MeshKit

class HPS.MeshKit : public HPS.Kit

The MeshKit class is a user space object. It is a kit analog to a MeshKey.

Public Functions

void Consume (HPS.MeshKit in_kit)

Copies the source MeshKit into this MeshKit and resets the source kit.

Param in_kit

The source MeshKit to consume.

override void Dispose ()
override bool Empty ()

Indicates whether this MeshKit has any values set on it.

Return

true if no values are set on this MeshKit, false otherwise.

bool Equals (HPS.MeshKit in_kit)

Check if the source MeshKit is equivalent to this MeshKit.

Param in_kit

The source MeshKit to compare to this MeshKit.

Return

true if the objects are equivalent, false otherwise.

override bool Equals (Object obj)
override int GetHashCode ()
ulong GetPointCount ()

Retrieves the number of points in this mesh.

Return

The number of points in this mesh.

MeshKit ()

The default constructor creates an empty MeshKit object.

MeshKit (HPS.MeshKit in_kit)

The copy constructor creates a new MeshKit object that contains the same settings as the source MeshKit.

Param in_kit

The source MeshKit to copy.

override HPS.Type ObjectType ()

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Return

The declared type of the object in question, which may differ from the true, underlying type.

void Set (HPS.MeshKit in_kit)

Copies the source MeshKit into this MeshKit.

Param in_kit

The source MeshKit to copy.

HPS.MeshKit SetColumns (ulong in_columns)

Sets the number of columns for this MeshKit.

Param in_columns

The number of columns for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetEdgeIndexColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, float in_index)

Sets edge material indices on a selection of arbitrary edges.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_index

The material index to set on the edges.

Return

A reference to this MeshKit.

HPS.MeshKit SetEdgeIndexColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, float[] in_indices)

Sets edge material indices on a selection of arbitrary edges.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_indices

The material indices to set on the edges.

Return

A reference to this MeshKit.

HPS.MeshKit SetEdgeRGBColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, HPS.RGBColor in_rgb_color)

Sets edge colors on a selection of arbitrary edges.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_rgb_color

The color to set on the edges.

Return

A reference to this MeshKit.

HPS.MeshKit SetEdgeRGBColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, HPS.RGBColor[] in_rgb_colors)

Sets edge colors on a selection of arbitrary edges.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_rgb_colors

The colors to set on the edges.

Return

A reference to this MeshKit.

HPS.MeshKit SetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, bool in_visibility)

Sets edge visibilities on a selection of arbitrary edges.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_visibility

The visibility to apply to each edge specified.

Return

A reference to this MeshKit.

HPS.MeshKit SetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, bool[] in_visibilities)

Sets edge visibilities on a selection of arbitrary edges.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_visibilities

The visibilities that should be set for each edge specified.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceIndexColorsByList (ulong[] in_faces, float in_index)

Sets a single material index on a selection of arbitrary faces.

Param in_faces

The indices of the faces on which to set the color.

Param in_index

The material index to set on the faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceIndexColorsByList (ulong[] in_faces, float[] in_indices)

Sets face material indices on a selection of arbitrary faces. If the sizes of the face index and material index arrays are different, the smaller size will be used.

Param in_faces

The indices of the faces on which to set the colors.

Param in_indices

The material indices to set on the faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceIndexColorsByRange (ulong in_start, float[] in_indices)

Sets face material indices on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start setting colors.

Param in_indices

The material indices to set on the faces for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceIndexColorsByRange (ulong in_start, ulong in_count, float in_index)

Sets a single material index on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start setting the color.

Param in_count

The number of faces on which to set the color.

Param in_index

The material index to set on the faces for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceNormalsByList (ulong[] in_faces, HPS.Vector in_normal)

Sets a single normal on a selection of arbitrary faces.

Param in_faces

The indices of the faces on which to set the normal.

Param in_normal

The normal to set on the faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceNormalsByList (ulong[] in_faces, HPS.Vector[] in_normals)

Sets face normals on a selection of arbitrary faces. If the sizes of the face index and normal arrays are different, the smaller size will be used.

Param in_faces

The indices of the faces on which to set the normals.

Param in_normals

The normals to set on the faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceNormalsByRange (ulong in_start, HPS.Vector[] in_normals)

Sets face normals on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start setting normals.

Param in_normals

The normals to set on the faces for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceNormalsByRange (ulong in_start, ulong in_count, HPS.Vector in_normal)

Sets a single normal on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start setting the normal.

Param in_count

The number of faces on which to set the normal.

Param in_normal

The normal to set on the faces for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceRGBColorsByList (ulong[] in_faces, HPS.RGBColor in_rgb_color)

Sets a single RGB color on a selection of arbitrary faces.

Param in_faces

The indices of the faces on which to set the color.

Param in_rgb_color

The RGB color to set on the faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceRGBColorsByList (ulong[] in_faces, HPS.RGBColor[] in_rgb_colors)

Sets face RGB colors on a selection of arbitrary faces. If the sizes of the face index array and the color array different, the smaller size will be used.

Param in_faces

The indices of the faces on which to set the colors.

Param in_rgb_colors

The RGB colors to set on the faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors)

Sets face RGB colors on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start setting colors.

Param in_rgb_colors

The RGB colors to set on the faces for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color)

Sets a single RGB color on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start setting the color.

Param in_count

The number of faces on which to set the color.

