 00 01 02 03 10 11 12 13 20 21 22 23 30 31 32 33.
Column major version of the same array: 00 10 20 30 01 11 21 31 02 12 22 32 03 13 23 33.Parameters: oMat – A 16 float array filled with the matrix elements. 
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void 
GetLineMajorMatrix(double oMat[16]) const Returns the matrix array using the line major convention.
This method returns the 16 float matrix tab under the line major convention.
Line major memory order: 00 01 02 03 10 11 12 13 20 21 22 23 30 31 32 33.
Column major version of the same array: 00 10 20 30 01 11 21 31 02 12 22 32 03 13 23 33.Parameters: oMat – A 16 float array filled with the matrix elements. 
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void 
SetLineMajorMatrix(const float iMat[16]) Defines a matrix from a line major matrix array.
Parameters: iMat – Line major matrix array. 
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void 
SetLineMajorMatrix(const double iMat[16]) Defines a matrix from a line major matrix array.
Parameters: iMat – Line major matrix array. 
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void 
GetColumnMajorMatrix(float oMat[16]) const Returns the matrix under the column major convention.
This method returns the 16 float matrix tab under the column major convention.
Line major memory order: 00 01 02 03 10 11 12 13 20 21 22 23 30 31 32 33.
Column major version of the same array: 00 10 20 30 01 11 21 31 02 12 22 32 03 13 23 33.Parameters: oMat – Allocated 16 float array filled with the transposed ‘_mat’. 
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void 
GetColumnMajorMatrix(double oMat[16]) const Returns the matrix under the column major convention.
This method returns the 16 float matrix tab under the column major convention.
Line major memory order: 00 01 02 03 10 11 12 13 20 21 22 23 30 31 32 33.
Column major version of the same array: 00 10 20 30 01 11 21 31 02 12 22 32 03 13 23 33.Parameters: oMat – Allocated 16 float array filled with the transposed ‘_mat’. 
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void 
SetColumnMajorMatrix(const float iMat[16]) Defines a matrix from a column major matrix array.
Parameters: iMat – Column major matrix array. 
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void 
SetColumnMajorMatrix(const double iMat[16]) Defines a matrix from a column major matrix array.
Parameters: iMat – Column major matrix array. 
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inline RED::Vector4 
GetColumn(int iColumn) const Retrieves a matrix column vector.
Parameters: iColumn – The column vector number in [0,3]. Returns: The requested column vector. 
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inline void 
GetColumn(float oColumn[4], int iColumn) const Retrieves a matrix column vector.
Parameters: - oColumn – The column vector.
 - iColumn – The column vector number in [0,3].
 
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inline void 
GetColumn(double oColumn[4], int iColumn) const Retrieves a matrix column vector.
Parameters: - oColumn – The column vector.
 - iColumn – The column vector number in [0,3].
 
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inline void 
SetColumn(int iColumn, const RED::Vector3 &iVector) Sets a matrix column vector.
The 4th vector component is set to 0.0 for columns 0, 1, 2 and is set to 1.0 for the column number 3.
Parameters: - iColumn – The column vector number in [0,3].
 - iVector – The column vector.
 
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inline void 
SetColumn(int iColumn, const RED::Vector4 &iVector) Sets a matrix column vector.
Parameters: - iColumn – The column vector number in [0,3].
 - iVector – The column vector.
 
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inline void 
SetColumn(int iColumn, const float iVector[4]) Sets a matrix column vector.
Parameters: - iColumn – The column vector number in [0,3].
 - iVector – The column vector.
 
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inline void 
SetColumn(int iColumn, const double iVector[4]) SetColumn: Set a matrix column vector.
Parameters: - iColumn – The column vector number in [0,3].
 - iVector – The column vector.
 
