Redway Legacy Release Notes

This book is about all the changes that have occurred for every REDsdk release since REDsdk 4.0.

REDsdk Versions

Version Key changes Details
5.3

REDsdk features

  • Integration of the Intel Open Denoise for advanced image denoising.
  • Metal enhancements.
  • Small performance optimizations with large scenes.
  • AMD enhancements after issues with Adrenalin 21.4.

REDart features

  • Enhanced geometry operations.
  • Geometry texture atlas sharing.
  • Atmospheric control API.
  • Enhanced vertex GI / AO quality.
  • Enhanced performance.
  • Export Decals from the editor to define fields in landscape environments.
  • PBR native materials.
  • Water surfaces and water rendering materials (using editor decals).
  • Planar reflection probes.
REDsdk 5.3
5.2

REDsdk features

  • Metal porting on Mac OSX. No more OpenGL!

REDart features

  • Improved lighting model,
  • SSAO, SSR,
  • Full AMD and INTEL GPU support,
  • Metal support.
REDsdk 5.2
5.1

REDsdk features

  • Time based adaptive ray-tracing,
  • New post-processes: Vignette, Depth-Of-Field separation line.
  • Improved GI estimator quality using RED::OPTIONS_RAY_GI_ESTIMATOR_FULL_PATH,
  • Improved GPU GI caches quality,
  • New RED::TMO_EXPONENTIAL tonemapping operator,
  • New RED::FMT_HALF_FLOAT data format for meshes,

REDart features

  • Automatic generated thick snow,
  • Support for real-time area lights and spherical lights,
  • Temporal anti-aliasing,
  • Improved lighting model,
  • Enhanced clouds.
REDsdk 5.1
5.0
  • Ray-tracer image denoiser,
  • Polyhedral Hidden Lines Removal algorithm,
  • Advanced high-end real-time graphics.
REDsdk 5.0
4.3
  • Clouds in the sky,
  • Enhanced multiple importance sampling,
  • Adaptive sampling,
  • New post-processing controls and filters,
  • Error tracking tools.
REDsdk 4.3
4.2
  • Multiple importance sampling,
  • Light baking solution,
  • Global illumination and baked lighting replay on the GPU,
  • Animation framework,
  • Complete day & night sky model,
  • Enhanced realistic material.
REDsdk 4.2
4.1
  • Windows 10 support,
  • New .FBX, .OBJ, .DAE file importers,
  • Realistic material merged into Luminate, no longer in material library,
  • New unbiased path tracing feedback modes,
  • Documentation update and new tutorials,
  • REDOdaDevice migrated to Teigha 4.01.
REDsdk 4.1
4.0
  • Improved software rendering performances,
  • Improved GPU anti-aliasing performances,
  • New software sampling methods,
  • Multi-render target offscreen buffers,
  • New product documentation,
  • …and much more!
REDsdk 4.0

Older Versions

Release notes for older REDsdk versions are accessible from the REDsdk 3.5 setup. Please additional_resources/contact_us if you need an access to any old REDsdk version.