VisualEffectsControl

class HPS.VisualEffectsControl : public HPS.Control

The HPS.VisualEffectsControl class is a smart pointer that is tied to a database object. This object enables you to set and unset various visual effects, such as shadows (including shadow color), reflection planes, and anti-aliasing.

Default values for the various fields of HPS.VisualEffectsControl can be found here.

Public Functions

override void Dispose ()
override HPS.Type ObjectType ()

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Return

The declared type of the object in question, which may differ from the true, underlying type.

HPS.VisualEffectsControl SetAmbientOcclusionEnabled (bool in_state)

Allows ambient occlusion to be enabled or disabled on a per segment basis.

Param in_state

Whether ambient occlusion should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetAntiAliasing (bool in_state)

Manipulates the state of anti-aliasing(text and screen).

Deprecated:

This function exists for compatibility and SetTextAntiAliasing(bool in_state) should be preferred in general usage.

Param in_state

Whether anti-aliasing(text and screen) should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetBloomEnabled (bool in_state)

Allows bloom to be enabled or disabled on a per segment basis.

Param in_state

Whether bloom should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetDepthOfFieldEnabled (bool in_state)

Allows depth of field to be enabled or disabled en masse on a per segment basis.

Param in_state

Whether depth of field should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetEyeDomeLightingBackColor (bool in_state)

Sets the color to use for the back of a point in a point cloud when rendered via eye dome lighting.

Note

For this setting to have an effect, the points in a point cloud must have normals specified.

Param in_state

Whether a back color should be used for eye dome lighting.

Return

A reference to this object.

HPS.VisualEffectsControl SetEyeDomeLightingBackColor (bool in_state, HPS.RGBColor in_color)

Sets the color to use for the back of a point in a point cloud when rendered via eye dome lighting.

Note

For this setting to have an effect, the points in a point cloud must have normals specified.

Param in_state

Whether a back color should be used for eye dome lighting.

Param in_color

The color to use for the back of a point for eye dome lighting.

Return

A reference to this object.

HPS.VisualEffectsControl SetEyeDomeLightingBackColor (HPS.RGBColor in_color)

Sets the color to use for the back of a point in a point cloud when rendered via eye dome lighting. The state is implicitly on.

Note

For this setting to have an effect, the points in a point cloud must have normals specified.

Param in_color

The color to use for the back of a point for eye dome lighting.

Return

A reference to this object.

HPS.VisualEffectsControl SetEyeDomeLightingEnabled (bool in_state)

Allows eye dome lighting to be enabled or disabled en masse on a per segment basis.

Param in_state

Whether eye dome lighting should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetPostProcessEffectsEnabled (bool in_state)

Allows all post-processing effects to be enabled or disabled en masse on a per segment basis.

Param in_state

Whether post-processing effects should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetShadowMaps (bool in_state)

Manipulates the state of shadow maps in the scene. A maximum of seven lights can be used with shadow maps.

Param in_state

Whether shadow maps should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples)

Manipulates the state of shadow maps in the scene. A maximum of seven lights can be used with shadow maps.

Param in_state

Whether shadow maps should be used.

Param in_samples

The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. *

Return

A reference to this object.

HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples, uint in_resolution)

Manipulates the state of shadow maps in the scene. A maximum of seven lights can be used with shadow maps.

Param in_state

Whether shadow maps should be used.

Param in_samples

The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. *

Param in_resolution

The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. *

Return

A reference to this object.

HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent)

Manipulates the state of shadow maps in the scene. A maximum of seven lights can be used with shadow maps.

Param in_state

Whether shadow maps should be used.

Param in_samples

The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. *

Param in_resolution

The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. *

Param in_view_dependent

When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene. *

Return

A reference to this object.

HPS.VisualEffectsControl SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)

Manipulates the state of shadow maps in the scene. A maximum of seven lights can be used with shadow maps.

Param in_state

Whether shadow maps should be used.

Param in_samples

The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. *

Param in_resolution

The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. *

Param in_view_dependent

When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene. *

Param in_jitter

Turning this on causes stochastic sampling of shadow maps. This should reduce aliasing in the shadow map. *

Return

A reference to this object.

HPS.VisualEffectsControl SetShadowMaps (uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)

Manipulates the state of shadow maps in the scene. The state is implicitly on. A maximum of seven lights can be used with shadow maps. *

Param in_samples

The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. *

Param in_resolution

The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. *

Param in_view_dependent

When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene.

Param in_jitter

Turning this on causes stochastic sampling of shadow maps. This should reduce aliasing in the shadow map. *

Return

A reference to this object.

HPS.VisualEffectsControl SetSilhouetteEdgesEnabled (bool in_state)

Allows silhouette edges to be enabled or disabled on a per segment basis.

Param in_state

Whether silhouette edges should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflection (bool in_state)

Manipulates the state of simple reflections, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity)

Manipulates the state of simple reflections, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Param in_opacity

An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring)

Manipulates the state of simple reflections, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Param in_opacity

An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent.

Param in_blurring

The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading)

Manipulates the state of simple reflections, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Param in_opacity

An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent.

Param in_blurring

The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].