Param in_rgb_color

The RGB color to set on the faces for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceVisibilitiesByList (ulong[] in_faces, bool in_visibility)

Sets a single visibility on a selection of arbitrary faces.

Param in_faces

The indices of the faces on which to set the visibility.

Param in_visibility

The visibility to set on the faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceVisibilitiesByList (ulong[] in_faces, bool[] in_visibilities)

Sets face visibilities on a selection of arbitrary faces. If the sizes of the face index and visibility arrays are different, the smaller size will be used.

Param in_faces

The indices of the faces on which to set the visibilities.

Param in_visibilities

The visibilities to set on the faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceVisibilitiesByRange (ulong in_start, bool[] in_visibilities)

Sets face visibilities on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start setting visibilities.

Param in_visibilities

The visibilities to set on the faces for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetFaceVisibilitiesByRange (ulong in_start, ulong in_count, bool in_visibility)

Sets a single visibility on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start setting the visibility.

Param in_count

The number of faces on which to set the visibility.

Param in_visibility

The visibility to set on the faces for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetMaterialMapping (HPS.MaterialMappingKit in_kit)

Sets the specified material mappings on this MeshKit. If this kit is used to insert a mesh, only face, back face, cut edge, cut face, edge, and vertex materials will be set on the inserted mesh. These material settings will be “global” for the mesh, i.e., all types will get the material for that type. To get different materials for the same types, e.g., faces with different colors, it is necessary to use the per-vertex or per-face functions.

Param in_kit

The material mappings to set on this MeshKey.

Return

A reference to this MeshKey.

HPS.MeshKit SetPoints (HPS.Point[] in_points)

Sets the points for this MeshKit.

Param in_points

The points for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetPoints (ulong in_rows, ulong in_columns, HPS.Point[] in_points)

Sets the points, rows and columns for this MeshKit.

Param in_rows

The number of rows for this MeshKit.

Param in_columns

The number of columns for this MeshKit.

Param in_points

The points to use to replace those on this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetPriority (int in_priority)

Assigns a specific drawing priority value to the MeshKit. It affects the order in which the contents of this segment are drawn if and only if the rendering algorithm is set to Priority.

See

SubwindowKit.SetPriority()

See

SubwindowKit.SetRenderingAlgorithm()

Param in_priority

The drawing priority, higher priority items are drawn on top of lower priority items.

Return

A reference to this object.

HPS.MeshKit SetRows (ulong in_rows)

Sets the number of rows for this MeshKit.

Param in_rows

The number of rows for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetUserData (IntPtr in_index, byte[] in_data)

Sets user data on this kit.

Param in_index

The index of the user data to set.

Param in_data

The bytes of user data to set.

Return

A reference to this kit.

HPS.MeshKit SetUserData (IntPtr in_index, ulong in_bytes, byte[] in_data)

Sets user data on this kit.

Param in_index

The index of the user data to set.

Param in_bytes

The number of bytes of user data to set.

Param in_data

The bytes of user data to set.

Return

A reference to this kit.

HPS.MeshKit SetUserData (IntPtr[] in_indices, byte[][] in_data)

Sets user data on this kit.

Param in_indices

An array of user data indices to set.

Param in_data

An array of bytes of user data to set.

Return

A reference to this kit.

HPS.MeshKit SetVertexIndexColorsByList (ulong[] in_vertices, float in_index)

Sets a single material index on a selection of arbitrary vertices which apply to the specified mesh component.

Param in_vertices

The indices of the vertices on which to set the color.

Param in_index

The material index to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexIndexColorsByList (ulong[] in_vertices, float in_index, HPS.Mesh.Component in_apply_to)

Sets a single material index on a selection of arbitrary vertices which apply to the specified mesh component.

Param in_vertices

The indices of the vertices on which to set the color.

Param in_index

The material index to set on the vertices.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexIndexColorsByList (ulong[] in_vertices, float[] in_indices)

Sets vertex material indices on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index and material index arrays are different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the colors.

Param in_indices

The material indices to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexIndexColorsByList (ulong[] in_vertices, float[] in_indices, HPS.Mesh.Component in_apply_to)

Sets vertex material indices on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index and material index arrays are different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the colors.

Param in_indices

The material indices to set on the vertices.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexIndexColorsByRange (ulong in_start, float[] in_indices)

Sets vertex material indices on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting colors.

Param in_indices

The material indices to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexIndexColorsByRange (ulong in_start, float[] in_indices, HPS.Mesh.Component in_apply_to)

Sets vertex material indices on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting colors.

Param in_indices

The material indices to set on the vertices for this MeshKit.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexIndexColorsByRange (ulong in_start, ulong in_count, float in_index)

Sets a single material index on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting the color.

Param in_count

The number of vertices on which to set the color.

Param in_index

The material index to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexIndexColorsByRange (ulong in_start, ulong in_count, float in_index, HPS.Mesh.Component in_apply_to)

Sets a single material index on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting the color.

Param in_count

The number of vertices on which to set the color.

Param in_index

The material index to set on the vertices for this MeshKit.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexNormalsByList (ulong[] in_vertices, HPS.Vector in_normal)

Sets a single normal on a selection of arbitrary vertices.

Param in_vertices

The indices of the vertices on which to set the normal.

Param in_normal

The normal to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexNormalsByList (ulong[] in_vertices, HPS.Vector[] in_normals)

Sets vertex normals on a selection of arbitrary vertices. If the sizes of the vertex index and normal arrays are different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the normals.