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inline RED::Vector3 
GetTranslation() const Gets the matrix translation vector.
Returns: The translation vector. 
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inline void 
GetTranslation(float oTranslation[3]) const Gets the matrix translation vector.
Parameters: oTranslation – The translation vector. 
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inline void 
GetTranslation(double oTranslation[3]) const Gets the matrix translation vector.
Parameters: oTranslation – The translation vector. 
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inline void 
SetTranslation(const RED::Vector3 &iTranslation) Sets the matrix translation column.
Parameters: iTranslation – The translation vector. 
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inline void 
SetTranslation(const float iTranslation[3]) Sets the matrix translation column.
Parameters: iTranslation – The translation vector. 
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inline void 
SetTranslation(const double iTranslation[3]) Sets the matrix translation column.
Parameters: iTranslation – The translation vector. 
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RED_RC 
RotationAxisMatrix(const RED::Vector3 &iCenter, const RED::Vector3 &iAxis, double iAngle) Sets the matrix to the definition of a central rotation.
This method sets all matrix parameters to the definition of an axial rotation around ‘iCenter’ / ‘iAxis’, rotating of ‘iAngle’.
Parameters: - iCenter – The rotation axis definition point.
 - iAxis – The rotation axis definition direction.
 - iAngle – The angle of rotation around ( ‘iCenter’, ‘iAxis’ ) in radians.
 
Returns: RED_OK when the matrix could be built,
RED_FAIL if the method received invalid parameters.
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RED_RC 
RotationAxisMatrix(const float iCenter[3], const float iAxis[3], float iAngle) Sets the matrix to the definition of a central rotation.
This method sets all matrix parameters to the definition of an axial rotation around ‘iCenter’ / ‘iAxis’, rotating of ‘iAngle’.
Parameters: - iCenter – The rotation axis definition point.
 - iAxis – The rotation axis definition direction.
 - iAngle – The angle of rotation around ( ‘iCenter’, ‘iAxis’ ) in radians.
 
Returns: RED_OK when the matrix could be built,
RED_FAIL if the method received invalid parameters.
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RED_RC 
RotationAxisMatrix(const double iCenter[3], const double iAxis[3], double iAngle) Sets the matrix to the definition of a central rotation.
This method sets all matrix parameters to the definition of an axial rotation around ‘iCenter’ / ‘iAxis’, rotating of ‘iAngle’.
Parameters: - iCenter – The rotation axis definition point.
 - iAxis – The rotation axis definition direction.
 - iAngle – The angle of rotation around ( ‘iCenter’, ‘iAxis’ ) in radians.
 
Returns: RED_OK when the matrix could be built,
RED_FAIL if the method received invalid parameters.
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void 
ScalingAxisMatrix(const RED::Vector3 &iCenter, const RED::Vector3 &iScale) Defines a central scaling matrix.
This method sets a central scaling matrix around ‘iCenter’, of ‘iScale’ axial scaling.
Parameters: - iCenter – The scaling center.
 - iScale – The axis scaling factor applied.
 
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void 
ScalingAxisMatrix(const float iCenter[3], const float iScale[3]) Defines a central scaling matrix.
This method sets a central scaling matrix around ‘iCenter’, of ‘iScale’ axial scaling.
Parameters: - iCenter – The scaling center.
 - iScale – The axis scaling factor applied.
 
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void 
ScalingAxisMatrix(const double iCenter[3], const double iScale[3]) Defines a central scaling matrix.
This method sets a central scaling matrix around ‘iCenter’, of ‘iScale’ axial scaling.
Parameters: - iCenter – The scaling center.
 - iScale – The axis scaling factor applied.
 
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RED_RC 
RotationAngleMatrix(const RED::Vector3 &iCenter, float iAx, float iAy, float iAz) Defines a cumulated rotation matrix around each axis.
This method sets the matrix parameters to a rotation matrix defined by three cumulated rotation operations. Let be (Mx,My,Mz) the three column vectors of the matrix. We perform the following operations:
- A rotation around Mx of iAx, resulting in: (Mx,My’,Mz’).
 - A rotation around My’ of iAy, resulting in: (Mx’,My’,Mz’’).
 - A rotation around Mz’’ of iAz, resulting in: (Mx’’,My’’,Mz’’).
 - A translation of ‘iCenter’.
 
