RayDrillSelectionOperator

class Communicator.Operator.RayDrillSelectionOperator()

Methods

addMapping

Communicator.Operator.RayDrillSelectionOperator.addMapping(button, modifier)

Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.

Arguments
  • button (Communicator.Button()) –

  • modifier (Communicator.KeyModifiers()) –

Return type

void

clearMapping

Communicator.Operator.RayDrillSelectionOperator.clearMapping()

Clears any button and key modifier mappings for the operator.

Return type

void

clearSelection

Communicator.Operator.RayDrillSelectionOperator.clearSelection()
Return type

Promise[void]

getForceEffectiveSceneVisibilityMask

Communicator.Operator.RayDrillSelectionOperator.getForceEffectiveSceneVisibilityMask()

Gets the mask used for forcing effective scene visibility during selection.

Return type

Communicator.SelectionMask

getIgnoreTransparency

Communicator.Operator.RayDrillSelectionOperator.getIgnoreTransparency()
Return type

boolean

hasActiveSelection

Communicator.Operator.RayDrillSelectionOperator.hasActiveSelection()
Return type

boolean

setForceEffectiveSceneVisibilityMask

Communicator.Operator.RayDrillSelectionOperator.setForceEffectiveSceneVisibilityMask(mask)

Sets the mask used for forcing effective scene visibility during selection.

Arguments
  • mask (Communicator.SelectionMask()) –

Return type

void

setIgnoreTransparency

Communicator.Operator.RayDrillSelectionOperator.setIgnoreTransparency(value)
Arguments
  • value (boolean()) –

Return type

void

setMapping

Communicator.Operator.RayDrillSelectionOperator.setMapping(button, modifier)

Sets the button and key modifier mapping for the operator.

Arguments
  • button (Communicator.Button()) –

  • modifier (Communicator.KeyModifiers()) –

Return type

void

waitForIdle

Communicator.Operator.RayDrillSelectionOperator.waitForIdle()
Return type

Promise[void]