Param in_normals

The normals to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexNormalsByRange (ulong in_start, HPS.Vector[] in_normals)

Sets vertex normals on a range of vertices starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start setting normals.

Param in_normals

The normals to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexNormalsByRange (ulong in_start, ulong in_count, HPS.Vector in_normal)

Sets a single normal on a range of vertices starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start setting the normal.

Param in_count

The number of vertices on which to set the normal.

Param in_normal

The normal to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexParametersByList (ulong[] in_vertices, float[] in_params)

Sets texture parameters on a selection of arbitrary vertices. If the sizes of the vertex index array and the texture parameter array (divided by the parameter width) are different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the texture parameters.

Param in_params

The texture parameters to set on the vertices for this MeshKit. The size of the array should be divisible by the parameter width, if it is not, some parameters will get ignored.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexParametersByList (ulong[] in_vertices, float[] in_params, ulong in_param_width)

Sets texture parameters on a selection of arbitrary vertices. If the sizes of the vertex index array and the texture parameter array (divided by the parameter width) are different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the texture parameters.

Param in_params

The texture parameters to set on the vertices for this MeshKit. The size of the array should be divisible by the parameter width, if it is not, some parameters will get ignored.

Param in_param_width

The number of texture parameters per vertex. Defaults to 2.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexParametersByRange (ulong in_start, float[] in_params)

Sets texture parameters on a range of vertices starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start setting texture parameters.

Param in_params

The texture parameters to set on the vertices for this MeshKit. The size of the array should be divisible by the parameter width, if it is not, some parameters will get ignored.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexParametersByRange (ulong in_start, float[] in_params, ulong in_param_width)

Sets texture parameters on a range of vertices starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start setting texture parameters.

Param in_params

The texture parameters to set on the vertices for this MeshKit. The size of the array should be divisible by the parameter width, if it is not, some parameters will get ignored.

Param in_param_width

The number of texture parameters per vertex. Defaults to 2.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor in_rgba_color)

Sets a single RGBA color on a selection of arbitrary vertices which apply to the specified mesh component.

Param in_vertices

The indices of the vertices on which to set the color.

Param in_rgba_color

The RGBA color to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor in_rgba_color, HPS.Mesh.Component in_apply_to)

Sets a single RGBA color on a selection of arbitrary vertices which apply to the specified mesh component.

Param in_vertices

The indices of the vertices on which to set the color.

Param in_rgba_color

The RGBA color to set on the vertices.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor[] in_rgba_colors)

Sets vertex RGBA colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and color array are different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the colors.

Param in_rgba_colors

The RGBA colors to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor[] in_rgba_colors, HPS.Mesh.Component in_apply_to)

Sets vertex RGBA colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and color array are different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the colors.

Param in_rgba_colors

The RGBA colors to set on the vertices.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBAColorsByRange (ulong in_start, HPS.RGBAColor[] in_rgba_colors)

Sets vertex RGBA colors on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKey at which to start setting colors.

Param in_rgba_colors

The RGBA colors to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBAColorsByRange (ulong in_start, HPS.RGBAColor[] in_rgba_colors, HPS.Mesh.Component in_apply_to)

Sets vertex RGBA colors on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKey at which to start setting colors.

Param in_rgba_colors

The RGBA colors to set on the vertices for this MeshKit.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBAColorsByRange (ulong in_start, ulong in_count, HPS.RGBAColor in_rgba_color)

Sets a single RGBA color on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting the color.

Param in_count

The number of vertices on which to set the color.

Param in_rgba_color

The RGBA color to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBAColorsByRange (ulong in_start, ulong in_count, HPS.RGBAColor in_rgba_color, HPS.Mesh.Component in_apply_to)

Sets a single RGBA color on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting the color.

Param in_count

The number of vertices on which to set the color.

Param in_rgba_color

The RGBA color to set on the vertices for this MeshKit.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor in_rgb_color)

Sets a single RGB color on a selection of arbitrary vertices which apply to the specified mesh component.

Param in_vertices

The indices of the vertices on which to set the color.

Param in_rgb_color

The RGB color to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor in_rgb_color, HPS.Mesh.Component in_apply_to)

Sets a single RGB color on a selection of arbitrary vertices which apply to the specified mesh component.

Param in_vertices

The indices of the vertices on which to set the color.

Param in_rgb_color

The RGB color to set on the vertices.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor[] in_rgb_colors)

Sets vertex RGB colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and the color array different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the colors.

Param in_rgb_colors

The RGB colors to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor[] in_rgb_colors, HPS.Mesh.Component in_apply_to)

Sets vertex RGB colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and the color array different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the colors.

Param in_rgb_colors

The RGB colors to set on the vertices.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors)

Sets vertex RGB colors on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting colors.

Param in_rgb_colors

The RGB colors to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors, HPS.Mesh.Component in_apply_to)

Sets vertex RGB colors on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting colors.

Param in_rgb_colors

The RGB colors to set on the vertices for this MeshKit.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color)

Sets a single RGB color on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting the color.

Param in_count

The number of vertices on which to set the color.

Param in_rgb_color

The RGB color to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color, HPS.Mesh.Component in_apply_to)

Sets a single RGB color on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start setting the color.

Param in_count

The number of vertices on which to set the color.

Param in_rgb_color

The RGB color to set on the vertices for this MeshKit.

Param in_apply_to

The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexVisibilitiesByList (ulong[] in_vertices, bool in_visibility)

Sets a single visibility on a selection of arbitrary vertices.