Parameters: - iCenter – Center of the rotation matrix.
 - iAx – Angle of rotation around Mx in radians.
 - iAy – Angle of rotation around My’ in radians.
 - iAz – Angle of rotation around Mz’’ in radians.
 
Returns: RED_OK when the matrix could be built,
RED_FAIL if the method received invalid parameters.
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RED_RC 
RotationAngleMatrix(const float iCenter[3], float iAx, float iAy, float iAz) Defines a cumulated rotation matrix around each axis.
This method sets the matrix parameters to a rotation matrix defined by three cumulated rotation operations. Let be (Mx,My,Mz) the three column vectors of the matrix. We perform the following operations:
- A rotation around Mx of iAx, resulting in: (Mx,My’,Mz’).
 - A rotation around My’ of iAy, resulting in: (Mx’,My’,Mz’’).
 - A rotation around Mz’’ of iAz, resulting in: (Mx’’,My’’,Mz’’).
 - A translation of ‘iCenter’.
 
Parameters: - iCenter – Center of the rotation matrix.
 - iAx – Angle of rotation around Mx in radians.
 - iAy – Angle of rotation around My’ in radians.
 - iAz – Angle of rotation around Mz’’ in radians.
 
Returns: RED_OK when the matrix could be built,
RED_FAIL if the method received invalid parameters.
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RED_RC 
RotationAngleMatrix(const double iCenter[3], double iAx, double iAy, double iAz) Defines a cumulated rotation matrix around each axis.
This method sets the matrix parameters to a rotation matrix defined by three cumulated rotation operations. Let be (Mx,My,Mz) the three column vectors of the matrix. We perform the following operations:
- A rotation around Mx of iAx, resulting in: (Mx,My’,Mz’).
 - A rotation around My’ of iAy, resulting in: (Mx’,My’,Mz’’).
 - A rotation around Mz’’ of iAz, resulting in: (Mx’’,My’’,Mz’’).
 - A translation of ‘iCenter’.
 
Parameters: - iCenter – Center of the rotation matrix.
 - iAx – Angle of rotation around Mx in radians.
 - iAy – Angle of rotation around My’ in radians.
 - iAz – Angle of rotation around Mz’’ in radians.
 
Returns: RED_OK when the matrix could be built,
RED_FAIL if the method received invalid parameters.
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RED_RC 
PerspectiveViewmappingMatrix(double iLeft, double iRight, double iBottom, double iTop, double iDNear, double iDFar) Sets the matrix to a perspective frustum viewmapping transformation matrix.
This method sets the content of This to define a perspective viewmapping transformation. The content of the matrix is as follows, provided a frustum defined by (l,r,b,t,n,f):
2n/(r-l) 0 (r+l)/(r-l) 0 0 2n/(t-b) (t+b)/(t-b) 0 0 0 -(f+n)/(f-n) -2fn/(f-n) 0 0 -1 0 Where (l,b,n) is the coordinate set of the lower left near corner of the viewing pyramid, and (r,t,f) the coordinates of it’s top right far corner (that are coordinates of the pyramid clip planes either).
Parameters: - iLeft – Coordinate of the left vertical clipping plane.
 - iRight – Coordinate of the right vertical clipping plane.
 - iBottom – Coordinate of the bottom horizontal clipping plane.
 - iTop – Coordinate of the top horizontal clipping plane.
 - iDNear – Distance to the near depth clipping plane.
 - iDFar – Distance to the far depth clipping plane.
 
