- class HPS.Window : public IDisposable
The Window class is a concept class for window-related enum classes.
- enum Driver
Enumerates the types of supported display drivers. We recommend that you use the Default3D driver type, and provide end-users with the ability to manually select from a range of 3d drivers in a driver-pulldown list. This will allow them to potentially work around graphics-card-specific problems that occur with a specific driver type.
Visualize will perform runtime query of the 3D capabilities of the Operating System and graphics card and automatically choose a display driver. Under Windows, preference will be given to DirectX API, followed by OpenGL. Under all other platforms, only the OpenGL API is supported.
This is an alias for OpenGL2.
Shader-based driver which supports OpenGL Core Profile on Windows, Linux, and macOS. OpenGL ES 2.0+ on iOS and Android.
Shader-based driver which supports DirectX 10.X+ Available on Windows.
- enum FrameOptions
Window Frame Positioning
- enum FrameSize
Dimensions of the Window Frame
- enum ImageFormat
The native image format for off-screen windows
- enum Mobility
Enumerates the mobility modes (i.e., resizing and positioning behaviors) for stand-alone windows.
The stand-alone window cannot be moved or resized.
The stand-alone window can be moved, but cannot be resized.
The stand-alone window can be moved and resized, but the aspect ratio cannot be changed.
The stand-alone window can be moved and resized, and the aspect ratio can be changed.
- enum UpdateStatus
Enumerates the status that can be returned when performing an update.
Update is not done yet.
Update was successfully completed.
Update timed out before it could be completed.
Update was interrupted.
- enum UpdateType
Controls the type of update that Visualize will attempt to perform. For information regarding static model regeneration for each specific UpdateType, please see Performance Considerations in the Rendering section of the programming guide.
Makes sure that the screen is up-to-date with respect to the internal scene graph. Allows Visualize to automatically perform optimizations.
Pulls the back buffer onto the screen. This is a useful way to update the screen after an expose event like when a window that was occluding your scene is moved away.
Only compiles static trees and display lists.
- void Dispose ()
- Window (HPS.Window in_that)