Param in_vertices

The indices of the vertices on which to set the visibility.

Param in_visibility

The visibility to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexVisibilitiesByList (ulong[] in_vertices, bool[] in_visibilities)

Sets vertex visibilities on a selection of arbitrary vertices. If the sizes of the vertex index and visibility arrays are different, the smaller size will be used.

Param in_vertices

The indices of the vertices on which to set the visibilities.

Param in_visibilities

The visibilities to set on the vertices.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexVisibilitiesByRange (ulong in_start, bool[] in_visibilities)

Sets vertex visibilities on a range of vertices starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start setting visibilities.

Param in_visibilities

The visibilities to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit SetVertexVisibilitiesByRange (ulong in_start, ulong in_count, bool in_visibility)

Sets a single visibility on a range of vertices starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start setting the visibility.

Param in_count

The number of vertices on which to set the visibility.

Param in_visibility

The visibility to set on the vertices for this MeshKit.

Return

A reference to this MeshKit.

void Show (out HPS.MeshKit out_kit)

Copies this MeshKit into the given MeshKit.

Param out_kit

The MeshKit to populate with the contents of this MeshKit.

bool ShowColumns (out ulong out_columns)

Shows the number of columns for this MeshKit.

Param out_columns

The number of columns for this MeshKit.

Return

true if a number of columns was set, false otherwise.

bool ShowEdgeColors (out ulong[] out_vertices1, out ulong[] out_vertices2, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)

Sets edge colors on a selection of arbitrary edges.

Param out_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being changed.

Param out_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being changed.

Param out_types

The types of edge colors for each edge.

Param out_rgb_colors

The colors that have been set on each edge. A given element of this array is valid only if the equivalent element of out_types is RGBColor.

Param out_indices

The colors that have been set on each edge. A given element of this array is valid only if the equivalent element of out_types is MaterialIndex.

Return

A reference to this MeshKit.

bool ShowEdgeColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)

Sets edge colors on a selection of arbitrary edges.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param out_types

The types of edge colors for each edge.

Param out_rgb_colors

The colors that have been set on each edge. A given element of this array is valid only if the equivalent element of out_types is Material.Type.RGBColor.

Param out_indices

The colors that have been set on each edge. A given element of this array is valid only if the equivalent element of out_types is Material.Type.MaterialIndex.

Return

A reference to this MeshKit.

bool ShowEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, out bool[] out_validities, out bool[] out_visibilities)

Shows all the edge visibilities on this ShellKey.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being shown. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being shown. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param out_validities

The validities of the visibilities for each edge. If an edge has a visibility set on it, the entry in this array will be true, otherwise it will be false.

Param out_visibilities

The edge visibilities for each edge. out_visibilities[i] is only valid if out_validities[i] is true.

Return

true if any vertex had a vertex visibility set, false otherwise.

bool ShowFaceColors (out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)

Shows all the face colors on this MeshKit.

Param out_types

The types of face colors for each face. If a face does not have a face color set, the entry in this array will be Material.Type.None.

Param out_rgb_colors

The RGB colors for each face. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor.

Param out_indices

The material indices for each face. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.

Return

true if any face had a face color set, false otherwise.

bool ShowFaceColorsByList (ulong[] in_faces, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)

Shows the face colors on a selection of arbitrary faces. The order of the values in the ouput arrays is the same as the input face index array, i.e., the values of out_types[i], out_rgb_colors[i], and out_indices[i], correspond to the face at index in_faces[i].

Param in_faces

The indices of the faces on which to show the colors.

Param out_types

The types of face colors for each face at the specified index. If a face at a specified index does not have a face color set, the entry in this array will be Material.Type.None.

Param out_rgb_colors

The RGB colors for each face at the specified index. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor.

Param out_indices

The material indices for each face at the specified index. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.

Return

true if any specified face had a face color set, false otherwise.

bool ShowFaceColorsByRange (ulong in_start, ulong in_count, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices)

Shows the face colors on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start showing colors.

Param in_count

The number of colors to show.

Param out_types

The types of face colors for each face in the specified range. If a face in the specified range does not have a face color set, the entry in this array will be Material.Type.None.

Param out_rgb_colors

The RGB colors for each face in the specified range. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor.

Param out_indices

The material indices for each face in the specified range. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.

Return

true if any face in the specified range had a face color set, false otherwise.

bool ShowFaceNormals (out bool[] out_validities, out HPS.Vector[] out_normals)

Shows the all face normals on this MeshKit.

Param out_validities

The validities of the normals for each face. If a face had a normal set on it, the entry in this array will be true, otherwise it will be false.

Param out_normals

The face normals for each face. out_normals[i] is only valid if out_validities[i] is true.

Return

true if any face had a face normal set, false otherwise.

bool ShowFaceNormalsByList (ulong[] in_faces, out bool[] out_validities, out HPS.Vector[] out_normals)

Shows the face normals on a selection of arbitrary faces. The order of the values in the output arrays is the same as the input face index array, i.e., the values of out_validities[i] and out_normals[i] correspond to the face at index in_faces[i].

Param in_faces

The indices of the faces on which to show the normals.

Param out_validities

The validities of the normals for each face at the specified index. If a face at a specified index had a normal set on it, the entry in this array will be true, otherwise it will be false.

Param out_normals

The face normals for each face at the specified index. out_normals[i] is only valid if out_validities[i] is true.