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RED_RC 
OrthographicViewmappingMatrix(double iLeft, double iRight, double iBottom, double iTop, double iDNear, double iDFar) Sets the matrix to a parallel viewmapping transformation matrix.
This method sets the content of This to define a parallel viewmapping transformation. The content of the matrix is as follows, provided a frustum defined by (l,r,b,t,n,f):
2/(r-l) 0 0 -(r+l)/(r-l) 0 2/(t-b) 0 -(t+b)/(t-b) 0 0 -2/(f-n) -(f+n)/(f-n) 0 0 0 1 Where (l,b,n) is the coordinate set of the lower left near corner of the viewing parallelogram, and (r,t,f) the coordinates of it’s top right far corner (that are coordinates of the pyramid clip planes either).
Parameters: - iLeft – Coordinate of the left vertical clipping plane.
 - iRight – Coordinate of the right vertical clipping plane.
 - iBottom – Coordinate of the bottom horizontal clipping plane.
 - iTop – Coordinate of the top horizontal clipping plane.
 - iDNear – Distance to the near depth clipping plane.
 - iDFar – Distance to the far depth clipping plane.
 
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RED::Matrix 
operator+(const RED::Matrix &iOperand) const Matrix addition operator.
Returns: the sum of ‘this’ + iOperand. 
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RED::Matrix 
operator-(const RED::Matrix &iOperand) const Matrix subtraction operator.
Returns: the subtraction of ‘this’ - iOperand. 
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void 
operator+=(const RED::Matrix &iOperand) Matrix addition operator.
Adds the contents of iOperand to ‘this’.
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void 
operator-=(const RED::Matrix &iOperand) Matrix subtraction operator.
Subtract the contents of iOperand to ‘this’.
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RED::Matrix 
operator*(const RED::Matrix &iOperand) const Matrix multiplication operator.
Returns: the product of ‘this’ * iOperand. 
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void 
operator*=(const RED::Matrix &iOperand) Matrix multiplication operator.
Multiplt ‘this’ by iOperand.
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inline RED::Vector4 
operator*(const RED::Vector3 &iOperand) const Homogeneous multiplication of a vector by the matrix.
Returns: The product of ‘this’ * iOperand. 
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inline RED::Vector4 
operator*(const RED::Vector4 &iOperand) const Homogeneous multiplication of a vector by the matrix.
Returns: The product of ‘this’ * iOperand. 
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inline void 
Multiply(double oVector[3], const double iVector[3]) const Non homogeneous multiplication of a vector by the matrix.
The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply(double oVector[3], const float iVector[3]) const Non homogeneous multiplication of a vector by the matrix.
The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply(float oVector[3], const float iVector[3]) const Non homogeneous multiplication of a vector by the matrix.
The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply(double oVector[3], const RED::Vector3 &iVector) const Non homogeneous multiplication of a vector by the matrix.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply(double oVector[3], const RED::Vector4 &iVector) const Non homogeneous multiplication of a vector by the matrix.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector (the w component is ignored).
 
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inline void 
Multiply(float oVector[3], const RED::Vector3 &iVector) const Non homogeneous multiplication of a vector by the matrix.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply(float oVector[3], const RED::Vector4 &iVector) const Non homogeneous multiplication of a vector by the matrix.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector (the w component is ignored).
 
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inline void 
Multiply4(double oVector[4], const double iVector[4]) const Homogeneous multiplication of a vector by the matrix.
The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply4(double oVector[4], const float iVector[4]) const Homogeneous multiplication of a vector by the matrix.
The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply4(float oVector[4], const float iVector[4]) const Homogeneous multiplication of a vector by the matrix.
The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply4(double oVector[4], const RED::Vector3 &iVector) const Homogeneous multiplication of a vector by the matrix.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply4(double oVector[4], const RED::Vector4 &iVector) const Homogeneous multiplication of a vector by the matrix.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply4(float oVector[4], const RED::Vector3 &iVector) const Homogeneous multiplication of a vector by the matrix.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply4(float oVector[4], const RED::Vector4 &iVector) const Homogeneous multiplication of a vector by the matrix.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector.
 
