RayDrillSelectionOperator
- class Communicator.Operator.RayDrillSelectionOperator()
Methods
Methods
addMapping
- Communicator.Operator.RayDrillSelectionOperator.addMapping(button, modifier)
Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.
- Arguments
button (
Communicator.Button()
) –modifier (
Communicator.KeyModifiers()
) –
- Return type
void
clearMapping
- Communicator.Operator.RayDrillSelectionOperator.clearMapping()
Clears any button and key modifier mappings for the operator.
- Return type
void
clearSelection
- Communicator.Operator.RayDrillSelectionOperator.clearSelection()
- Return type
Promise[void]
getForceEffectiveSceneVisibilityMask
- Communicator.Operator.RayDrillSelectionOperator.getForceEffectiveSceneVisibilityMask()
Gets the mask used for forcing effective scene visibility during selection.
- Return type
Communicator.SelectionMask
getIgnoreTransparency
- Communicator.Operator.RayDrillSelectionOperator.getIgnoreTransparency()
- Return type
boolean
hasActiveSelection
- Communicator.Operator.RayDrillSelectionOperator.hasActiveSelection()
- Return type
boolean
setForceEffectiveSceneVisibilityMask
- Communicator.Operator.RayDrillSelectionOperator.setForceEffectiveSceneVisibilityMask(mask)
Sets the mask used for forcing effective scene visibility during selection.
- Arguments
mask (
Communicator.SelectionMask()
) –
- Return type
void
setIgnoreTransparency
- Communicator.Operator.RayDrillSelectionOperator.setIgnoreTransparency(value)
- Arguments
value (
boolean()
) –
- Return type
void