Return

true if any specified face had a face normal set, false otherwise.

bool ShowFaceNormalsByRange (ulong in_start, ulong in_count, out bool[] out_validities, out HPS.Vector[] out_normals)

Shows the face normals on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start showing normals.

Param in_count

The number of normals to show.

Param out_validities

The validities of the normals for each face in the specified range. If a face in the specified range had a normal set on it, the entry in this array will be true, otherwise it will be false.

Param out_normals

The face normals for each face in the specified range. out_normals[i] is only valid if out_validities[i] is true.

Return

true if any face in the specified range had a face normal set, false otherwise.

bool ShowFaceVisibilities (out bool[] out_validities, out bool[] out_visibilities)

Shows all the face visibilities on this MeshKit.

Param out_validities

The validities of the visibilities for each face. If a face had a visibility set on it, the entry in this array will be true, otherwise it will be false.

Param out_visibilities

The face visibilities for each face. out_visibilities[i] is only valid if out_validities[i] is true.

Return

true if any face had a face visibility set, false otherwise.

bool ShowFaceVisibilitiesByList (ulong[] in_faces, out bool[] out_validities, out bool[] out_visibilities)

Shows the face visibilities on a selection of arbitrary faces. The order of the values in the output arrays is the same as the input face index array, i.e., the values of out_validities[i] and out_visibilities[i] correspond to the face at index in_faces[i].

Param in_faces

The indices of the faces on which to show the normals.

Param out_validities

The validities of the normals for each face at the specified index. If a face at a specified index had a visibility set on it, the entry in this array will be true, otherwise it will be false.

Param out_visibilities

The face visibilities for each face at the specified index. out_visibilities[i] is only valid if out_validities[i] is true.

Return

true if any specified face had a face visibility set, false otherwise.

bool ShowFaceVisibilitiesByRange (ulong in_start, ulong in_count, out bool[] out_validities, out bool[] out_visibilities)

Shows the face visibilities on a range of faces starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start showing visibilities.

Param in_count

The number of visibilities to show.

Param out_validities

The validities of the visibilities for each face in the specified range. If a face in the specified range had a visibility set on it, the entry in this array will be true, otherwise it will be false.

Param out_visibilities

The face visibilities for each face in the specified range. out_visibilities[i] is only valid if out_validities[i] is true.

Return

true if any face in the specified range had a face visibility set, false otherwise.

bool ShowMaterialMapping (out HPS.MaterialMappingKit out_kit)

Shows the material mappings set on this MeshKit. These are the “global” material settings, not the per-vertex and per-face material settings.

Param out_kit

The material mappings set on this MeshKit.

Return

true if material mappings were set, false otherwise.

bool ShowPoints (out HPS.Point[] out_points)

Shows the points for this MeshKit.

Param out_points

The points for this MeshKit.

Return

true if points were set, false otherwise.

bool ShowPoints (out ulong out_rows, out ulong out_columns, out HPS.Point[] out_points)

Shows the number of rows, number of columns, and points for this MeshKit.

Param out_rows

The number of rows for this MeshKit.

Param out_columns

The number of columns for this MeshKit.

Param out_points

The points for this MeshKit.

Return

true if a number of rows, a number of columns, and points were set, false otherwise.

bool ShowPointsByList (ulong[] in_indices, out HPS.Point[] out_points)

Show a subset of the points for this MeshKit by list.

Param in_indices

The list of point indices to show.

Param out_points

The requested points for this MeshKit.

Return

true if all requested points were set, false otherwise.

bool ShowPointsByRange (ulong in_start_index, ulong in_count, out HPS.Point[] out_points)

Show a subset of the points for this MeshKit by range.

Param in_start_index

The first point to show.

Param in_count

The number of points to show.

Param out_points

The requested points for this MeshKit.

Return

true if all requested points were set, false otherwise.

bool ShowPriority (out int out_priority)

Shows the drawing priority.

Param out_priority

The drawing priority, higher priority items are drawn on top of lower priority items.

Return

true if the setting is valid, false otherwise.

bool ShowRows (out ulong out_rows)

Shows the number of rows for this MeshKit.

Param out_rows

The number of rows for this MeshKit.

Return

true if a number of rows was set, false otherwise.

bool ShowUserData (IntPtr in_index, out byte[] out_data)

Shows the user data at a given index for this kit.

Param in_index

The index of the user data to show.

Param out_data

The user data at the given index.

Return

true if there is user data at the given index, false otherwise.

bool ShowUserData (out IntPtr[] out_indices, out byte[][] out_data)

Shows all user data for this kit.

Param out_indices

An array of all user data indices set on this kit.

Param out_data

An array of all user data set on this kit.

Return

true if there is user data on this kit, false otherwise.

ulong ShowUserDataCount ()

Get the number of user data indices set on this kit.

bool ShowUserDataIndices (out IntPtr[] out_indices)

Shows the indices of all user data set on this kit.

Param out_indices

The user data indices set on this kit.

Return

The number of user data indices set on this kit.

bool ShowVertexColors (HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices)

Shows all the vertex colors on the specified mesh component.

Param in_apply_to

The mesh component the colors should apply to.

Param out_types

The types of vertex colors for each vertex. If a vertex does not have a vertex color set for the specified mesh component, the entry in this array will be Material.Type.None.

Param out_rgb_colors

The RGB colors for each vertex. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor.

Param out_rgba_colors

The RGBA colors for each vertex. out_rgba_colors[i] is only valid if out_types[i] is Material.Type.RGBAColor.

Param out_indices

The material indices for each vertex. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.