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inline void 
Multiply4w1(double oVector[4], const float iVector[3]) const Homogeneous multiplication of a vector by the matrix.
iVector is assumed to have a homogeneous coordinate equal to 1.0.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector (x,y,z,1).
 
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inline void 
Multiply4w1(double oVector[4], const double iVector[3]) const Homogeneous multiplication of a vector by the matrix.
iVector is assumed to have a homogeneous coordinate equal to 1.0.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector (x,y,z,1).
 
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inline void 
Multiply4w1(double oVector[4], const RED::Vector3 &iVector) const Homogeneous multiplication of a vector by the matrix.
iVector is assumed to have a homogeneous coordinate equal to 1.0.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector (x,y,z,1).
 
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inline void 
Multiply4w1(float oVector[4], const float iVector[3]) const Homogeneous multiplication of a vector by the matrix.
iVector is assumed to have a homogeneous coordinate equal to 1.0.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector (x,y,z,1).
 
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inline void 
Multiply4w1(float oVector[4], const double iVector[3]) const Homogeneous multiplication of a vector by the matrix.
iVector is assumed to have a homogeneous coordinate equal to 1.0.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector (x,y,z,1).
 
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inline void 
Multiply4w1(float oVector[4], const RED::Vector3 &iVector) const Homogeneous multiplication of a vector by the matrix.
iVector is assumed to have a homogeneous coordinate equal to 1.0.
Parameters: - oVector – The resulting vector.
 - iVector – The input vector (x,y,z,1).
 
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inline RED::Vector3 
Rotate(const RED::Vector3 &iVector) const Rotation of the source vector by the matrix.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector.
Parameters: iVector – The input vector. Returns: The resulting rotated vector. 
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inline void 
Rotate(double oVector[3], const double iVector[3]) const Rotation of the source vector by the matrix.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector. The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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inline void 
Rotate(double oVector[3], const float iVector[3]) const Rotation of the source vector by the matrix.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector. The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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inline void 
Rotate(float oVector[3], const float iVector[3]) const Rotation of the source vector by the matrix.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector. The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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inline void 
Rotate(double oVector[3], const RED::Vector3 &iVector) const Rotation of the source vector by the matrix.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector. The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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inline void 
Rotate(float oVector[3], const RED::Vector3 &iVector) const Rotation of the source vector by the matrix.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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inline RED::Vector3 
RotateNormalize(const RED::Vector3 &iVector) const Rotation of the source vector by the matrix, normalization of the result.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector.
Parameters: iVector – The input vector. Returns: The resulting rotated vector. 
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inline void 
RotateNormalize(double oVector[3], const double iVector[3]) const Rotation of the source vector by the matrix, normalization of the result.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector. The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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inline void 
RotateNormalize(double oVector[3], const float iVector[3]) const Rotation of the source vector by the matrix, normalization of the result.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector. The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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inline void 
RotateNormalize(float oVector[3], const float iVector[3]) const Rotation of the source vector by the matrix, normalization of the result.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector. The destination address can’t be the same as the source address.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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inline void 
RotateNormalize(double oVector[3], const RED::Vector3 &iVector) const Rotation of the source vector by the matrix, normalization of the result.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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inline void 
RotateNormalize(float oVector[3], const RED::Vector3 &iVector) const Rotation of the source vector by the matrix, normalization of the result.
The matrix is reduced to a [3x3] rotation matrix and is applied to iVector.
Parameters: - oVector – The resulting rotated vector.
 - iVector – The input vector.
 
