Texture Application

Detailed Description

group a3dtexture_application

Defines a complete set of textures to apply.

The texture applications are managed as materials in the global data.

Function Documentation

A3DStatus A3DGlobalGetGraphTextureApplicationData(const A3DUns32 uiIndexTextureApplication, A3DGraphTextureApplicationData *pData)

Populates the A3DGraphTextureApplicationData structure.

Version
2.0

Return values:
  • A3D_INITIALIZE_NOT_CALLED
  • A3D_INVALID_DATA_STRUCT_SIZE
  • A3D_INVALID_DATA_STRUCT_NULL
  • A3D_SUCCESS
Returns:

A3D_SUCCESS on success, or an error code on failure

A3DStatus A3DGlobalInsertGraphTextureApplication(const A3DGraphTextureApplicationData *pData, A3DUns32 *puiIndexTextureApplication)

Creates a Texture Application from an A3DGraphTextureApplicationData structure in global data.

Version
2.0

Return values:
  • A3D_INITIALIZE_NOT_CALLED
  • A3D_INVALID_DATA_STRUCT_SIZE
  • A3D_INVALID_DATA_STRUCT_NULL
  • A3D_DEFAULT_COLOR
  • A3D_INVALID_COLOR_INDEX
  • A3D_SUCCESS
Returns:

A3D_SUCCESS on success, or an error code on failure