Param in_fading

Whether the reflection plane should fade as it moves away from the camera.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance)

Manipulates the state of simple reflections, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Param in_opacity

An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent.

Param in_blurring

The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].

Param in_fading

Whether the reflection plane should fade as it moves away from the camera.

Param in_attenuation_near_distance

The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)

Manipulates the state of simple reflections, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Param in_opacity

An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent.

Param in_blurring

The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].

Param in_fading

Whether the reflection plane should fade as it moves away from the camera.

Param in_attenuation_near_distance

The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.

Param in_attenuation_far_distance

The orthogonal distances (in world space) from the reflection plane that the model is completely faded. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflection (float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)

Manipulates the state of simple reflections, projected onto a plane. The state is implicitly on.

Param in_opacity

An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent.

Param in_blurring

The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].

Param in_fading

Whether the reflection plane should fade as it moves away from the camera.

Param in_attenuation_near_distance

The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.

Param in_attenuation_far_distance

The orthogonal distances (in world space) from the reflection plane that the model is completely faded. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflectionPlane ()

Manipulates the location and orientation of the plane that simple reflections are projected onto.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflectionPlane (HPS.Plane in_projected_onto)

Manipulates the location and orientation of the plane that simple reflections are projected onto.

Param in_projected_onto

The plane that simple reflections should be projected onto.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleReflectionVisibility (HPS.VisibilityKit in_reflected_types)

Defines the visibility settings for the model when rendered in the reflection plane.

Param in_reflected_types

A collection of visibility settings that will be applied to the reflected geometry.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadow (bool in_state)

Manipulates the state of simple shadows, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadow (bool in_state, uint in_resolution)

Manipulates the state of simple shadows, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Param in_resolution

The width and height of the simple shadow. Valid range is [32, 1024].

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring)

Manipulates the state of simple shadows, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Param in_resolution

The width and height of the simple shadow. Valid range is [32, 1024].

Param in_blurring

The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency)

Manipulates the state of simple shadows, projected onto a plane.

Param in_state

Whether simple shadows should be used.

Param in_resolution

The width and height of the simple shadow. Valid range is [32, 1024].

Param in_blurring

The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].

Param in_ignore_transparency

Whether any segment-level transparency setting should be ignored when rendering the simple shadow.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadow (uint in_resolution, uint in_blurring, bool in_ignore_transparency)

Manipulates the state of simple shadows, projected onto a plane. The state is implicitly on.

Param in_resolution

The width and height of the simple shadow. Valid range is [32, 1024].

Param in_blurring

The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].

Param in_ignore_transparency

Whether any segment-level transparency setting should be ignored when rendering the simple shadow.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadowColor ()

Sets the color that simple shadows will be rendered in.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadowColor (HPS.RGBAColor in_color)

Sets the color that simple shadows will be rendered in.

Param in_color

The color of simple shadows.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadowLightDirection ()

Sets the direction that the light source for a simple shadow is coming from.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadowLightDirection (HPS.Vector in_direction)

Sets the direction that the light source for a simple shadow is coming from.

Param in_direction

The direction that the light source for a simple shadow is coming from.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadowPlane ()

Manipulates the location and orientation of the plane that simple shadows are projected onto.

Return

A reference to this object.

HPS.VisualEffectsControl SetSimpleShadowPlane (HPS.Plane in_projected_onto)

Manipulates the location and orientation of the plane that simple shadows are projected onto.

Param in_projected_onto

The plane that simple shadows should be projected onto.

Return

A reference to this object.

HPS.VisualEffectsControl SetTextAntiAliasing (bool in_state)

Manipulates the state of text anti-aliasing.

Param in_state

Whether text anti-aliasing should be used.

Return

A reference to this object.

bool ShowAmbientOcclusionEnabled (out bool out_state)

Shows the ambient occlusion setting for the segment.

Param out_state

Whether ambient occlusion is enabled.

Return

true if the setting is valid, false otherwise.

bool ShowAntiAliasing (out bool out_state)

Shows the anti-aliasing setting.

Deprecated:

This function exists for compatibility and ShowTextAntiAliasing(bool & out_state) should be preferred in general usage.

Param out_state

Whether anti-aliasing(text and screen) should be used.

Return

true if the setting(text and screen) is valid, false otherwise.

bool ShowBloomEnabled (out bool out_state)

Shows the bloom setting for the segment.

Param out_state

Whether bloom is enabled.

Return

true if the setting is valid, false otherwise.

bool ShowDepthOfFieldEnabled (out bool out_state)

Shows the depth of field setting for the segment.

Param out_state

Whether depth of field is enabled.

Return

true if the setting is valid, false otherwise.

bool ShowEyeDomeLightingBackColor (out bool out_state, out HPS.RGBColor out_color)

Shows the eye dome lighting back color setting.

Param out_state

Whether a back color should be used for eye dome lighting.

Param out_color

The color to use for the back of a point for eye dome lighting.

Return

true if the setting is valid, false otherwise.

bool ShowEyeDomeLightingEnabled (out bool out_state)

Shows the eye dome lighting setting for the segment.

Param out_state

Whether eye dome lighting is enabled.