Return

true if any vertex colors were shown, false otherwise.

bool ShowVertexColorsByList (ulong[] in_vertices, HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices)

Shows the vertex colors on a selection of arbitrary vertices which apply to the specified mesh component. The order of the values in the ouput arrays is the same as the input vertex index array, i.e., the values of out_types[i], out_rgb_colors[i], out_rgba_colors[i], and out_indices[i], correspond to the vertex at index in_vertices[i].

Param in_vertices

The indices of the vertices on which to show the colors.

Param in_apply_to

The mesh component the colors should apply to.

Param out_types

The types of vertex colors for each vertex at the specified index. If a vertex at a specified index does not have a vertex color set for the specified component, the entry in this array will be Material.Type.None.

Param out_rgb_colors

The RGB colors for each vertex at the specified index. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor.

Param out_rgba_colors

The RGBA colors for each vertex at the specified index. out_rgba_colors[i] is only valid if out_types[i] is Material.Type.RGBAColor.

Param out_indices

The material indices for each vertex at the specified index. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.

Return

true if any specified vertex had a vertex color on the specified component set, false otherwise.

bool ShowVertexColorsByRange (ulong in_start, ulong in_count, HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices)

Shows the vertex colors on a range of vertices starting at the specified offset which apply to the specified mesh component.

Param in_start

The offset into the vertices for this MeshKit at which to start showing colors.

Param in_count

The number of colors to show.

Param in_apply_to

The mesh component the colors should apply to.

Param out_types

The types of vertex colors for each vertex in the specified range. If a vertex in the specified range does not have a vertex color set for the specified mesh component, the entry in this array will be Material.Type.None.

Param out_rgb_colors

The RGB colors for each vertex in the specified range. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor.

Param out_rgba_colors

The RGBA colors for each vertex in the specified range. out_rgba_colors[i] is only valid if out_types[i] is Material.Type.RGBAColor.

Param out_indices

The material indices for each vertex in the specified range. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.

Return

true if any vertex in the specified range had a vertex color on the specified component set, false otherwise.

bool ShowVertexNormals (out bool[] out_validities, out HPS.Vector[] out_normals)

Shows all the vertex normals on this MeshKit.

Param out_validities

The validities of the normals for each vertex. If a vertex had a normal set on it, the entry in this array will be true, otherwise it will be false.

Param out_normals

The vertex normals for each vertex. out_normals[i] is only valid if out_validities[i] is true.

Return

true if any vertex normals were shown, false otherwise.

bool ShowVertexNormalsByList (ulong[] in_vertices, out bool[] out_validities, out HPS.Vector[] out_normals)

Shows the vertex normals on a selection of arbitrary vertices. The order of the values in the output arrays is the same as the input vertex index array, i.e., the values of out_validities[i] and out_normals[i] correspond to the vertex at index in_vertices[i].

Param in_vertices

The indices of the vertices on which to show the normals.

Param out_validities

The validities of the normals for each vertex at the specified index. If a vertex at a specified index had a normal set on it, the entry in this array will be true, otherwise it will be false.

Param out_normals

The vertex normals for each vertex at the specified index. out_normals[i] is only valid if out_validities[i] is true.

Return

true if any specified vertex had a vertex normal set, false otherwise.

bool ShowVertexNormalsByRange (ulong in_start, ulong in_count, out bool[] out_validities, out HPS.Vector[] out_normals)

Shows the vertex normals on a range of vertices starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start showing normals.

Param in_count

The number of normals to show.

Param out_validities

The validities of the normals for each vertex in the specified range. If a vertex in the specified range had a normal set on it, the entry in this array will be true, otherwise it will be false.

Param out_normals

The vertex normals for each vertex in the specified range. out_normals[i] is only valid if out_validities[i] is true.

Return

true if any vertex in the specified range had a vertex normal set, false otherwise.

bool ShowVertexParameters (out bool[] out_validities, out float[] out_params)

Shows the texture parameters for all of the vertices starting in this MeshKit. For this particular show function, the parameter width is returned implicitly and could be determined by out_params.size()/in_count.

Param out_validities

The validities of the texture parameters for each vertex. If a vertex had a texture parameter set on it, the entry in this array will be true, otherwise it will be false.

Param out_params

The texture parameters for each vertex. (out_params[i],…,out_params[i+param_width-1]) are only valid if out_validities[i] is true.

Return

true if any vertex had a texture parameter set, false otherwise.

bool ShowVertexParameters (out bool[] out_validities, out float[] out_params, out ulong out_param_width)

Shows the texture parameters for all of the vertices starting in this MeshKit.

Param out_validities

The validities of the texture parameters for each vertex. If a vertex had a texture parameter set on it, the entry in this array will be true, otherwise it will be false.

Param out_params

The texture parameters for each vertex. (out_params[i],…,out_params[i+param_width-1]) are only valid if out_validities[i] is true.

Param out_param_width

The number of texture parameters per vertex.

Return

true if any vertex had a texture parameter set, false otherwise.

bool ShowVertexParametersByList (ulong[] in_vertices, out bool[] out_validities, out float[] out_params)

Shows the texture parameters on a selection of arbitrary vertices. For this particular show function, the parameter width is returned implicitly and could be determined by out_params.size()/in_vertices.size(). The order of the output arrays is the same as the input vertex index array, i.e., out_validities[i] and (out_params[i],…,out_params[i+param_width-1]) correspond to the vertex at index in_vertices[i].

