struct A3DRWParamsExportGltfData

A structure that specifies parameters used to write the model file to GLTF/GLB format.



Public Members

A3DBool m_bAscii

Control if the GTLF/GLB is in Ascii or Binary format.

Binary format will have embedded textures.

A3DUTF8Char *m_pcTextureFolder

Optional folder where texture will be exported (if any).

If NULL, then texture are written in the same directory as the .gltf/.glb. Symbol @ is expanded as Filename of current file (without extension).