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RED_RC 
Invert() ‘In-place’ inversion of ‘this’.
Computes the inverse of ‘this’, replacing the previous matrix contents.
Returns: RED_OK if the inverted matrix was correctly computed, RED_FAIL otherwise. 
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RED_RC 
GetInvert(RED::Matrix &oInverted) const Gets the inverted matrix.
Computes and sets oInverted to the inverted matrix of ‘this’.
Parameters: oInverted – The inverted matrix of ‘this’. Returns: RED_OK if the inverted matrix was correctly computed, RED_FAIL otherwise. 
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void 
Transpose() Transposition of the rotation part of the matrix.
Computes the transposed matrix of ‘this’, replacing the previous matrix contents.
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void 
Scale(const RED::Vector3 &iScale) Scales the matrix by a per-vector component.
This method multiplies each column of the matrix (excepted the translation) by the provided axial scaling vector.
Parameters: iScale – RED::Vector3 scaling vector. 
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void 
Scale(const float iScale[3]) Scales the matrix by a per-vector component.
This method multiplies each column of the matrix (excepted the translation) by the provided axial scaling vector.
Parameters: iScale – RED::Vector3 scaling vector. 
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void 
Scale(const double iScale[3]) Scales the matrix by a per-vector component.
This method multiplies each column of the matrix (excepted the translation) by the provided axial scaling vector.
Parameters: iScale – RED::Vector3 scaling vector. 
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void 
Translate(const RED::Vector3 &iTranslate) Translates the matrix by a translation vector.
Adds iTranslate to the current matrix translation.
Parameters: iTranslate – Translation vector. 
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void 
Translate(const float iTranslate[3]) Translates the matrix by a translation vector.
Adds iTranslate to the current matrix translation.
Parameters: iTranslate – Translation vector. 
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void 
Translate(const double iTranslate[3]) Translates the matrix by a translation vector.
Adds iTranslate to the current matrix translation.
Parameters: iTranslate – Translation vector. 
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double 
Determinant() const Computes matrix determinant - rotation part.
Returns: The matrix determinant corresponding to the rotation part of the matrix. 
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double 
Scaling() const Computes maximal matrix scaling.
Returns: The maximal axial scaling value of the matrix is calculated. 
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RED::Vector3 
AxisScaling() const Computes differential axis scaling.
Returns the per axis (e.g. column vector) scaling of the matrix.
Returns: A vector with each axis scaling. 
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bool 
IsIdentity(double iTolerance = 0.0) const Tests whether ‘this’ is equal to the identity matrix or not.
Parameters: iTolerance – Perform the comparison at a given tolerance. Returns: true if the matrix is equal to the identity, false otherwise. 
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bool 
IsDirect() const Tests whether ‘this’ is direct or not.
Returns: true if the matrix is direct (e.g. has a positive determinant), false otherwise. 
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bool 
operator==(const RED::Matrix &iOperand) const Equality test operator.
Parameters: iOperand – The source matrix compared to this. Returns: true if the two matrices are identical, false otherwise. 
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bool 
operator!=(const RED::Matrix &iOperand) const Difference test operator.
Parameters: iOperand – The source matrix compared to this. Returns: true if the two matrices are different, false otherwise. 
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RED_RC 
GetUVDecomposition(double &oTranslationX, double &oTranslationY, double &oScalingX, double &oScalingY, double &oRotation) const Returns the xy-offset, xy-scaling and z-rotation informations from a uv coordinates transform matrix.
When using matrices for uv mapping transformations, it may be useful to extract back the offset, scaling and rotation informations (to be used along with a material controller for example).
This method works only for matrices encoding 2D scaling (along x & y), 2D translation (along x & y) and rotation around the z-axis. If a matrix encoding another kind of transformation is used as input to the method, the result will be undetermined.
Parameters: - oTranslationX – reference to the returned translation along the x-axis.
 - oTranslationY – reference to the returned translation along the y-axis.
 - oScalingX – reference to the returned scaling along the x-axis (should be positive or null).
 - oScalingY – reference to the returned scaling along the y-axis (should be positive or null).
 - oRotation – reference to the returned z-rotation angle in radians.
 
Returns: RED_OK on success,
RED_FAIL otherwise.
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