Texture Application
Functions
A3DStatus |
A3DGlobalGetGraphTextureApplicationData |
A3DStatus |
A3DGlobalInsertGraphTextureApplication |
Detailed Description
-
group
a3dtexture_application
Defines a complete set of textures to apply.
The texture applications are managed as materials in the global data.
See also
Function Documentation
-
A3DStatus
A3DGlobalGetGraphTextureApplicationData
(const A3DUns32 uiIndexTextureApplication, A3DGraphTextureApplicationData *pData) Populates the A3DGraphTextureApplicationData structure.
- Version
- 2.0
Return values: - A3D_INITIALIZE_NOT_CALLED –
- A3D_INVALID_DATA_STRUCT_SIZE –
- A3D_INVALID_DATA_STRUCT_NULL –
- A3D_SUCCESS –
Returns: A3D_SUCCESS
on success, or an error code on failure
-
A3DStatus
A3DGlobalInsertGraphTextureApplication
(const A3DGraphTextureApplicationData *pData, A3DUns32 *puiIndexTextureApplication) Creates a Texture Application from an A3DGraphTextureApplicationData structure in global data.
- Version
- 2.0
Return values: - A3D_INITIALIZE_NOT_CALLED –
- A3D_INVALID_DATA_STRUCT_SIZE –
- A3D_INVALID_DATA_STRUCT_NULL –
- A3D_DEFAULT_COLOR –
- A3D_INVALID_COLOR_INDEX –
- A3D_SUCCESS –
Returns: A3D_SUCCESS
on success, or an error code on failure