Return

true if the setting is valid, false otherwise.

bool ShowPostProcessEffectsEnabled (out bool out_state)

Shows the post-processing effects setting.

Param out_state

Whether all post-processing effects are enabled for the segment.

Return

true if the setting is valid, false otherwise.

bool ShowShadowMaps (out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter)

Shows the shadow maps setting.

Param out_state

Whether shadow maps should be used.

Param out_samples

The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene.

Param out_resolution

The width and height of the shadow map.

Param out_view_dependent

When enabled, the view frustum is taken into account when generating shadow maps.

Param out_jitter

Whether stochastic sampling of shadow maps should be use to reduce aliasing in the shadow map.

Return

true if the setting is valid, false otherwise.

bool ShowSilhouetteEdgesEnabled (out bool out_state)

Shows the silhouette edges setting for the segment.

Param out_state

Whether silhouette edges are enabled.

Return

true if the setting is valid, false otherwise.

bool ShowSimpleReflection (out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance)

Shows the simple reflection setting.

Param out_state

Whether simple shadows should be used.

Param out_opacity

An alpha value that sets the transparency level of the reflection plane.

Param out_blurring

The level of blurring (softening) that is applied to the shadow.

Param out_fading

Whether the reflection plane should fade as it moves away from the camera.

Param out_attenuation_near_distance

The orthogonal distances (in world space) from the reflection plane that the model begins to fade.

Param out_attenuation_far_distance

The orthogonal distances (in world space) from the reflection plane that the model is completely faded.

Return

true if the setting is valid, false otherwise.

bool ShowSimpleReflectionPlane (out HPS.Plane out_projected_onto)

Shows the simple reflection plane setting.

Param out_projected_onto

The plane that simple reflections should be projected onto.

Return

true if the setting is valid, false otherwise.

bool ShowSimpleReflectionVisibility (out HPS.VisibilityKit out_reflected_types)

Shows the simple shadow visibility setting.

Param out_reflected_types

A collection of visibility settings that will be applied to the reflected geometry.

Return

true if the setting is valid, false otherwise.

bool ShowSimpleShadow (out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency)

Shows the simple shadow setting.

Param out_state

Whether simple shadows should be used.

Param out_resolution

The width and height of the simple shadow.

Param out_blurring

The level of blurring (softening) that is applied to the shadow.

Param out_ignore_transparency

Whether any segment-level transparency setting should be ignored when rendering the simple shadow.

Return

true if the setting is valid, false otherwise.

bool ShowSimpleShadowColor (out HPS.RGBAColor out_color)

Shows the simple shadow color setting.

Param out_color

The color of simple shadows.

Return

true if the setting is valid, false otherwise.

bool ShowSimpleShadowLightDirection (out HPS.Vector out_direction)

Shows the simple shadow light direction setting.

Param out_direction

The direction that the light source for a simple shadow is coming from.

Return

true if the setting is valid, false otherwise.

bool ShowSimpleShadowPlane (out HPS.Plane out_projected_onto)

Shows the simple shadow plane setting.

Param out_projected_onto

The plane that simple shadows should be projected onto.

Return

true if the setting is valid, false otherwise.

bool ShowTextAntiAliasing (out bool out_state)

Shows the text anti-aliasing setting.

Param out_state

Whether anti-aliasing should be used.

Return

true if the setting is valid, false otherwise.

HPS.VisualEffectsControl UnsetAmbientOcclusionEnabled ()

Removes ambient occlusion setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetAntiAliasing ()

Removes any anti-alias setting(text and screen). If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Deprecated:

This function exists for compatibility and UnsetTextAntiAliasing() should be preferred in general usage.

Return

A reference to this object.

HPS.VisualEffectsControl UnsetBloomEnabled ()

Removes any bloom setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetDepthOfFieldEnabled ()

Removes any depth of field setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetEverything ()

Removes all settings from this object. If the control is attached to a WindowKey this function restores the default settings of this control as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetEyeDomeLightingBackColor ()

Removes any eye dome lighting back color setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetEyeDomeLightingEnabled ()

Removes any eye dome lighting setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetPostProcessEffectsEnabled ()

Removes any post-processing effects setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetShadowMaps ()

Removes any shadow maps setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetSilhouetteEdgesEnabled ()

Removes any silhouette edges setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetSimpleReflection ()

Removes any simple reflection setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetSimpleReflectionPlane ()

Removes any simple reflection plane setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetSimpleReflectionVisibility ()

Removes any simple reflection visibility setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetSimpleShadow ()

Removes any simple shadow setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetSimpleShadowColor ()

Removes any simple shadow color setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetSimpleShadowLightDirection ()

Removes any simple shadow light direction setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetSimpleShadowPlane ()

Removes any simple shadow plane setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

HPS.VisualEffectsControl UnsetTextAntiAliasing ()

Removes any text anti-alias setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit.GetDefault().

Return

A reference to this object.

VisualEffectsControl (HPS.SegmentKey in_seg)

Initializes a control tied to the segment in_seg.

VisualEffectsControl (HPS.VisualEffectsControl in_that)

Initializes a control tied to the same object as in_that.