cee::Vec3f
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class Vec3f
 Vector class for a 3D float vector.
Public Functions
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Vec3f()
 Constructs a null vector.
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Vec3f(float x, float y, float z)
 Constructs a vector from an x, y and z coordinate.
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Vec3f &operator=(const Vec3f &other)
 Assigns other to this vector and returns a reference to this vector.
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bool operator==(const Vec3f &rhs) const
 Returns true if two vectors are equal, otherwise returns false.
An exact match is required x() == rhs.x(), etc.
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bool operator!=(const Vec3f &rhs) const
 Returns true if two vectors are not equal, otherwise returns false.
Exact comparison is used (!= between floats)
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const Vec3f operator-(const Vec3f &rhs) const
 Returns a vector that is this vector subtracted with rhs.
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const Vec3f operator*(float scalar) const
 Returns a vector that is this vector multiplies with scalar.
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const Vec3f operator/(float scalar) const
 Returns a vector that is this vector divided with scalar.
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float operator*(const Vec3f &rhs) const
 Computes the dot product of this and rhs and return the result (scalar)
Formula:
S = tx*rx + ty*ry + tz*rz
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const Vec3f operator^(const Vec3f &rhs) const
 Computes the cross product of this and rhs and return the result (vector)
Formula:
vec = <ty*rz - tz*ry, tz*rx - tx*rz, tx*ry - ty*rx>
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const float &x() const
 X element of the vector.
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const float &y() const
 Y element of the vector.
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const float &z() const
 Z element of the vector.
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float &x()
 X element of the vector.
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float &y()
 Y element of the vector.
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float &z()
 Z element of the vector.
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void set(float x, float y, float z)
 Sets x, y and z value.
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bool normalize()
 Normalizes this vector.
Returns false if the vector is a null vector. Otherwise returns true.
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float length() const
 Returns the length of this vector.
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Vec3f()