Param in_vertices

The indices of the vertices on which to show the texture parameters.

Param out_validities

The validities of the texture parameters for each vertex at the specified index. If a vertex at a specified index had a texture parameter set on it, the entry in this array will be true, otherwise it will be false.

Param out_params

The texture parameters for each vertex at the specified index. (out_params[i],…,out_params[i+param_width-1]) are only valid if out_validities[i] is true.

Return

true if any specified vertex had a texture parameter set, false otherwise.

bool ShowVertexParametersByList (ulong[] in_vertices, out bool[] out_validities, out float[] out_params, out ulong out_param_width)

Shows the texture parameters on a selection of arbitrary vertices. The order of the output arrays is the same as the input vertex index array, i.e., out_validities[i] and (out_params[i],…,out_params[i+param_width-1]) correspond to the vertex at index in_vertices[i].

Param in_vertices

The indices of the vertices on which to show the texture parameters.

Param out_validities

The validities of the texture parameters for each vertex at the specified index. If a vertex at a specified index had a texture parameter set on it, the entry in this array will be true, otherwise it will be false.

Param out_params

The texture parameters for each vertex at the specified index. (out_params[i],…,out_params[i+param_width-1]) are only valid if out_validities[i] is true.

Param out_param_width

The number of texture parameters per vertex.

Return

true if any specified vertex had a texture parameter set, false otherwise.

bool ShowVertexParametersByRange (ulong in_start, ulong in_count, out bool[] out_validities, out float[] out_params)

Shows the texture parameters on a range of vertices starting at the specified offset. For this particular show function, the parameter width is returned implicitly and could be determined by out_params.size()/in_count.

Param in_start

The offset into the vertices for this MeshKit at which to start showing texture parameters.

Param in_count

The number of vertices for which to show the texture parameters.

Param out_validities

The validities of the texture parameters for each vertex in the specified range. If a vertex in the specified range had a texture parameter set on it, the entry in this array will be true, otherwise it will be false.

Param out_params

The texture parameters for each vertex in the specified range. (out_params[i],…,out_params[i+param_width-1]) are only valid if out_validities[i] is true.

Return

true if any vertex in the specified range had a texture parameter set, false otherwise.

bool ShowVertexParametersByRange (ulong in_start, ulong in_count, out bool[] out_validities, out float[] out_params, out ulong out_param_width)

Shows the texture parameters on a range of vertices starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start showing texture parameters.

Param in_count

The number of vertices for which to show the texture parameters.

Param out_validities

The validities of the texture parameters for each vertex in the specified range. If a vertex in the specified range had a texture parameter set on it, the entry in this array will be true, otherwise it will be false.

Param out_params

The texture parameters for each vertex in the specified range. (out_params[i],…,out_params[i+param_width-1]) are only valid if out_validities[i] is true.

Param out_param_width

The number of texture parameters per vertex.

Return

true if any vertex in the specified range had a texture parameter set, false otherwise.

bool ShowVertexVisibilities (out bool[] out_validities, out bool[] out_visibilities)

Shows all the vertex visibilities on this MeshKit.

Param out_validities

The validities of the visibilities for each vertex. If a vertex had a visibility set on it, the entry in this array will be true, otherwise it will be false.

Param out_visibilities

The vertex visibilities for each vertex. out_visibilities[i] is only valid if out_validities[i] is true.

Return

true if any vertex had a vertex visibility set, false otherwise.

bool ShowVertexVisibilitiesByList (ulong[] in_vertices, out bool[] out_validities, out bool[] out_visibilities)

Shows the vertex visibilities on a selection of arbitrary vertices. The order of the values in the output arrays is the same as the input vertex index array, i.e., the values of out_validities[i] and out_visibilities[i] correspond to the vertex at index in_vertices[i].

Param in_vertices

The indices of the vertices on which to show the normals.

Param out_validities

The validities of the normals for each vertex at the specified index. If a vertex at a specified index had a visibility set on it, the entry in this array will be true, otherwise it will be false.

Param out_visibilities

The vertex visibilities for each vertex at the specified index. out_visibilities[i] is only valid if out_validities[i] is true.

Return

true if any specified vertex had a vertex visibility set, false otherwise.

bool ShowVertexVisibilitiesByRange (ulong in_start, ulong in_count, out bool[] out_validities, out bool[] out_visibilities)

Shows the vertex visibilities on a range of vertices starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start showing visibilities.

Param in_count

The number of visibilities to show.

Param out_validities

The validities of the visibilities for each vertex in the specified range. If a vertex in the specified range had a visibility set on it, the entry in this array will be true, otherwise it will be false.

Param out_visibilities

The vertex visibilities for each vertex in the specified range. out_visibilities[i] is only valid if out_validities[i] is true.

Return

true if any vertex in the specified range had a vertex visibility set, false otherwise.

HPS.MeshKit UnsetAllUserData ()

Removes all user data from this kit.

Return

A reference to this kit.

HPS.MeshKit UnsetColumns ()

Removes the number of columns for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetEdgeColors ()

Unsets edge colors on all edges.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetEdgeColorsByList (ulong[] in_vertices1, ulong[] in_vertices2)

Unsets edge colors on a selection of arbitrary edges.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetEdgeEverything ()

Removes all edge settings (edge colors and edge visibilities) from this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetEdgeVisibilities ()

Removes all edge visibilities.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2)

Unsets edge visibilities on a selection of arbitrary edges.

Param in_vertices1

The vertex indices that correspond to the start position of each edge for which the visibilities are being unset. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Param in_vertices2

The vertex indices that correspond to the end position of each edge for which the visibilities are being unset. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetEverything ()

Removes all settings from this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetFaceColors ()

Removes all face colors (RGB colors or material indices).

Return

A reference to this MeshKit.

HPS.MeshKit UnsetFaceColorsByList (ulong[] in_faces)
HPS.MeshKit UnsetFaceColorsByRange (ulong in_start, ulong in_count)

Removes the specified range of face colors (RGB colors or material indices) starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start removing colors.

Param in_count

The number of face colors to unset for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetFaceEverything ()

Removes all face settings (face colors, face normals, and face visibilities) from this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetFaceNormals ()

Removes all face normals.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetFaceNormalsByList (ulong[] in_vertices)

Removes the face normals on a selection of arbitrary faces.

Param in_vertices

The indices of the faces on which to remove the normals.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetFaceNormalsByRange (ulong in_start, ulong in_count)

Removes the specified range of face normals starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start removing normals.

Param in_count

The number of face normals to unset for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetFaceVisibilities ()

Removes all face visibilities.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetFaceVisibilitiesByList (ulong[] in_faces)
HPS.MeshKit UnsetFaceVisibilitiesByRange (ulong in_start, ulong in_count)

Removes the specified range of face visibilities starting at the specified offset.

Param in_start

The offset into the faces for this MeshKit at which to start removing visibilities.

Param in_count

The number of face visibilities to unset for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetMaterialMapping ()

Removes all material mappings on this MeshKey. This removes the “global” material settings and does not affect per-vertex or per-face materials.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetPoints ()

Removes the points for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetPriority ()

Removes a drawing priority setting.

Return

A reference to this object.

HPS.MeshKit UnsetRows ()

Removes the number of rows for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetUserData (IntPtr in_index)

Removes the user data at the given index from this kit.

Param in_index

The index of the user data to remove.

Return

A reference to this kit.

HPS.MeshKit UnsetUserData (IntPtr[] in_indices)

Removes the user data at the given indices from this kit.

Param in_indices

The indices of the user data to remove.

Return

A reference to this kit.

HPS.MeshKit UnsetVertexColors ()

Removes all vertex colors (RGB colors, RGBA colors, or material indices) for all mesh components.

Return

A reference to this MeshKey.

HPS.MeshKit UnsetVertexColors (HPS.Mesh.Component in_apply_to)

Removes all vertex colors (RGB colors, RGBA colors, or material indices) for the specified mesh component.

Param in_apply_to

The mesh component for which to remove the colors.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexColorsByList (ulong[] in_vertices)

Removes the vertex colors (RGB colors, RGBA colors, or material indices) for all mesh components on a selection of arbitrary vertices.

Param in_vertices

The indices of the vertices on which to remove the colors.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexColorsByList (ulong[] in_vertices, HPS.Mesh.Component in_apply_to)

Removes the vertex colors (RGB colors, RGBA colors, or material indices) for the specificed mesh component on a selection of arbitrary vertices.

Param in_vertices

The indices of the vertices on which to remove the colors.

Param in_apply_to

The mesh component for which to remove the colors.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexColorsByRange (ulong in_start, ulong in_count)

Removes the specified range of vertex colors (RGB colors, RGBA colors, or material indices) for all mesh components starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start removing colors.

Param in_count

The number of vertex colors to unset for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexColorsByRange (ulong in_start, ulong in_count, HPS.Mesh.Component in_apply_to)

Removes the specified range of vertex colors (RGB colors, RGBA colors, or material indices) for the specified mesh component starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start removing colors.

Param in_count

The number of vertex colors to unset for this MeshKit.

Param in_apply_to

The mesh component for which to remove the colors.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexEverything ()

Removes all vertex settings (vertex colors, vertex normals, texture parameters, and vertex visibilities) from this MeshKey.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexNormals ()

Removes all vertex normals.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexNormalsByList (ulong[] in_vertices)

Removes the vertex normals on a selection of arbitrary vertices.

Param in_vertices

The indices of the vertices on which to remove the normals.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexNormalsByRange (ulong in_start, ulong in_count)

Removes the specified range of vertex normals starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start removing normals.

Param in_count

The number of vertex normals to unset for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexParameters ()

Removes all texture parameters.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexParametersByList (ulong[] in_vertices)

Removes the texture parameters on a selection of arbitrary vertices.

Param in_vertices

The indices of the vertices on which to remove the texture parameters.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexParametersByRange (ulong in_start, ulong in_count)

Removes the specified range of texture parameters starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start removing texture parameters.

Param in_count

The number of texture parameters to unset for this MeshKit.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexVisibilities ()

Removes all vertex visibilities.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexVisibilitiesByList (ulong[] in_vertices)

Removes the vertex visibilities on a selection of arbitrary vertices.

Param in_vertices

The indices of the vertices on which to remove the visibilities.

Return

A reference to this MeshKit.

HPS.MeshKit UnsetVertexVisibilitiesByRange (ulong in_start, ulong in_count)

Removes the specified range of vertex visibilities starting at the specified offset.

Param in_start

The offset into the vertices for this MeshKit at which to start removing visibilities.

Param in_count

The number of vertex visibilities to unset for this MeshKit.

Return

A reference to this MeshKit.

Public Static Functions

bool operator!= (HPS.MeshKit a, HPS.MeshKit b)
bool operator== (HPS.MeshKit a, HPS.MeshKit b)